clean up and improve option descriptions

This commit is contained in:
Vas Crabb 2018-12-13 11:04:05 +11:00
parent 616e52f8c2
commit 113f98accc
4 changed files with 87 additions and 87 deletions

View File

@ -30,14 +30,14 @@ const options_entry emu_options::s_option_entries[] =
// config options
{ nullptr, nullptr, OPTION_HEADER, "CORE CONFIGURATION OPTIONS" },
{ OPTION_READCONFIG ";rc", "1", OPTION_BOOLEAN, "enable loading of configuration files" },
{ OPTION_WRITECONFIG ";wc", "0", OPTION_BOOLEAN, "writes configuration to (driver).ini on exit" },
{ OPTION_WRITECONFIG ";wc", "0", OPTION_BOOLEAN, "write configuration to (driver).ini on exit" },
// search path options
{ nullptr, nullptr, OPTION_HEADER, "CORE SEARCH PATH OPTIONS" },
{ OPTION_HOMEPATH, ".", OPTION_STRING, "path to home directory (read/write) location" },
{ OPTION_MEDIAPATH ";rp;biospath;bp", "roms", OPTION_STRING, "path to ROMsets and hard disk images" },
{ OPTION_HASHPATH ";hash_directory;hash", "hash", OPTION_STRING, "path to hash files" },
{ OPTION_SAMPLEPATH ";sp", "samples", OPTION_STRING, "path to samplesets" },
{ OPTION_HOMEPATH, ".", OPTION_STRING, "path to base folder for plugin data (read/write)" },
{ OPTION_MEDIAPATH ";rp;biospath;bp", "roms", OPTION_STRING, "path to ROM sets and hard disk images" },
{ OPTION_HASHPATH ";hash_directory;hash", "hash", OPTION_STRING, "path to software definition files" },
{ OPTION_SAMPLEPATH ";sp", "samples", OPTION_STRING, "path to audio sample sets" },
{ OPTION_ARTPATH, "artwork", OPTION_STRING, "path to artwork files" },
{ OPTION_CTRLRPATH, "ctrlr", OPTION_STRING, "path to controller definitions" },
{ OPTION_INIPATH, ".;ini;ini/presets", OPTION_STRING, "path to ini files" },
@ -45,7 +45,7 @@ const options_entry emu_options::s_option_entries[] =
{ OPTION_CHEATPATH, "cheat", OPTION_STRING, "path to cheat files" },
{ OPTION_CROSSHAIRPATH, "crosshair", OPTION_STRING, "path to crosshair files" },
{ OPTION_PLUGINSPATH, "plugins", OPTION_STRING, "path to plugin files" },
{ OPTION_LANGUAGEPATH, "language", OPTION_STRING, "path to language files" },
{ OPTION_LANGUAGEPATH, "language", OPTION_STRING, "path to UI translation files" },
{ OPTION_SWPATH, "software", OPTION_STRING, "path to loose software" },
// output directory options
@ -61,7 +61,7 @@ const options_entry emu_options::s_option_entries[] =
// state/playback options
{ nullptr, nullptr, OPTION_HEADER, "CORE STATE/PLAYBACK OPTIONS" },
{ OPTION_STATE, nullptr, OPTION_STRING, "saved state to load" },
{ OPTION_AUTOSAVE, "0", OPTION_BOOLEAN, "enable automatic restore at startup, and automatic save at exit time" },
{ OPTION_AUTOSAVE, "0", OPTION_BOOLEAN, "automatically restore state on start and save on exit for supported systems" },
{ OPTION_REWIND, "0", OPTION_BOOLEAN, "enable rewind savestates" },
{ OPTION_REWIND_CAPACITY "(1-2048)", "100", OPTION_INTEGER, "rewind buffer size in megabytes" },
{ OPTION_PLAYBACK ";pb", nullptr, OPTION_STRING, "playback an input file" },
@ -81,24 +81,24 @@ const options_entry emu_options::s_option_entries[] =
// performance options
{ nullptr, nullptr, OPTION_HEADER, "CORE PERFORMANCE OPTIONS" },
{ OPTION_AUTOFRAMESKIP ";afs", "0", OPTION_BOOLEAN, "enable automatic frameskip selection" },
{ OPTION_AUTOFRAMESKIP ";afs", "0", OPTION_BOOLEAN, "enable automatic frameskip adjustment to maintain emulation speed" },
{ OPTION_FRAMESKIP ";fs(0-10)", "0", OPTION_INTEGER, "set frameskip to fixed value, 0-10 (autoframeskip must be disabled)" },
{ OPTION_SECONDS_TO_RUN ";str", "0", OPTION_INTEGER, "number of emulated seconds to run before automatically exiting" },
{ OPTION_THROTTLE, "1", OPTION_BOOLEAN, "enable throttling to keep game running in sync with real time" },
{ OPTION_THROTTLE, "1", OPTION_BOOLEAN, "throttle emulation to keep system running in sync with real time" },
{ OPTION_SLEEP, "1", OPTION_BOOLEAN, "enable sleeping, which gives time back to other applications when idle" },
