mirror of
https://github.com/holub/mame
synced 2025-04-22 00:11:58 +03:00
ambush: Rewrite driver.
- Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout) - Add mario and dkong3 bootlegs running on extended hardware (color PROMs for those haven't been dumped, using the PROMs from the original currently) - Update and correct dip switches - Document tile attribute RAM and sprite RAM layout bits - Use screen raw parameters - Add connector layout - Update TODO list - Update ROM filenames New working driver: ------------------- Donkey Kong 3 (bootleg on Ambush hardware)
This commit is contained in:
parent
845b292602
commit
1341bc5321
@ -3852,8 +3852,6 @@ files {
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createMAMEProjects(_target, _subtarget, "tecfri")
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files {
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MAME_DIR .. "src/mame/drivers/ambush.cpp",
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MAME_DIR .. "src/mame/includes/ambush.h",
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MAME_DIR .. "src/mame/video/ambush.cpp",
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MAME_DIR .. "src/mame/drivers/holeland.cpp",
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MAME_DIR .. "src/mame/includes/holeland.h",
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MAME_DIR .. "src/mame/video/holeland.cpp",
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@ -419,8 +419,6 @@ void mario_state::sound_start()
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{
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device_t *audiocpu = machine().device("audiocpu");
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if (!audiocpu) return;
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#if USE_8039
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uint8_t *SND = memregion("audiocpu")->base();
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@ -442,8 +440,6 @@ void mario_state::sound_start()
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void mario_state::sound_reset()
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{
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if (!m_audiocpu) return;
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address_space &space = machine().device("audiocpu")->memory().space(AS_PROGRAM);
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#if USE_8039
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File diff suppressed because it is too large
Load Diff
@ -94,10 +94,9 @@ write:
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "machine/z80dma.h"
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#include "sound/ay8910.h"
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#include "includes/mario.h"
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/*************************************
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*
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* statics
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@ -176,34 +175,6 @@ static ADDRESS_MAP_START( mario_io_map, AS_IO, 8, mario_state)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( mariobl_map, AS_PROGRAM, 8, mario_state)
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AM_RANGE(0x0000, 0x5fff) AM_ROM
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AM_RANGE(0x6000, 0x6fff) AM_RAM
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AM_RANGE(0x7000, 0x71ff) AM_RAM AM_SHARE("spriteram") /* physical sprite ram */
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AM_RANGE(0x7200, 0x72ff) AM_RAM // attrram? (only enough for sprites?)
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AM_RANGE(0x7300, 0x737f) AM_RAM // probably x-scroll?
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AM_RANGE(0x7380, 0x7380) AM_WRITE(mariobl_scroll_w)
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AM_RANGE(0x7281, 0x73ff) AM_RAM // seems to have scroll vals for every column on this bl
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AM_RANGE(0x7400, 0x77ff) AM_RAM_WRITE(mario_videoram_w) AM_SHARE("videoram")
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//AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN1")
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AM_RANGE(0xa000, 0xa000) AM_READNOP /* watchdog? */
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AM_RANGE(0xa100, 0xa100) AM_READ_PORT("DSW") /* DSW */
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AM_RANGE(0xa206, 0xa206) AM_WRITE(mario_gfxbank_w)
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AM_RANGE(0x8000, 0x9fff) AM_ROM
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AM_RANGE(0xb000, 0xbfff) AM_ROM
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AM_RANGE(0xe000, 0xffff) AM_ROM
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( mariobl_io_map, AS_IO, 8, mario_state )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x00) AM_DEVREADWRITE("ay1", ay8910_device, data_r, address_w)
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AM_RANGE(0x01, 0x01) AM_DEVWRITE("ay1", ay8910_device, data_w)
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AM_RANGE(0x80, 0x80) AM_DEVREADWRITE("ay2", ay8910_device, data_r, address_w)
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AM_RANGE(0x81, 0x81) AM_DEVWRITE("ay2", ay8910_device, data_w)
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ADDRESS_MAP_END
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/*************************************
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*
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* Port definitions
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@ -309,115 +280,6 @@ static INPUT_PORTS_START( marioj )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mariobl )
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PORT_START("SYSTEM")
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PORT_SERVICE_NO_TOGGLE( 0x01, IP_ACTIVE_LOW )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_START("INPUTS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_START("DSW")
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x02, "5" )
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PORT_DIPSETTING( 0x03, "6" )
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PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4,!5")
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x20, 0x20, "2 Players Game" ) PORT_DIPLOCATION("SW1:!6")
