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Fixed NULL pointer dereference in tilemap_set_flip_all() when game has no tilemaps (no whatsnew)
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@ -476,6 +476,10 @@ void tilemap_set_flip(tilemap *tmap, UINT32 attributes)
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void tilemap_set_flip_all(running_machine *machine, UINT32 attributes)
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void tilemap_set_flip_all(running_machine *machine, UINT32 attributes)
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{
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{
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tilemap *tmap;
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tilemap *tmap;
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if (machine->tilemap_data == NULL)
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return;
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for (tmap = machine->tilemap_data->list; tmap != NULL; tmap = tmap->next)
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for (tmap = machine->tilemap_data->list; tmap != NULL; tmap = tmap->next)
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tilemap_set_flip(tmap, attributes);
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tilemap_set_flip(tmap, attributes);
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}
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}
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