{ OPTION_SPEED "(0.01-100)", "1.0", OPTION_FLOAT, "controls the speed of gameplay, relative to realtime; smaller numbers are slower" },
{ OPTION_REFRESHSPEED ";rs", "0", OPTION_BOOLEAN, "automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen" },
{ OPTION_REFRESHSPEED ";rs", "0", OPTION_BOOLEAN, "automatically adjust emulation speed to keep the emulated refresh rate slower than the host screen" },
// render options
{ nullptr, nullptr, OPTION_HEADER, "CORE RENDER OPTIONS" },
{ OPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
{ OPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" },
{ OPTION_UNEVENSTRETCHX ";uesx", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on horizontal axis"},
{ OPTION_UNEVENSTRETCHY ";uesy", "0", OPTION_BOOLEAN, "allow non-integer stretch factors only on vertical axis"},
{ OPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "maintain aspect ratio when scaling to fill output screen/window" },
{ OPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer ratios when scaling to fill output screen/window horizontally or vertically" },
{ OPTION_UNEVENSTRETCHX ";uesx", "0", OPTION_BOOLEAN, "allow non-integer ratios when scaling to fill output screen/window horizontally"},
{ OPTION_UNEVENSTRETCHY ";uesy", "0", OPTION_BOOLEAN, "allow non-integer ratios when scaling to fill otuput screen/window vertially"},
{ OPTION_AUTOSTRETCHXY ";asxy", "0", OPTION_BOOLEAN, "automatically apply -unevenstretchx/y based on source native orientation"},
{ OPTION_INTOVERSCAN ";ios", "0", OPTION_BOOLEAN, "allow overscan on integer scaled targets"},
{ OPTION_INTSCALEX ";sx", "0", OPTION_INTEGER, "set horizontal integer scale factor."},
{ OPTION_INTSCALEY ";sy", "0", OPTION_INTEGER, "set vertical integer scale."},
{ OPTION_INTSCALEX ";sx", "0", OPTION_INTEGER, "set horizontal integer scale factor"},
{ OPTION_INTSCALEY ";sy", "0", OPTION_INTEGER, "set vertical integer scale factor"},
// rotation options
{ nullptr, nullptr, OPTION_HEADER, "CORE ROTATION OPTIONS" },
@ -112,7 +112,7 @@ const options_entry emu_options::s_option_entries[] =
// artwork options
{ nullptr, nullptr, OPTION_HEADER, "CORE ARTWORK OPTIONS" },
{ OPTION_ARTWORK_CROP ";artcrop", "0", OPTION_BOOLEAN, "crop artwork to game screen size" },
{ OPTION_ARTWORK_CROP ";artcrop", "0", OPTION_BOOLEAN, "crop artwork so emulated screen image fills output screen/window in one axis" },
{ OPTION_USE_BACKDROPS ";backdrop", "1", OPTION_BOOLEAN, "enable backdrops if artwork is enabled and available" },
{ OPTION_USE_OVERLAYS ";overlay", "1", OPTION_BOOLEAN, "enable overlays if artwork is enabled and available" },
{ OPTION_USE_BEZELS ";bezel", "1", OPTION_BOOLEAN, "enable bezels if artwork is enabled and available" },
@ -144,7 +144,7 @@ const options_entry emu_options::s_option_entries[] =
// input options
{ nullptr, nullptr, OPTION_HEADER, "CORE INPUT OPTIONS" },
{ OPTION_COIN_LOCKOUT ";coinlock", "1", OPTION_BOOLEAN, "enable coin lockouts to actually lock out coins" },
{ OPTION_COIN_LOCKOUT ";coinlock", "1", OPTION_BOOLEAN, "ignore coin inputs if coin lockout ouput is active" },
{ OPTION_CTRLR, nullptr, OPTION_STRING, "preconfigure for specified controller" },
{ OPTION_MOUSE, "0", OPTION_BOOLEAN, "enable mouse input" },
{ OPTION_JOYSTICK ";joy", "1", OPTION_BOOLEAN, "enable joystick input" },
@ -176,7 +176,7 @@ const options_entry emu_options::s_option_entries[] =
{ nullptr, nullptr, OPTION_HEADER, "CORE DEBUGGING OPTIONS" },
{ OPTION_VERBOSE ";v", "0", OPTION_BOOLEAN, "display additional diagnostic information" },
{ OPTION_LOG, "0", OPTION_BOOLEAN, "generate an error.log file" },
{ OPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" },
{ OPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to system diagnostic output (debugger or standard error)" },
{ OPTION_DEBUG ";d", "0", OPTION_BOOLEAN, "enable/disable debugger" },