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PORT_DIPSETTING( 0x00, "1 Credit" )
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PORT_DIPSETTING( 0x20, "2 Credits" )
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PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8")
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PORT_DIPSETTING( 0x00, "20k 50k 30k+" )
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PORT_DIPSETTING( 0x40, "30k 60k 30k+" )
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PORT_DIPSETTING( 0x80, "40k 70k 30k+" )
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PORT_DIPSETTING( 0xc0, DEF_STR( None ) )
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PORT_START("MONITOR")
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PORT_CONFNAME( 0x01, 0x00, "Monitor" )
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PORT_CONFSETTING( 0x00, "Nintendo" )
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PORT_CONFSETTING( 0x01, "Std 15.72Khz" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( dkong3abl )
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_START("INPUTS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_START("DSW")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("MONITOR")
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PORT_CONFNAME( 0x01, 0x00, "Monitor" )
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PORT_CONFSETTING( 0x00, "Nintendo" )
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PORT_CONFSETTING( 0x01, "Std 15.72Khz" )
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INPUT_PORTS_END
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/*************************************
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*
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@ -455,42 +317,6 @@ static GFXDECODE_START( mario )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 32 )
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GFXDECODE_END
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static const gfx_layout spritelayout_bl =
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{
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16,16, /* 16*16 sprites */
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RGN_FRAC(1,3), /* 256 sprites */
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3, /* 3 bits per pixel */
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{ RGN_FRAC(2,3),RGN_FRAC(1,3),RGN_FRAC(0,3) },
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{ 0, 1, 2, 3, 4, 5, 6, 7,
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64,65,66,67,68,69,70,71 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
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16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
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16*16
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};
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static GFXDECODE_START( mariobl )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout_bl, 0, 32 )
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GFXDECODE_END
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static const gfx_layout spritelayout_bl2 =
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{
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16,16, /* 16*16 sprites */
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RGN_FRAC(1,2), /* 256 sprites */
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2, /* 3 bits per pixel */
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{ RGN_FRAC(1,2),RGN_FRAC(0,2) },
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{ 0, 1, 2, 3, 4, 5, 6, 7,
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64,65,66,67,68,69,70,71 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
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16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
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16*16
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};
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static GFXDECODE_START( dkong3abl )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout_bl2, 0, 32 )
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GFXDECODE_END
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/*************************************
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*
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@ -521,7 +347,7 @@ static MACHINE_CONFIG_START( mario_base, mario_state )
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_RAW_PARAMS(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART)
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MCFG_SCREEN_UPDATE_DRIVER(mario_state, screen_update_mario)
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MCFG_SCREEN_UPDATE_DRIVER(mario_state, screen_update)
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MCFG_SCREEN_PALETTE("palette")
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MCFG_GFXDECODE_ADD("gfxdecode", "palette", mario)
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MCFG_PALETTE_ADD("palette", 256)
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@ -530,18 +356,10 @@ static MACHINE_CONFIG_START( mario_base, mario_state )
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( mario, mario_base )
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/* basic machine hardware */
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/* sound hardware */
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MCFG_FRAGMENT_ADD(mario_audio)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( masao, mario_base )
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/* basic machine hardware */
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MCFG_CPU_MODIFY("maincpu")
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MCFG_CPU_CLOCK(4000000) /* 4.000 MHz (?) */
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MCFG_CPU_PROGRAM_MAP(masao_map)
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@ -550,75 +368,6 @@ static MACHINE_CONFIG_DERIVED( masao, mario_base )
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MCFG_FRAGMENT_ADD(masao_audio)
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MACHINE_CONFIG_END
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/*
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Mario Bros japan bootleg on Ambush hardware
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This romset (japanese version) comes from a faulty bootleg pcb.Game differences are none.
