spellin werds (nw)

This commit is contained in:
Scott Stone 2016-11-17 16:44:14 -05:00
parent 0fb4fe79f8
commit 15534c9a49
14 changed files with 14 additions and 14 deletions

View File

@ -194,7 +194,7 @@ void nes_event_device::update_regs(int reg)
}
//-------------------------------------------------
// Dipswicth
// Dipswitch
//-------------------------------------------------
static INPUT_PORTS_START( nwc_dsw )

View File

@ -22,7 +22,7 @@
* expansion carts do not contain the required game data => main PRG must be in the main cart
so to remain connected even when an expansion is inserted (differently from Datach, where
the base unit contains no PRG)
* bankswicth writes with bit3=0 (to access expansion) when no expansion is present should do
* bankswitch writes with bit3=0 (to access expansion) when no expansion is present should do
nothing
***********************************************************************************************************/

View File

@ -236,7 +236,7 @@ machine_config_constructor sns_pfest94_device::device_mconfig_additions() const
}
//-------------------------------------------------
// Dipswicth
// Dipswitch
//-------------------------------------------------
static INPUT_PORTS_START( pfest94_dsw )

View File

@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
3b) 'chelnovu'
- DSW2 bit 6 freezes the game (code at 0x000654), but when you turn
the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed.
the Dip Switch back to "Off", it adds credits as if COIN1 was pressed.
Is that the correct behaviour ?
- Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0,
DSW2 bit 7 isn't tested in this set.

View File

@ -95,7 +95,7 @@
0v 15 Half Gamble switch
0v 16 Change Card switch
Refil 17 Coin count/sense from hopper
Low Switch 18 High swicth
Low Switch 18 High switch
Hold 3 Switch 19 Hold 2 switch
Hold 5 Switch 20 Hold 4 switch
10p coin 21 Deflect

View File

@ -23,7 +23,7 @@ TODO:
- kiinstb : fix gfx glitches, missing texts
- ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55,
so you are awarded 55 credits on a hard reset)
- sblast2b : dipswicthes
- sblast2b : dipswitches
- sblast2b : pressing start during gameplay changes the character used. Intentional?
- denseib : fix gfx glitches, missing texts

View File

@ -116,7 +116,7 @@ Notes:
multiple times to select the spin. The flyer also says that the game "includes
the unique feature of 2 distinct styles of game play, selectable by dipswitch
setting. For the avid golfer, a more challenging style of swing.".
This feature only exists when "Language" Dip Swicth is set to "English"
This feature only exists when "Language" Dip Switch is set to "English"
- fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade
journal outlines 3 improvements which is supposed to allow game players a bit

View File

@ -552,7 +552,7 @@ static INPUT_PORTS_START( satansat )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */
/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Switches verified from game code though. */
static INPUT_PORTS_START( sasuke )
PORT_INCLUDE(satansat)

View File

@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
* 0x0002 (World) uses TAITO_COINAGE_WORLD
- Notice screen only if region = 0x0001
- I can't tell if it's an ingame bug or an emulation bug,
but boss are far much harder when "Difficulty" Dip Swicth
but boss are far much harder when "Difficulty" Dip Switch
is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss
and you'll notice that MSB is set to 0x01 instead of 0x00
- 'supermanu' has no Notice screen or FBI logo & statement

View File

@ -65,7 +65,7 @@
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )\
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
/**************************** Coinage & Dip Swicthes ****************************/
/**************************** Coinage & Dip Switches ****************************/
#define COINAGE_WORLD\
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")\

View File

@ -89,7 +89,7 @@
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Actually vblank, handled above */
/**************************** Coinage Dip Swicthes ****************************/
/**************************** Coinage Dip Switches ****************************/
/* Mode 2 Coinage */

View File

@ -279,7 +279,7 @@ because they just need a few lines of code */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/**************************** Coinage Dip Swicthes ****************************/
/**************************** Coinage Dip Switches ****************************/
/* Konami games from 80s-90s basically use only two kind of coinage dips. The only
difference is in the settings corresponding to 0x00, which could be either 4C_5C

View File

@ -7,7 +7,7 @@
*******************************************************************************/
/**************************** Coinage Dip Swicthes ****************************/
/**************************** Coinage Dip Switches ****************************/
// [standard]
// | COIN SWITCH 1 | COIN SWITCH 2

View File

@ -57,7 +57,7 @@
TAITO_DSWA_BITS_1_TO_3
/**************************** Coinage Dip Swicthes ****************************/
/**************************** Coinage Dip Switches ****************************/
/* with location */
#define TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \