diff --git a/src/emu/ui/datmenu.cpp b/src/emu/ui/datmenu.cpp index e376e1353ef..c623c8d1f2c 100644 --- a/src/emu/ui/datmenu.cpp +++ b/src/emu/ui/datmenu.cpp @@ -180,14 +180,13 @@ void ui_menu_dats_view::custom_render(void *selectedref, float top, float bottom x1 += space; rgb_t fcolor = (m_actual == x) ? rgb_t(0xff, 0xff, 0xff, 0x00) : UI_TEXT_COLOR; rgb_t bcolor = (m_actual == x) ? rgb_t(0xff, 0xff, 0xff, 0xff) : UI_TEXT_BG_COLOR; - mui.draw_text_full(container, elem.label.c_str(), x1, y1, 1.0f, JUSTIFY_LEFT, WRAP_NEVER, - DRAW_NONE, fcolor, bcolor, &width, nullptr); + mui.draw_text_full(container, elem.label.c_str(), x1, y1, 1.0f, JUSTIFY_LEFT, WRAP_NEVER, DRAW_NONE, fcolor, bcolor, &width, nullptr); + if (bcolor != UI_TEXT_BG_COLOR) mui.draw_textured_box(container, x1 - (space / 2), y1, x1 + width + (space / 2), y2, bcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); - mui.draw_text_full(container, elem.label.c_str(), x1, y1, 1.0f, JUSTIFY_LEFT, WRAP_NEVER, - DRAW_NORMAL, fcolor, bcolor, &width, nullptr); + mui.draw_text_full(container, elem.label.c_str(), x1, y1, 1.0f, JUSTIFY_LEFT, WRAP_NEVER, DRAW_NORMAL, fcolor, bcolor, &width, nullptr); x1 += width + space; ++x; } @@ -195,8 +194,7 @@ void ui_menu_dats_view::custom_render(void *selectedref, float top, float bottom // bottom std::string revision; revision.assign(_("Revision: ")).append(m_items_list[m_actual].revision); - mui.draw_text_full(container, revision.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, - DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr); + mui.draw_text_full(container, revision.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr); width += 2 * UI_BOX_LR_BORDER; maxwidth = MAX(origx2 - origx1, width); diff --git a/src/emu/ui/menu.cpp b/src/emu/ui/menu.cpp index ac8b5506e24..17153c41b78 100644 --- a/src/emu/ui/menu.cpp +++ b/src/emu/ui/menu.cpp @@ -2287,6 +2287,11 @@ void ui_menu::arts_render_images(bitmap_argb32 *tmp_bitmap, float origx1, float float panel_height = origy2 - origy1 - 0.02f - (2.0f * UI_BOX_TB_BORDER) - (2.0f * line_height); int screen_width = machine().render().ui_target().width(); int screen_height = machine().render().ui_target().height(); + + int rot = machine().render().ui_target().orientation(); + if (rot == ROT90 || rot == ROT270) + std::swap(screen_height, screen_width); + int panel_width_pixel = panel_width * screen_width; int panel_height_pixel = panel_height * screen_height; float ratio = 0.0f;