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Note:it runs on a modified (extended) Tecfri's Ambush hardware.
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Main cpu Z80
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Sound ic AY-3-8910 x2 -instead of AY-3-8912 x2 of Ambush
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Work ram 4Kb (6116 x2) -double of Ambush
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OSC: 18,432 Mhz
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Rom definition:
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mbjba-6, mbjba-7, mbjba-8 main program
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mbjba-1 to mbjba-5 gfx (chars,sprites)
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Eproms are 2732,2764,27128
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Dumped by tirino73
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*/
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static MACHINE_CONFIG_START( mariobl, mario_state )
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MCFG_CPU_ADD("maincpu", Z80, XTAL_18_432MHz/6) /* XTAL confirmed, divisor guessed */
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MCFG_CPU_PROGRAM_MAP(mariobl_map)
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MCFG_CPU_IO_MAP(mariobl_io_map)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", mario_state, irq0_line_hold)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_RAW_PARAMS(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART)
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MCFG_SCREEN_UPDATE_DRIVER(mario_state, screen_update_mariobl)
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MCFG_SCREEN_PALETTE("palette")
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MCFG_GFXDECODE_ADD("gfxdecode", "palette", mariobl)
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MCFG_PALETTE_ADD("palette", 256)
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MCFG_PALETTE_INIT_OWNER(mario_state, mario)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("ay1", AY8910, XTAL_18_432MHz/6/2) /* XTAL confirmed, divisor guessed */
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MCFG_AY8910_PORT_A_READ_CB(IOPORT("SYSTEM"))
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// MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(mario_state, ay1_outputb_w))
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
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MCFG_SOUND_ADD("ay2", AY8910, XTAL_18_432MHz/6/2) /* XTAL confirmed, divisor guessed */
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MCFG_AY8910_PORT_A_READ_CB(IOPORT("INPUTS"))
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// MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(mario_state, ay2_outputb_w))
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
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MACHINE_CONFIG_END
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/*
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Donkey Kong 3 bootleg on Ambush hardware
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This romset comes from a faulty bootleg pcb.Game differences are none.
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Note:it runs on a modified (extended) Tecfri's Ambush hardware.
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Main cpu Z80
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Sound ic AY-3-8910 x2 -instead of AY-3-8912 x2 of Ambush
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Work ram 4Kb (6116 x2) -double of Ambush
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OSC: 18,432 Mhz
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Rom definition:
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dk3ba-5,dk3ba-6,dk3ba-7 main program
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dk3ba-1 to dk3ba-4 gfx (chars,sprites)
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Eproms are 2732,2764,27128
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Dumped by tirino73 >isolani1973@libero.it<
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*/