{ OPTION_UPDATEINPAUSE, "0", OPTION_BOOLEAN, "keep calling video updates while in pause" },
{ OPTION_DEBUGSCRIPT, nullptr, OPTION_STRING, "script for debugger" },
@ -191,32 +191,32 @@ const options_entry emu_options::s_option_entries[] =
// misc options
{ nullptr, nullptr, OPTION_HEADER, "CORE MISC OPTIONS" },
{ OPTION_DRC, "1", OPTION_BOOLEAN, "enable DRC cpu core if available" },
{ OPTION_DRC_USE_C, "0", OPTION_BOOLEAN, "force DRC use C backend" },
{ OPTION_DRC, "1", OPTION_BOOLEAN, "enable DRC CPU core if available" },
{ OPTION_DRC_USE_C, "0", OPTION_BOOLEAN, "force DRC to use C backend" },
{ OPTION_DRC_LOG_UML, "0", OPTION_BOOLEAN, "write DRC UML disassembly log" },
{ OPTION_DRC_LOG_NATIVE, "0", OPTION_BOOLEAN, "write DRC native disassembly log" },
{ OPTION_BIOS, nullptr, OPTION_STRING, "select the system BIOS to use" },
{ OPTION_CHEAT ";c", "0", OPTION_BOOLEAN, "enable cheat subsystem" },
{ OPTION_SKIP_GAMEINFO, "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" },
{ OPTION_SKIP_GAMEINFO, "0", OPTION_BOOLEAN, "skip displaying the system information screen at startup" },
{ OPTION_UI_FONT, "default", OPTION_STRING, "specify a font to use" },
{ OPTION_UI, "cabinet", OPTION_STRING, "type of UI (simple|cabinet)" },
{ OPTION_RAMSIZE ";ram", nullptr, OPTION_STRING, "size of RAM (if supported by driver)" },
{ OPTION_CONFIRM_QUIT, "0", OPTION_BOOLEAN, "display confirm quit screen on exit" },
{ OPTION_UI_MOUSE, "1", OPTION_BOOLEAN, "display ui mouse cursor" },
{ OPTION_LANGUAGE ";lang", "English", OPTION_STRING, "display language" },
{ OPTION_NVRAM_SAVE ";nvwrite", "1", OPTION_BOOLEAN, "save NVRAM on exit" },
{ OPTION_CONFIRM_QUIT, "0", OPTION_BOOLEAN, "ask for confirmation before exiting" },
{ OPTION_UI_MOUSE, "1", OPTION_BOOLEAN, "display UI mouse cursor" },
{ OPTION_LANGUAGE ";lang", "English", OPTION_STRING, "set UI display language" },
{ OPTION_NVRAM_SAVE ";nvwrite", "1", OPTION_BOOLEAN, "save NVRAM data on exit" },
{ nullptr, nullptr, OPTION_HEADER, "SCRIPTING OPTIONS" },
{ OPTION_AUTOBOOT_COMMAND ";ab", nullptr, OPTION_STRING, "command to execute after machine boot" },
{ OPTION_AUTOBOOT_DELAY, "0", OPTION_INTEGER, "timer delay in sec to trigger command execution on autoboot" },
{ OPTION_AUTOBOOT_SCRIPT ";script", nullptr, OPTION_STRING, "lua script to execute after machine boot" },
{ OPTION_CONSOLE, "0", OPTION_BOOLEAN, "enable emulator LUA console" },
{ OPTION_PLUGINS, "1", OPTION_BOOLEAN, "enable LUA plugin support" },
{ OPTION_AUTOBOOT_DELAY, "0", OPTION_INTEGER, "delay before executing autoboot command (seconds)" },
{ OPTION_AUTOBOOT_SCRIPT ";script", nullptr, OPTION_STRING, "Lua script to execute after machine boot" },
{ OPTION_CONSOLE, "0", OPTION_BOOLEAN, "enable emulator Lua console" },
{ OPTION_PLUGINS, "1", OPTION_BOOLEAN, "enable Lua plugin support" },
{ OPTION_PLUGIN, nullptr, OPTION_STRING, "list of plugins to enable" },
{ OPTION_NO_PLUGIN, nullptr, OPTION_STRING, "list of plugins to disable" },
{ nullptr, nullptr, OPTION_HEADER, "HTTP SERVER OPTIONS" },
{ OPTION_HTTP, "0", OPTION_BOOLEAN, "HTTP server enable" },
{ OPTION_HTTP, "0", OPTION_BOOLEAN, "enable HTTP server" },
{ OPTION_HTTP_PORT, "8080", OPTION_INTEGER, "HTTP server port" },
{ OPTION_HTTP_ROOT, "web", OPTION_STRING, "HTTP server document root" },

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@ -17,16 +17,16 @@ const options_entry osd_options::s_option_entries[] =
{
{ nullptr, nullptr, OPTION_HEADER, "OSD KEYBOARD MAPPING OPTIONS" },
#ifdef SDLMAME_MACOSX
{ OSDOPTION_UIMODEKEY, "DEL", OPTION_STRING, "Key to toggle keyboard mode" },
{ OSDOPTION_UIMODEKEY, "DEL", OPTION_STRING, "key to enable/disable MAME controls when emulated system has keyboard inputs" },
#else
{ OSDOPTION_UIMODEKEY, "SCRLOCK", OPTION_STRING, "Key to toggle keyboard mode" },
{ OSDOPTION_UIMODEKEY, "SCRLOCK", OPTION_STRING, "key to enable/disable MAME controls when emulated system has keyboard inputs" },
