Use user_settings from render_container. (nw)

This commit is contained in:
couriersud 2015-02-12 20:02:54 +01:00
parent 4a99009812
commit 14689ed98d

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@ -2858,15 +2858,9 @@ void sdl_info_ogl::texture_shader_update(texture_info *texture, render_container
* how to set shader variables. gamma, contrast and brightness are
* handled already by the core
*/
#if 1
vid_attributes[0] = window().machine().options().gamma();
vid_attributes[1] = window().machine().options().contrast();
vid_attributes[2] = window().machine().options().brightness();
#else
vid_attributes[0] = settings.gamma;
vid_attributes[1] = settings.contrast;
vid_attributes[2] = settings.brightness;
#endif
vid_attributes[0] = settings.m_gamma;
vid_attributes[1] = settings.m_contrast;
vid_attributes[2] = settings.m_brightness;
vid_attributes[3] = 0.0f;
uniform_location = pfn_glGetUniformLocationARB(m_glsl_program[shaderIdx], "vid_attributes");
pfn_glUniform4fvARB(uniform_location, 1, &(vid_attributes[shaderIdx]));