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static MACHINE_CONFIG_DERIVED( dkong3abl, mariobl )
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MCFG_GFXDECODE_MODIFY("gfxdecode", dkong3abl)
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MACHINE_CONFIG_END
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/*************************************
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*
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@ -788,43 +537,6 @@ ROM_START( masao )
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ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
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ROM_END
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ROM_START( mariobl )
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ROM_REGION( 0x10000, "maincpu", 0 )
|
||||
ROM_LOAD( "mbjba-8.7i", 0x0000, 0x4000, CRC(344c959d) SHA1(162e39c3a17e0dcde3b7eefebe224318c8884de2) )
|
||||
ROM_LOAD( "mbjba-7.7g", 0x4000, 0x2000, CRC(06faf308) SHA1(8c213d9390c168034c1673f3dd97b99322b3485a) )
|
||||
ROM_LOAD( "mbjba-6.7f", 0xe000, 0x2000, CRC(761dd670) SHA1(6d6e45ced8c535cdf56e0ed1bcedb342e9e10a55) )
|
||||
|
||||
ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT )
|
||||
ROM_LOAD( "mbjba-4.4l", 0x1000, 0x1000, CRC(9379e836) SHA1(fcce66c1b2c5120441840b80723c7d209d42bc45) )
|
||||
ROM_LOAD( "mbjba-5.4n", 0x0000, 0x1000, CRC(9bbcf9fb) SHA1(a917241a3bd94bff72f509d6b3ab8358b9c03eac) )
|
||||
|
||||
ROM_REGION( 0x6000, "gfx2", 0 )
|
||||
ROM_LOAD( "mbjba-1.3l", 0x4000, 0x2000, CRC(c772cb8f) SHA1(7fd6dd9888928fad5c50d96b4ecff954ea8975ce) )
|
||||
ROM_LOAD( "mbjba-2.3ls", 0x2000, 0x2000, CRC(7b58c92e) SHA1(25dfce7a4a93f661f495cc80378d445a2b064ba7) )
|
||||
ROM_LOAD( "mbjba-3.3ns", 0x0000, 0x2000, CRC(3981adb2) SHA1(c12a0c2ae04de6969f4b2dae3bdefc4515d87c55) )
|
||||
|
||||
ROM_REGION( 0x0200, "proms", 0 ) // no prom was present in the dump, assuming to be the same
|
||||
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( dkong3abl )
|
||||
ROM_REGION( 0x10000, "maincpu", 0 )
|
||||
ROM_LOAD( "dk3ba-7.7i", 0x0000, 0x4000, CRC(a9263275) SHA1(c3867f6b0d379b70669b3b954e582533406db203) )
|
||||
ROM_LOAD( "dk3ba-6.7g", 0x4000, 0x2000, CRC(31b8401d) SHA1(0e3dfea0c7fe99d48c5d984c47fa746caf0879f3) )
|
||||
ROM_CONTINUE(0x8000,0x2000)
|
||||
ROM_LOAD( "dk3ba-5.7f", 0xb000, 0x1000, CRC(07d3fd88) SHA1(721f401d077e3e051672513f9df5614eeb0f6466) )
|
||||
|
||||
ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT )
|
||||
ROM_LOAD( "dk3ba-3.4l", 0x1000, 0x1000, CRC(67ac65d4) SHA1(d28bdb99310370513597ca80185ac6c56a11f63c) )
|
||||
ROM_LOAD( "dk3ba-4.4n", 0x0000, 0x1000, CRC(84b319d6) SHA1(eaf160948f8cd4fecfdd909876de7cd16340885c) )
|
||||
|
||||
ROM_REGION( 0x4000, "gfx2", 0 )
|
||||
ROM_LOAD( "dk3ba-1.3l", 0x0000, 0x2000, CRC(d4a88e04) SHA1(4f797c25d26c1022dcf026021979ef0fbab48baf) )
|
||||
ROM_LOAD( "dk3ba-2.3m", 0x2000, 0x2000, CRC(f71185ee) SHA1(6652cf958d7afa8bb8dcfded997bb418a75223d8) )
|
||||
|
||||
ROM_REGION( 0x0200, "proms", 0 ) // no prom was present in the dump, probably need to use the original ones again
|
||||
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) // this is from mario.. remove
|
||||
ROM_END
|
||||
|
||||
/*************************************
|
||||
*
|
||||
@ -837,7 +549,3 @@ GAME( 1983, marioe, mario, mario, marioe, driver_device, 0, ROT0, "Ninte
|
||||
GAME( 1983, marioo, mario, mario, marioo, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Unknown Rev)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, marioj, mario, mario, marioj, driver_device, 0, ROT0, "Nintendo", "Mario Bros. (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, masao, mario, masao, mario, driver_device, 0, ROT0, "bootleg", "Masao", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
// todo, these might have a better home than in here
|
||||
GAME( 1983, mariobl, mario, mariobl, mariobl,driver_device, 0, ROT180, "bootleg", "Mario Bros. (Japan, bootleg)", MACHINE_SUPPORTS_SAVE ) // was listed as 'on extended Ambush hardware' but doesn't seem similar apart from the sound system?