#endif // SDLMAME_MACOSX
{ nullptr, nullptr, OPTION_HEADER, "OSD FONT OPTIONS" },
{ OSD_FONT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for ui font: " },
{ OSD_FONT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for UI font: " },
{ nullptr, nullptr, OPTION_HEADER, "OSD OUTPUT OPTIONS" },
{ OSD_OUTPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for output: " },
{ OSD_OUTPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for output notifications: " },
{ nullptr, nullptr, OPTION_HEADER, "OSD INPUT OPTIONS" },
{ OSD_KEYBOARDINPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for keyboard input: " },
@ -40,8 +40,8 @@ const options_entry osd_options::s_option_entries[] =
{ nullptr, nullptr, OPTION_HEADER, "OSD DEBUGGING OPTIONS" },
{ OSDOPTION_DEBUGGER, OSDOPTVAL_AUTO, OPTION_STRING, "debugger used: " },
{ OSDOPTION_DEBUGGER_FONT ";dfont", OSDOPTVAL_AUTO, OPTION_STRING, "specifies the font to use for debugging" },
{ OSDOPTION_DEBUGGER_FONT_SIZE ";dfontsize", "0", OPTION_FLOAT, "specifies the font size to use for debugging" },
{ OSDOPTION_DEBUGGER_FONT ";dfont", OSDOPTVAL_AUTO, OPTION_STRING, "font to use for debugger views" },
{ OSDOPTION_DEBUGGER_FONT_SIZE ";dfontsize", "0", OPTION_FLOAT, "font size to use for debugger views" },
{ OSDOPTION_WATCHDOG ";wdog", "0", OPTION_INTEGER, "force the program to terminate if no updates within specified number of seconds" },
{ nullptr, nullptr, OPTION_HEADER, "OSD PERFORMANCE OPTIONS" },
@ -51,10 +51,10 @@ const options_entry osd_options::s_option_entries[] =
{ nullptr, nullptr, OPTION_HEADER, "OSD VIDEO OPTIONS" },
// OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience
{ OSDOPTION_VIDEO, OSDOPTVAL_AUTO, OPTION_STRING, "video output method: " },
{ OSDOPTION_NUMSCREENS "(1-4)", "1", OPTION_INTEGER, "number of screens to create; usually, you want just one" },
{ OSDOPTION_NUMSCREENS "(1-4)", "1", OPTION_INTEGER, "number of output screens/windows to create; usually, you want just one" },
{ OSDOPTION_WINDOW ";w", "0", OPTION_BOOLEAN, "enable window mode; otherwise, full screen mode is assumed" },
{ OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" },
{ OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
{ OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows" },
{ OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens (reduces tearing effects)" },
{ OSDOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method: " },
@ -90,16 +90,16 @@ const options_entry osd_options::s_option_entries[] =
{ OSDOPTION_SWITCHRES, "0", OPTION_BOOLEAN, "enable resolution switching" },
{ nullptr, nullptr, OPTION_HEADER, "OSD ACCELERATED VIDEO OPTIONS" },
{ OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
{ OSDOPTION_PRESCALE "(1-3)", "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
{ OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "use bilinear filtering when scaling emulated video" },
{ OSDOPTION_PRESCALE "(1-3)", "1", OPTION_INTEGER, "scale emulated video by this factor before applying filters/shaders" },
#if USE_OPENGL
{ nullptr, nullptr, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
{ OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
{ OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power-of-two texture sizes (default no)" },
{ OSDOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
{ OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
{ OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
{ OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
{ OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO if available (default on)" },
{ OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO if available (default on)" },
{ OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL if available (default off)" },
{ OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default), 2-bicubic" },
{ OSDOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" },
{ OSDOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" },
@ -136,7 +136,7 @@ const options_entry osd_options::s_option_entries[] =
#ifdef SDLMAME_MACOSX
{ nullptr, nullptr, OPTION_HEADER, "CoreAudio-SPECIFIC OPTIONS" },
{ OSDOPTION_AUDIO_OUTPUT, OSDOPTVAL_AUTO, OPTION_STRING, "Audio output device" },
{ OSDOPTION_AUDIO_OUTPUT, OSDOPTVAL_AUTO, OPTION_STRING, "audio output device" },
{ OSDOPTION_AUDIO_EFFECT "0", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 0" },
{ OSDOPTION_AUDIO_EFFECT "1", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 1" },
{ OSDOPTION_AUDIO_EFFECT "2", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 2" },

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@ -109,7 +109,7 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_JOYINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #6" },
{ SDLOPTION_JOYINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #7" },
{ SDLOPTION_JOYINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #8" },
{ SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "Use special handling for PS3 Sixaxis controllers" },
{ SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "use special handling for PS3 Sixaxis controllers" },
#if (USE_XINPUT)
// lightgun mapping
@ -145,10 +145,10 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_KEYBINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #8" },
// SDL low level driver options
{ nullptr, nullptr, OPTION_HEADER, "SDL LOWLEVEL DRIVER OPTIONS" },
{ SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
{ SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
{ SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
{ nullptr, nullptr, OPTION_HEADER, "SDL LOW-LEVEL DRIVER OPTIONS" },
{ SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "SDL video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
{ SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "SDL render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
{ SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "SDL audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
#if USE_OPENGL
{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, OPTION_STRING, "alternative libGL.so to use; 'auto' for system default" },
#endif

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@ -170,10 +170,10 @@ const options_entry windows_options::s_option_entries[] =
// post-processing options
{ nullptr, nullptr, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" },
{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" },
{ WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enables HLSL oversampling" },
{ WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to HLSL support files" },
{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" },
{ WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enable HLSL oversampling" },
{ WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
{ WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },
@ -216,62 +216,62 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_POWER";fs_power", "1.0,1.0,1.0", OPTION_STRING, "signal power value (exponential)" },
{ WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0", OPTION_STRING, "signal floor level" },
{ WINOPTION_PHOSPHOR";fs_phosphor", "0.0,0.0,0.0", OPTION_STRING, "phosphorescence decay rate (0.0 is instant, 1.0 is forever)" },
{ WINOPTION_CHROMA_MODE, "3", OPTION_INTEGER, "Number of phosphors to use: 1 - monochrome, 2 - dichrome, 3 - trichrome (color)" },
{ WINOPTION_CHROMA_CONVERSION_GAIN, "0.299,0.587,0.114", OPTION_STRING, "Gain to be applied when summing RGB signal for monochrome and dichrome modes" },
{ WINOPTION_CHROMA_A, "0.64,0.33", OPTION_STRING, "Chromaticity coordinate for first phosphor" },
{ WINOPTION_CHROMA_B, "0.30,0.60", OPTION_STRING, "Chromaticity coordinate for second phosphor" },
