Updated makefile to support shaders in multiple dirs (nw)

This commit is contained in:
Miodrag Milanovic 2016-04-05 08:54:33 +02:00
parent 8ee0b59154
commit 125acc0ff7
2 changed files with 166 additions and 3 deletions

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@ -1,13 +1,29 @@
BGFX_DIR=../../../../../../3rdparty/bgfx
RUNTIME_DIR=../../../../../..
RUNTIME_DIR=../../../../../../bgfx
BUILD_DIR=../../../../../../build
include $(BGFX_DIR)/scripts/shader.mk
include shader.mk
rebuild:
SUBDIRS := $(patsubst .,,$(patsubst ./,,$(shell find . -type d)))
rebuild: main $(SUBDIRS)
$(SUBDIRS):
@echo $@
@make -s --no-print-directory TARGET=0 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=1 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=2 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=3 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=4 SHADERS_DIR=$@/ clean all
@make -s --no-print-directory TARGET=5 SHADERS_DIR=$@/ clean all
main:
@make -s --no-print-directory TARGET=0 clean all
@make -s --no-print-directory TARGET=1 clean all
@make -s --no-print-directory TARGET=2 clean all
@make -s --no-print-directory TARGET=3 clean all
@make -s --no-print-directory TARGET=4 clean all
@make -s --no-print-directory TARGET=5 clean all
.PHONY: main rebuild $(SUBDIRS)

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@ -0,0 +1,147 @@
#
# Copyright 2011-2016 Branimir Karadzic. All rights reserved.
# License: http://www.opensource.org/licenses/BSD-2-Clause
#
THISDIR:=../../../../../../3rdparty/bgfx/scripts
include $(THISDIR)/tools.mk
# Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
# Notice: If defined, SHADERS_DIR should end with dir slash '/'.
# Example:
# SHADERS_DIR=shader_files/
ifeq ($(SHADERS_DIR), "./")
SHADERS_DIR:=""
endif
ifndef TARGET
.PHONY: all
all:
@echo Usage: make TARGET=# [clean, all, rebuild]
@echo " TARGET=0 (hlsl - dx9)"
@echo " TARGET=1 (hlsl - dx11)"
@echo " TARGET=2 (glsl - nacl)"
@echo " TARGET=3 (glsl - android)"
@echo " TARGET=4 (glsl - linux)"
@echo " TARGET=5 (metal - OSX/iOS)"
@echo " VERBOSE=1 show build commands."
else
ifeq ($(TARGET), 0)
VS_FLAGS=--platform windows -p vs_3_0 -O 3
FS_FLAGS=--platform windows -p ps_3_0 -O 3
SHADER_PATH=shaders/dx9/$(SHADERS_DIR)
else
ifeq ($(TARGET), 1)
VS_FLAGS=--platform windows -p vs_4_0 -O 3
FS_FLAGS=--platform windows -p ps_4_0 -O 3
CS_FLAGS=--platform windows -p cs_5_0 -O 1
SHADER_PATH=shaders/dx11/$(SHADERS_DIR)
else
ifeq ($(TARGET), 2)
VS_FLAGS=--platform nacl
FS_FLAGS=--platform nacl
SHADER_PATH=shaders/gles/$(SHADERS_DIR)
else
ifeq ($(TARGET), 3)
VS_FLAGS=--platform android
FS_FLAGS=--platform android
CS_FLAGS=--platform android
SHADER_PATH=shaders/gles/$(SHADERS_DIR)
else
ifeq ($(TARGET), 4)
VS_FLAGS=--platform linux -p 120
FS_FLAGS=--platform linux -p 120
CS_FLAGS=--platform linux -p 430
SHADER_PATH=shaders/glsl$/$(SHADERS_DIR)
else
ifeq ($(TARGET), 5)
VS_FLAGS=--platform osx -p metal
FS_FLAGS=--platform osx -p metal
CS_FLAGS=--platform osx -p metal
SHADER_PATH=shaders/metal/$(SHADERS_DIR)
endif
endif
endif
endif
endif
endif
THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
VS_FLAGS+=-i $(THISDIR)../src/;$(THISDIR)../examples/common/
FS_FLAGS+=-i $(THISDIR)../src/;$(THISDIR)../examples/common/
CS_FLAGS+=-i $(THISDIR)../src/$(THISDIR)../examples/common/
BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
BIN = $(VS_BIN) $(FS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
ifeq ($(TARGET), 1)
BIN += $(CS_BIN)
ASM += $(CS_ASM)
else
ifeq ($(TARGET), 3)
BIN += $(CS_BIN)
ASM += $(CS_ASM)
else
ifeq ($(TARGET), 4)
BIN += $(CS_BIN)
ASM += $(CS_ASM)
endif
endif
endif
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
$(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
.PHONY: all
all: dirs $(BIN)
@echo Target $(SHADER_PATH)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
.PHONY: dirs
dirs:
@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
.PHONY: rebuild
rebuild: clean all
endif # TARGET
-include $(VS_DEPS)
-include $(FS_DEPS)
-include $(CS_DEPS)