|
||||
GAME( 1983, dkong3abl,dkong3, dkong3abl,dkong3abl,driver_device,0, ROT90, "bootleg", "Donkey Kong 3 (bootleg with 2xAY8910)", MACHINE_NOT_WORKING ) // likewise, put here because it's similar to mariobl
|
||||
|
@ -1,38 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Zsolt Vasvari
|
||||
/*************************************************************************
|
||||
|
||||
Ambush
|
||||
|
||||
*************************************************************************/
|
||||
|
||||
class ambush_state : public driver_device
|
||||
{
|
||||
public:
|
||||
ambush_state(const machine_config &mconfig, device_type type, const char *tag)
|
||||
: driver_device(mconfig, type, tag),
|
||||
m_videoram(*this, "videoram"),
|
||||
m_spriteram(*this, "spriteram"),
|
||||
m_colorram(*this, "colorram"),
|
||||
m_scrollram(*this, "scrollram"),
|
||||
m_colorbank(*this, "colorbank"),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_gfxdecode(*this, "gfxdecode"),
|
||||
m_palette(*this, "palette") { }
|
||||
|
||||
/* memory pointers */
|
||||
required_shared_ptr<uint8_t> m_videoram;
|
||||
required_shared_ptr<uint8_t> m_spriteram;
|
||||
required_shared_ptr<uint8_t> m_colorram;
|
||||
required_shared_ptr<uint8_t> m_scrollram;
|
||||
required_shared_ptr<uint8_t> m_colorbank;
|
||||
|
||||
DECLARE_WRITE8_MEMBER(ambush_coin_counter_w);
|
||||
DECLARE_WRITE8_MEMBER(flip_screen_w);
|
||||
DECLARE_PALETTE_INIT(ambush);
|
||||
uint32_t screen_update_ambush(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
void draw_chars( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority );
|
||||
required_device<cpu_device> m_maincpu;
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<palette_device> m_palette;
|
||||
};
|
@ -71,10 +71,10 @@ public:
|
||||
|
||||
/* devices */
|
||||
required_device<cpu_device> m_maincpu;
|
||||
optional_device<cpu_device> m_audiocpu;
|
||||
required_device<cpu_device> m_audiocpu;
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<palette_device> m_palette;
|
||||
optional_device<z80dma_device> m_z80dma;
|
||||
required_device<z80dma_device> m_z80dma;
|
||||
optional_device<generic_latch_8_device> m_soundlatch;
|
||||
optional_device<generic_latch_8_device> m_soundlatch2;
|
||||
optional_device<generic_latch_8_device> m_soundlatch3;
|
||||
@ -111,7 +111,6 @@ public:
|
||||
DECLARE_WRITE8_MEMBER(mario_gfxbank_w);
|
||||
DECLARE_WRITE8_MEMBER(mario_palettebank_w);
|
||||
DECLARE_WRITE8_MEMBER(mario_scroll_w);
|
||||
DECLARE_WRITE8_MEMBER(mariobl_scroll_w);
|
||||
DECLARE_WRITE8_MEMBER(mario_flip_w);
|
||||
DECLARE_READ8_MEMBER(mario_sh_p1_r);
|
||||
DECLARE_READ8_MEMBER(mario_sh_p2_r);
|
||||
@ -129,16 +128,14 @@ public:
|
||||
virtual void sound_start() override;
|
||||
virtual void sound_reset() override;
|
||||
DECLARE_PALETTE_INIT(mario);
|
||||
uint32_t screen_update_common(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_mario(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_mariobl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
INTERRUPT_GEN_MEMBER(vblank_irq);
|
||||
DECLARE_WRITE8_MEMBER(mario_sh_sound_w);
|
||||
DECLARE_WRITE8_MEMBER(mario_sh1_w);
|
||||
DECLARE_WRITE8_MEMBER(mario_sh2_w);
|
||||
DECLARE_READ8_MEMBER(memory_read_byte);
|
||||
DECLARE_WRITE8_MEMBER(memory_write_byte);
|
||||
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int is_bootleg);
|
||||
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
};
|
||||
|
||||
/*----------- defined in audio/mario.c -----------*/
|
||||
|
@ -1096,6 +1096,8 @@ ambush // (c) 1983
|
||||
ambushh // (c) 1983
|
||||
ambushj // (c) 1983 Nippon Amuse license
|
||||
ambushv // (c) 1983 Volt Electronics license
|
||||
dkong3abl // bootleg
|
||||
mariobl // bootleg
|
||||
|
||||
@source:amerihok.cpp
|
||||
amerihok //
|
||||
@ -17812,9 +17814,7 @@ wanted // (c) 1984 Sigma Ent. Inc.