{ WINOPTION_CHROMA_C, "0.15,0.06", OPTION_STRING, "Chromaticity coordinate for third phosphor" },
{ WINOPTION_CHROMA_Y_GAIN, "0.2126,0.7152,0.0722", OPTION_STRING, "Gain to be applied for each phosphor" },
{ WINOPTION_CHROMA_MODE, "3", OPTION_INTEGER, "number of phosphors to use: 1 - monochrome, 2 - dichrome, 3 - trichrome (color)" },
{ WINOPTION_CHROMA_CONVERSION_GAIN, "0.299,0.587,0.114", OPTION_STRING, "gain to be applied when summing RGB signal for monochrome and dichrome modes" },
{ WINOPTION_CHROMA_A, "0.64,0.33", OPTION_STRING, "chromaticity coordinate for first phosphor" },
{ WINOPTION_CHROMA_B, "0.30,0.60", OPTION_STRING, "chromaticity coordinate for second phosphor" },
{ WINOPTION_CHROMA_C, "0.15,0.06", OPTION_STRING, "chromaticity coordinate for third phosphor" },
{ WINOPTION_CHROMA_Y_GAIN, "0.2126,0.7152,0.0722", OPTION_STRING, "gain to be applied for each phosphor" },
/* NTSC simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" },
{ WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enables YIQ-space HLSL post-processing" },
{ WINOPTION_YIQ_JITTER";yiqj", "0.0", OPTION_FLOAT, "Jitter for the NTSC signal processing" },
{ WINOPTION_YIQ_CCVALUE";yiqcc", "3.57954545", OPTION_FLOAT, "Color Carrier frequency for NTSC signal processing" },
{ WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enable YIQ-space HLSL post-processing" },
{ WINOPTION_YIQ_JITTER";yiqj", "0.0", OPTION_FLOAT, "jitter for the NTSC signal processing" },
{ WINOPTION_YIQ_CCVALUE";yiqcc", "3.57954545", OPTION_FLOAT, "color carrier frequency for NTSC signal processing" },
{ WINOPTION_YIQ_AVALUE";yiqa", "0.5", OPTION_FLOAT, "A value for NTSC signal processing" },
{ WINOPTION_YIQ_BVALUE";yiqb", "0.5", OPTION_FLOAT, "B value for NTSC signal processing" },
{ WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "Outgoing Color Carrier phase offset for NTSC signal processing" },
{ WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "Incoming Pixel Clock scaling value for NTSC signal processing" },
{ WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "outgoing Color Carrier phase offset for NTSC signal processing" },
{ WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "incoming Pixel Clock scaling value for NTSC signal processing" },
{ WINOPTION_YIQ_NVALUE";yiqn", "1.0", OPTION_FLOAT, "Y filter notch width for NTSC signal processing" },
{ WINOPTION_YIQ_YVALUE";yiqy", "6.0", OPTION_FLOAT, "Y filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_IVALUE";yiqi", "1.2", OPTION_FLOAT, "I filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
{ WINOPTION_YIQ_PHASE_COUNT";yiqpc", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
{ WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "horizontal scanline duration for NTSC signal processing (microseconds)" },
{ WINOPTION_YIQ_PHASE_COUNT";yiqpc", "2", OPTION_INTEGER, "phase count value for NTSC signal processing" },
/* Vector simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
{ WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "The vector beam smoothness" },
{ WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "The maximum vector attenuation" },
{ WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "The minimum vector length (vector length to screen size ratio) that is affected by the attenuation" },
{ WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "vector beam smoothness" },
{ WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "maximum vector attenuation" },
{ WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "minimum vector length affected by attenuation (vector length to screen size ratio)" },
/* Bloom below this line */
{ nullptr, nullptr, OPTION_HEADER, "BLOOM POST-PROCESSING OPTIONS" },
{ WINOPTION_BLOOM_BLEND_MODE, "0", OPTION_INTEGER, "bloom blend mode (0 for brighten, 1 for darken)" },
