switch red/green as on flyer

This commit is contained in:
Michaël Banaan Ananas 2010-05-31 17:34:49 +00:00
parent f0917e9f0a
commit 10c526ff04
2 changed files with 3 additions and 6 deletions

View File

@ -24,9 +24,6 @@
- game speed, its seems to be controlled by the IRQ's, how fast should it
be? firing seems frustratingly inconsistant
- colors match Tim's screen shots, but there's no guarantee RGB are in the
correct order.
****************************************************************************
Battle Cross (c)1982 Omori

View File

@ -16,9 +16,9 @@ PALETTE_INIT( battlex )
for (i = 0; i < 16; i++)
{
int data = i | col;
int g = pal1bit(data >> 0);
int r = pal1bit(data >> 0);
int b = pal1bit(data >> 1);
int r = pal1bit(data >> 2);
int g = pal1bit(data >> 2);
#if 0
/* from Tim's shots, bit 3 seems to have no effect (see e.g. Laser Ship on title screen) */
@ -37,7 +37,7 @@ PALETTE_INIT( battlex )
WRITE8_HANDLER( battlex_palette_w )
{
palette_set_color_rgb(space->machine, 16 * 8 + offset, pal1bit(data >> 2), pal1bit(data >> 0), pal1bit(data >> 1));
palette_set_color_rgb(space->machine, 16 * 8 + offset, pal1bit(data >> 0), pal1bit(data >> 2), pal1bit(data >> 1));
}
WRITE8_HANDLER( battlex_scroll_x_lsb_w )