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[SNES]: Fixed a bug that were causing a row of corrupted tiles during scrolling situations
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@ -490,8 +490,8 @@ INLINE void snes_update_line( UINT8 screen, UINT8 color_depth, UINT8 hires, UINT
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tmap -= ii;
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tmap -= ii;
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wrap_around_x = 0; /* Make sure we don't do this again */
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wrap_around_x = 0; /* Make sure we don't do this again */
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}
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}
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if (tmap > 0x10000)
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//if (tmap > 0x10000) //<- causes corrupt tiles in places, needed?
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tmap %= 0x10000;
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// tmap %= 0x10000;
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vflip = snes_vram[tmap + ii + 1] & 0x80;
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vflip = snes_vram[tmap + ii + 1] & 0x80;
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hflip = snes_vram[tmap + ii + 1] & 0x40;
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hflip = snes_vram[tmap + ii + 1] & 0x40;
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