{ WINOPTION_BLOOM_SCALE, "0.0", OPTION_FLOAT, "Intensity factor for bloom" },
{ WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "Overdrive factor for bloom" },
{ WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "Bloom level 0 weight (full-size target)" },
{ WINOPTION_BLOOM_LEVEL1_WEIGHT, "0.64", OPTION_FLOAT, "Bloom level 1 weight (1/4 smaller that level 0 target)" },
{ WINOPTION_BLOOM_LEVEL2_WEIGHT, "0.32", OPTION_FLOAT, "Bloom level 2 weight (1/4 smaller that level 1 target)" },
{ WINOPTION_BLOOM_LEVEL3_WEIGHT, "0.16", OPTION_FLOAT, "Bloom level 3 weight (1/4 smaller that level 2 target)" },
{ WINOPTION_BLOOM_LEVEL4_WEIGHT, "0.08", OPTION_FLOAT, "Bloom level 4 weight (1/4 smaller that level 3 target)" },
{ WINOPTION_BLOOM_LEVEL5_WEIGHT, "0.06", OPTION_FLOAT, "Bloom level 5 weight (1/4 smaller that level 4 target)" },
{ WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "Bloom level 6 weight (1/4 smaller that level 5 target)" },
{ WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "Bloom level 7 weight (1/4 smaller that level 6 target)" },
{ WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "Bloom level 8 weight (1/4 smaller that level 7 target)" },
{ WINOPTION_BLOOM_SCALE, "0.0", OPTION_FLOAT, "intensity factor for bloom" },
{ WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "overdrive factor for bloom" },
{ WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "bloom level 0 weight (full-size target)" },
{ WINOPTION_BLOOM_LEVEL1_WEIGHT, "0.64", OPTION_FLOAT, "bloom level 1 weight (1/4 smaller that level 0 target)" },
{ WINOPTION_BLOOM_LEVEL2_WEIGHT, "0.32", OPTION_FLOAT, "bloom level 2 weight (1/4 smaller that level 1 target)" },
{ WINOPTION_BLOOM_LEVEL3_WEIGHT, "0.16", OPTION_FLOAT, "bloom level 3 weight (1/4 smaller that level 2 target)" },
{ WINOPTION_BLOOM_LEVEL4_WEIGHT, "0.08", OPTION_FLOAT, "bloom level 4 weight (1/4 smaller that level 3 target)" },
{ WINOPTION_BLOOM_LEVEL5_WEIGHT, "0.06", OPTION_FLOAT, "bloom level 5 weight (1/4 smaller that level 4 target)" },
{ WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "bloom level 6 weight (1/4 smaller that level 5 target)" },
{ WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "bloom level 7 weight (1/4 smaller that level 6 target)" },
{ WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "bloom level 8 weight (1/4 smaller that level 7 target)" },
{ WINOPTION_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename for screen, PNG format" },
{ WINOPTION_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to screen after post-processing" },
{ WINOPTION_UI_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename of UI, PNG format" },
{ WINOPTION_UI_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to UI and artwork after post-processing" },
{ WINOPTION_UI_LUT_ENABLE, "0", OPTION_BOOLEAN, "enable 3D LUT to be applied to UI and artwork after post-processing" },
// full screen options
{ nullptr, nullptr, OPTION_HEADER, "FULL SCREEN OPTIONS" },
{ WINOPTION_TRIPLEBUFFER ";tb", "0", OPTION_BOOLEAN, "enables triple buffering" },
{ WINOPTION_TRIPLEBUFFER ";tb", "0", OPTION_BOOLEAN, "enable triple buffering" },
{ WINOPTION_FULLSCREENBRIGHTNESS ";fsb(0.1-2.0)", "1.0", OPTION_FLOAT, "brightness value in full screen mode" },
{ WINOPTION_FULLSCREENCONTRAST ";fsc(0.1-2.0)", "1.0", OPTION_FLOAT, "contrast value in full screen mode" },
{ WINOPTION_FULLSCREENGAMMA ";fsg(0.1-3.0)", "1.0", OPTION_FLOAT, "gamma value in full screen mode" },
// input options
{ nullptr, nullptr, OPTION_HEADER, "INPUT DEVICE OPTIONS" },
{ WINOPTION_GLOBAL_INPUTS, "0", OPTION_BOOLEAN, "enables global inputs" },
{ WINOPTION_DUAL_LIGHTGUN ";dual", "0", OPTION_BOOLEAN, "enables dual lightgun input" },
{ WINOPTION_GLOBAL_INPUTS, "0", OPTION_BOOLEAN, "enable global inputs" },
{ WINOPTION_DUAL_LIGHTGUN ";dual", "0", OPTION_BOOLEAN, "enable dual lightgun input" },
{ nullptr }
};