|
||||
marinedt // MG (c) 1981 Taito Corporation
|
||||
|
||||
@source:mario.cpp
|
||||
dkong3abl //
|
||||
mario // (c) 1983 Nintendo of America
|
||||
mariobl // bootleg
|
||||
marioe // (c) 1983 Nintendo of America
|
||||
marioj // (c) 1983 Nintendo
|
||||
marioo // (c) 1983 Nintendo of America
|
||||
|
@ -48,9 +48,7 @@ yanchamr // (c) 1986 (Japan)
|
||||
youjyudn // (c) 1986 (Japan)
|
||||
|
||||
// mario.cpp
|
||||
dkong3abl //
|
||||
mario // (c) 1983 Nintendo of America
|
||||
mariobl // bootleg
|
||||
marioe // (c) 1983 Nintendo of America
|
||||
marioj // (c) 1983 Nintendo
|
||||
marioo // (c) 1983 Nintendo of America
|
||||
|
@ -1,159 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Zsolt Vasvari
|
||||
/***************************************************************************
|
||||
|
||||
video.c
|
||||
|
||||
Functions to emulate the video hardware of the machine.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
#include "includes/ambush.h"
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
Convert the color PROMs into a more useable format.
|
||||
|
||||
I'm not sure about the resistor value, I'm using the Galaxian ones.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
PALETTE_INIT_MEMBER(ambush_state, ambush)
|
||||
{
|
||||
const uint8_t *color_prom = memregion("proms")->base();
|
||||
int i;
|
||||
|
||||
for (i = 0; i < palette.entries(); i++)
|
||||
{
|
||||
int bit0, bit1, bit2, r, g, b;
|
||||
|
||||
/* red component */
|
||||
bit0 = (color_prom[i] >> 0) & 0x01;
|
||||
bit1 = (color_prom[i] >> 1) & 0x01;
|
||||
bit2 = (color_prom[i] >> 2) & 0x01;
|
||||
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
|
||||
/* green component */
|
||||
bit0 = (color_prom[i] >> 3) & 0x01;
|
||||
bit1 = (color_prom[i] >> 4) & 0x01;
|
||||
bit2 = (color_prom[i] >> 5) & 0x01;
|
||||
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
|
||||
/* blue component */
|
||||
bit0 = 0;
|
||||
bit1 = (color_prom[i] >> 6) & 0x01;
|
||||
bit2 = (color_prom[i] >> 7) & 0x01;
|
||||
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
|
||||
|
||||
palette.set_pen_color(i, rgb_t(r,g,b));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ambush_state::draw_chars( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority )
|
||||
{
|
||||
int offs, transpen;
|
||||
|
||||
transpen = (priority == 0) ? -1 : 0;
|
||||
|
||||
for (offs = 0; offs < m_videoram.bytes(); offs++)
|
||||
{
|
||||
int code, sx, sy, col;
|
||||
uint8_t scroll;
|
||||
|
||||
sy = (offs / 32);
|
||||
sx = (offs % 32);
|
||||
|
||||
col = m_colorram[((sy & 0x1c) << 3) + sx];
|
||||
|
||||
if (priority & ~col)
|
||||
continue;
|
||||
|
||||
scroll = ~m_scrollram[sx];
|
||||
|
||||
code = m_videoram[offs] | ((col & 0x60) << 3);
|
||||
|
||||
if (flip_screen())
|
||||
{
|
||||
sx = 31 - sx;
|
||||
sy = 31 - sy;
|
||||
scroll = ~scroll - 1;
|
||||
}
|
||||
|
||||
m_gfxdecode->gfx(0)->transpen(bitmap,cliprect,
|
||||
code,
|
||||
(col & 0x0f) | ((*m_colorbank & 0x03) << 4),
|
||||
flip_screen(), flip_screen(),
|
||||
8 * sx, (8 * sy + scroll) & 0xff, transpen);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32_t ambush_state::screen_update_ambush(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
