Fixed NULL pointer dereference in tilemap_set_flip_all() when game has no tilemaps (no whatsnew)

This commit is contained in:
Phil Bennett 2009-12-19 14:04:10 +00:00
parent c3fb047204
commit 123f4decc7

View File

@ -476,6 +476,10 @@ void tilemap_set_flip(tilemap *tmap, UINT32 attributes)
void tilemap_set_flip_all(running_machine *machine, UINT32 attributes)
{
tilemap *tmap;
if (machine->tilemap_data == NULL)
return;
for (tmap = machine->tilemap_data->list; tmap != NULL; tmap = tmap->next)
tilemap_set_flip(tmap, attributes);
}