diff --git a/src/mame/drivers/namcos2.c b/src/mame/drivers/namcos2.c index 3cd55a0fa1d..c3802dc85c8 100644 --- a/src/mame/drivers/namcos2.c +++ b/src/mame/drivers/namcos2.c @@ -42,7 +42,7 @@ known issues: - gives ADSMISS error on startup Bubble Trouble (Golly Ghost II) - - not dumped + - MCU not dumped The Namco System II board is a 5 ( only 4 are emulated ) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large @@ -942,14 +942,15 @@ static INPUT_PORTS_START( bubbletr ) NAMCOS2_MCU_PORT_C_DEFAULT + // crosshair is required for gun calibration (hold 9, press F2) PORT_START("AN0") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_START("AN1") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_START("AN2") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) PORT_START("AN3") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) PORT_START("AN4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("AN5") @@ -4896,7 +4897,7 @@ GAME( 1991, sgunner2, 0, sgunner, sgunner, sgunner2, ROT0, "Namco", " GAME( 1991, sgunnr2j, sgunner2, sgunner, sgunner, sgunner2, ROT0, "Namco", "Steel Gunner 2 (Japan)", 0 ) GAME( 1991, cosmogng, 0, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (US)", 0 ) GAME( 1991, cosmognj, cosmogng, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (Japan)", 0 ) -GAME( 1992, bubbletr, 0, gollygho, bubbletr, bubbletr, ROT180, "Namco", "Bubble Trouble (Japan)",GAME_NOT_WORKING ) +GAME( 1992, bubbletr, 0, gollygho, bubbletr, bubbletr, ROT180, "Namco", "Bubble Trouble (Japan)", GAME_IMPERFECT_GRAPHICS ) /* missing external artwork */ GAMEL(1992, finalap3, 0, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (World)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAMEL(1992, finalp3j, finalap3, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAME( 1992, luckywld, 0, luckywld, luckywld, luckywld, ROT0, "Namco", "Lucky & Wild", 0 )