int offs;
|
||||
|
||||
bitmap.fill(0, cliprect);
|
||||
|
||||
/* Draw the characters */
|
||||
draw_chars(bitmap, cliprect, 0x00);
|
||||
|
||||
/* Draw the sprites. */
|
||||
for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4)
|
||||
{
|
||||
int code, col, sx, sy, flipx, flipy, gfx;
|
||||
|
||||
sy = m_spriteram[offs + 0];
|
||||
sx = m_spriteram[offs + 3];
|
||||
|
||||
if ( (sy == 0) ||
|
||||
(sy == 0xff) ||
|
||||
((sx < 0x40) && ( m_spriteram[offs + 2] & 0x10)) ||
|
||||
((sx >= 0xc0) && (!(m_spriteram[offs + 2] & 0x10))))
|
||||
continue; /* prevent wraparound */
|
||||
|
||||
|
||||
code = (m_spriteram[offs + 1] & 0x3f) | ((m_spriteram[offs + 2] & 0x60) << 1);
|
||||
|
||||
if (m_spriteram[offs + 2] & 0x80)
|
||||
{
|
||||
/* 16x16 sprites */
|
||||
gfx = 1;
|
||||
|
||||
if (!flip_screen())
|
||||
sy = 240 - sy;
|
||||
else
|
||||
sx = 240 - sx;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* 8x8 sprites */
|
||||
gfx = 0;
|
||||
code <<= 2;
|
||||
|
||||
if (!flip_screen())
|
||||
sy = 248 - sy;
|
||||
else
|
||||
sx = 248 - sx;
|
||||
}
|
||||
|
||||
col = m_spriteram[offs + 2] & 0x0f;
|
||||
flipx = m_spriteram[offs + 1] & 0x40;
|
||||
flipy = m_spriteram[offs + 1] & 0x80;
|
||||
|
||||
if (flip_screen())
|
||||
{
|
||||
flipx = !flipx;
|
||||
flipy = !flipy;
|
||||
}
|
||||
|
||||
m_gfxdecode->gfx(gfx)->transpen(bitmap,cliprect,
|
||||
code, col | ((*m_colorbank & 0x03) << 4),
|
||||
flipx, flipy,
|
||||
sx,sy,0);
|
||||
}
|
||||
|
||||
/* Draw the foreground priority characters over the sprites */
|
||||
draw_chars(bitmap, cliprect, 0x10);
|
||||
return 0;
|
||||
}
|
@ -107,11 +107,6 @@ WRITE8_MEMBER(mario_state::mario_scroll_w)
|
||||
m_gfx_scroll = data + 17;
|
||||
}
|
||||
|
||||
WRITE8_MEMBER(mario_state::mariobl_scroll_w)
|
||||
{
|
||||
m_gfx_scroll = data;
|
||||
}
|
||||
|
||||
WRITE8_MEMBER(mario_state::mario_flip_w)
|
||||
{
|
||||
if (m_flip != (data & 0x01))
|
||||
@ -155,7 +150,7 @@ void mario_state::video_start()
|
||||
* confirmed on mametests.org as being present on real PCB as well.
|
||||
*/
|
||||
|
||||
void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int is_bootleg)
|
||||
void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
/* TODO: draw_sprites should adopt the scanline logic from dkong.c
|
||||
* The schematics have the same logic for sprite buffering.
|
||||
@ -164,70 +159,42 @@ void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect,
|
||||
|
||||
int start, end, inc;
|
||||
|
||||
if (!is_bootleg)
|
||||
{
|
||||
start = 0;
|
||||
end = m_spriteram.bytes();
|
||||
inc = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = m_spriteram.bytes()-4;
|
||||
end = -4;
|
||||
inc = -4;
|
||||
}
|
||||
start = 0;
|
||||
end = m_spriteram.bytes();
|
||||
inc = 4;
|
||||
|
||||
offs = start;
|
||||
|
||||
while (offs != end)
|
||||
{
|
||||
if (is_bootleg || m_spriteram[offs])
|
||||
if (m_spriteram[offs])
|
||||
{
|
||||
int x, y;
|
||||
int code, color, flipx, flipy;
|
||||
|
||||
if (!is_bootleg)
|
||||
// from schematics ....
