segae.cpp: Document Megumi Rescue (nw)

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briantro 2017-10-14 15:52:51 -05:00
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@ -77,6 +77,7 @@ Hang-On Jr. 1985
Slap Shooter 1986
Transformer/Astro Flash 1986
Riddle of Pythagoras 1986
Megumi Rescue 1987
Opa Opa 1987
Fantasy Zone 2 1988
Tetris 1988
@ -191,11 +192,14 @@ Notes:
Additionally, a wire must be tied from CN2 pin B22 to the side
of PAD3 nearest IC6 (i.e. PAD3U).
Megumi Rescue also includes a 834-6193 daughter card for spiner controls
ROMs:
-----
Game IC2 IC3 IC4 IC5 IC7
---------------------------------------------------------------------------------
Megumi Rescue* IC-2 IC-3 IC-4 IC-5 IC-7
Hang-On Jr. EPR-? EPR-? EPR-? EPR-? EPR-? Hello, Sega Part Numbers....!?
Transformer EPR-7350 EPR-7606 EPR-7348 EPR-7347 EPR-7605
/Astro Flash EPR-7350 EPR-7349 EPR-7348 EPR-7347 EPR-7723
@ -206,6 +210,13 @@ Opa Opa (encrypted) EPR-11220 EPR-11221 EPR-11222 EPR-11223 EPR-112
Fantasy Zone 2 EPR-11412 EPR-11413 EPR-11414 EPR-11415 EPR-11416
Tetris - - EPR-12211 EPR-12212 EPR-12213
* Only one board for Megumi Rescue has been seen (from an eBay auction), ROM labels where in this form:
MEGUMI RESCUE
IC-7
(C)1987 SEGA/EXA
A System E PCB can run all of the games simply by swapping the EPROMs plus CPU.
Well, in theory anyway. To run the non-encrypted games, just swap EPROMs and they will work.