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slightly different logic (nw)
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@ -42,7 +42,7 @@
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---- f--- ---- ---- : Bitmap format (1= 8bpp, 0= 4bpp)
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---- -t-- ---- ---- : Tile banking related
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---- --f- ---- ---- : 1= Global X/Y flip? (most games?)
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---- ---f ---- ---- : 1= All layers Y flip (or one layer?) (Air Rescue 2nd screen)
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---- ---f ---- ---- : 1= prohbit Y flip? (Air Rescue 2nd screen title, also gets set on one of the intro sequence screens)
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---- ---- ---- 4--- : 1= X+Y flip for NBG3
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---- ---- ---- -2-- : 1= X+Y flip for NBG2
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---- ---- ---- --1- : 1= X+Y flip for NBG1
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@ -883,13 +883,16 @@ void segas32_state::update_tilemap_zoom(screen_device &screen, struct segas32_st
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int global_flip = (m_system32_videoram[0x1ff00 / 2] >> 9)&1;
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int flipx = global_flip;
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int flipy = global_flip ^ ((m_system32_videoram[0x1ff00 / 2] >> 8)&1);
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int flipy = global_flip;
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int layer_flip = (m_system32_videoram[0x1ff00 / 2] >> bgnum) & 1;
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flipy ^= layer_flip;
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flipx ^= layer_flip;
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if ((m_system32_videoram[0x1ff00 / 2] >> 8) & 1) flipy = 0;
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/* determine the clipping */
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clipenable = (m_system32_videoram[0x1ff02/2] >> (11 + bgnum)) & 1;
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clipout = (m_system32_videoram[0x1ff02/2] >> (6 + bgnum)) & 1;
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