|
||||
y = (m_spriteram[offs + 0] + (m_flip ? 0xF7 : 0xF9) + 1) & 0xFF;
|
||||
x = m_spriteram[offs + 3];
|
||||
// sprite will be drawn if (y + scanline) & 0xF0 = 0xF0
|
||||
y = 240 - y; /* logical screen position */
|
||||
|
||||
y = y ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
x = x ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
|
||||
code = m_spriteram[offs + 2];
|
||||
color = (m_spriteram[offs + 1] & 0x0f) + 16 * m_palette_bank;
|
||||
flipx = (m_spriteram[offs + 1] & 0x80);
|
||||
flipy = (m_spriteram[offs + 1] & 0x40);
|
||||
|
||||
if (m_flip)
|
||||
{
|
||||
// from schematics ....
|
||||
y = (m_spriteram[offs + 0] + (m_flip ? 0xF7 : 0xF9) + 1) & 0xFF;
|
||||
x = m_spriteram[offs + 3];
|
||||
// sprite will be drawn if (y + scanline) & 0xF0 = 0xF0
|
||||
y = 240 - y; /* logical screen position */
|
||||
|
||||
y = y ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
x = x ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
|
||||
code = m_spriteram[offs + 2];
|
||||
color = (m_spriteram[offs + 1] & 0x0f) + 16 * m_palette_bank;
|
||||
flipx = (m_spriteram[offs + 1] & 0x80);
|
||||
flipy = (m_spriteram[offs + 1] & 0x40);
|
||||
|
||||
if (m_flip)
|
||||
{
|
||||
y -= 14;
|
||||
x -= 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += 1;
|
||||
x -= 8;
|
||||
}
|
||||
y -= 14;
|
||||
x -= 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = (m_spriteram[offs + 3] + (m_flip ? 0xF7 : 0xF9) + 1) & 0xFF;
|
||||
x = m_spriteram[offs + 0];
|
||||
y = 240 - y; /* logical screen position */
|
||||
|
||||
// y = y ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
// x = x ^ (m_flip ? 0xFF : 0x00); /* physical screen location */
|
||||
|
||||
code = (m_spriteram[offs + 2] & 0x7f) | ((m_spriteram[offs + 1] & 0x40) << 1); // upper tile bit is where the flipy bit goes on mario
|
||||
color = (m_spriteram[offs + 1] & 0x0f) + 16 * m_palette_bank;
|
||||
flipx = (m_spriteram[offs + 1] & 0x80);
|
||||
flipy = (m_spriteram[offs + 2] & 0x80); // and the flipy bit is where the upper tile bit is on mario
|
||||
|
||||
y += -7;
|
||||
y += 1;
|
||||
x -= 8;
|
||||
}
|
||||
|
||||
if (m_flip)
|
||||
@ -252,7 +219,7 @@ void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect,
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t mario_state::screen_update_common(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
uint32_t mario_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
int t;
|
||||
|
||||
@ -264,27 +231,9 @@ uint32_t mario_state::screen_update_common(screen_device &screen, bitmap_ind16 &
|
||||
}
|
||||
|
||||
m_bg_tilemap->set_scrolly(0, m_gfx_scroll);
|
||||
|
||||
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t mario_state::screen_update_mario(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
screen_update_common(screen, bitmap, cliprect);
|
||||
draw_sprites(bitmap, cliprect, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t mario_state::screen_update_mariobl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
// not sure
|
||||
m_palette_bank = m_gfx_bank; // might be the 'attr' ram
|
||||
machine().tilemap().mark_all_dirty();
|
||||
|
||||
|
||||
screen_update_common(screen, bitmap, cliprect);
|
||||
draw_sprites(bitmap, cliprect, 1);
|
||||
draw_sprites(bitmap, cliprect);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user