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New games added or promoted from NOT_WORKING status
--------------------------------------------------- PT Reach Mahjong [Angelo Salese]
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@ -1,14 +1,25 @@
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/********************************************************************************************
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/**********************************************************************************************
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M14 Hardware (c) 1979 Irem
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driver by Angelo Salese
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TODO:
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- Check if the coin latch are correct and understand why the proper gameplay looks stiff;
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- Sound (very likely to be discrete);
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- Colors might be not 100% accurate (needs screenshots from the real thing);
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- What are the high 4 bits in the colorram for? They are used on the mahjong tiles only,
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left-over?
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left-over or something more important?
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- I'm not sure about the hopper hook-up, it could also be that the player should press
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start + button 1 + ron buttons (= 0x43) instead of being "automatic";
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- Inputs are grossly mapped;
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Notes:
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- If you call a ron but you don't have the right hand you'll automatically lose the match;
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- If you make the timer to run out, you'll lose the turn but you don't get any visible message
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(presumably signaled by a sound effect);
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- As you could expect, the cpu hands are actually pre-determined, so you actually play alone
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against a variable number of available tiles;
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==============================================================================================
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x (Mystery Rom)
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@ -37,7 +48,7 @@ http://japump.i.am/
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Dumped by Chackn
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01/30/2000
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********************************************************************************************/
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**********************************************************************************************/
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#include "driver.h"
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#include "cpu/i8085/i8085.h"
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@ -112,19 +123,36 @@ static WRITE8_HANDLER( m14_cram_w )
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*
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*************************************/
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static UINT8 hop_mux;
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static READ8_HANDLER( m14_rng_r )
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{
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/* graphic artifacts happens if this doesn't return random values. */
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return (mame_rand(space->machine) & 0x0f) | 0xf0; /* | (input_port_read(space->machine, "IN1") & 0x80)*/;
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}
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/* Here routes the hopper & the inputs */
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static READ8_HANDLER( input_buttons_r )
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{
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if(hop_mux) { hop_mux = 0; return 0; } //0x43 status bits
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else { return input_port_read(space->machine, "IN0"); }
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}
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static WRITE8_HANDLER( test_w )
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{
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static UINT8 x[5];
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x[offset] = data;
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//popmessage("%02x %02x %02x %02x %02x",x[0],x[1],x[2],x[3],x[4]);
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popmessage("%02x %02x %02x %02x %02x",x[0],x[1],x[2],x[3],x[4]);
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}
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static WRITE8_HANDLER( hopper_w )
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{
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/* ---- x--- coin out */
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/* ---- --x- hopper/input mux? */
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hop_mux = data & 2;
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//popmessage("%02x",data);
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}
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/*************************************
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@ -142,11 +170,11 @@ ADDRESS_MAP_END
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static ADDRESS_MAP_START( m14_io_map, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0xf8, 0xf8) AM_READ_PORT("AN_PADDLE")
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AM_RANGE(0xf9, 0xf9) AM_READ_PORT("IN0")
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AM_RANGE(0xfa, 0xfa) AM_READ(m14_rng_r)
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AM_RANGE(0xfb, 0xfb) AM_READ_PORT("DSW")
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AM_RANGE(0xf8, 0xfc) AM_WRITE(test_w)
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AM_RANGE(0xf8, 0xf8) AM_READ_PORT("AN_PADDLE") //AM_WRITENOP
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AM_RANGE(0xf9, 0xf9) AM_READ(input_buttons_r) //AM_WRITENOP
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AM_RANGE(0xfa, 0xfa) AM_READ(m14_rng_r) //AM_WRITENOP
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AM_RANGE(0xfb, 0xfb) AM_READ_PORT("DSW") AM_WRITE(hopper_w)
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AM_RANGE(0xf8, 0xfc) AM_WRITE(test_w) //at startup only?
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ADDRESS_MAP_END
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/*************************************
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@ -158,13 +186,15 @@ ADDRESS_MAP_END
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static INPUT_CHANGED( left_coin_inserted )
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{
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/* left coin insertion causes a rst6.5 (vector 0x34) */
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cputag_set_input_line(field->port->machine, "maincpu", I8085_RST65_LINE, newval ? ASSERT_LINE : CLEAR_LINE);
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if(newval)
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cputag_set_input_line(field->port->machine, "maincpu", I8085_RST65_LINE, HOLD_LINE);
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}
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static INPUT_CHANGED( right_coin_inserted )
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{
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/* right coin insertion causes a rst5.5 (vector 0x2c) */
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cputag_set_input_line(field->port->machine, "maincpu", I8085_RST55_LINE, newval ? ASSERT_LINE : CLEAR_LINE);
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if(newval)
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cputag_set_input_line(field->port->machine, "maincpu", I8085_RST55_LINE, HOLD_LINE);
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}
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static INPUT_PORTS_START( m14 )
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@ -173,7 +203,7 @@ static INPUT_PORTS_START( m14 )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) //could be reach too
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) //affects medal settings?
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -191,10 +221,6 @@ static INPUT_PORTS_START( m14 )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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//PORT_START("IN1")
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/* 0x00-0x7f rng */
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//PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_START("DSW") //this whole port is stored at work ram $2112.
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PORT_DIPNAME( 0x01, 0x00, "Show available tiles" ) // debug mode for the rng?
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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@ -222,8 +248,8 @@ static INPUT_PORTS_START( m14 )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_START("FAKE")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED(left_coin_inserted, 0)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED(right_coin_inserted, 0)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED(left_coin_inserted, 0) //coin x 5
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED(right_coin_inserted, 0) //coin x 1
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INPUT_PORTS_END
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static const gfx_layout charlayout =
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@ -271,8 +297,10 @@ static MACHINE_DRIVER_START( m14 )
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/* sound hardware */
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// MDRV_SPEAKER_STANDARD_MONO("mono")
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// MDRV_SOUND_ADD("ay", AY8910, 8000000/4 /* guess */)
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// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
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// MDRV_SOUND_ADD("discrete", DISCRETE, 0)
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// MDRV_SOUND_CONFIG_DISCRETE(m14)
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// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
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MACHINE_DRIVER_END
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/***************************************************************************
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@ -298,4 +326,4 @@ ROM_START( ptrmj )
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ROM_LOAD( "mgpa10.bin", 0x0400, 0x0400, CRC(e1a4ebdc) SHA1(d9df42424ede17f0634d8d0a56c0374a33c55333) )
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ROM_END
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GAME( 1979, ptrmj, 0, m14, m14, 0, ROT0, "Irem", "PT Reach Mahjong (Japan)", GAME_NO_SOUND|GAME_NOT_WORKING )
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GAME( 1979, ptrmj, 0, m14, m14, 0, ROT0, "Irem", "PT Reach Mahjong (Japan)", GAME_NO_SOUND )
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