spellin werds (nw)

This commit is contained in:
Scott Stone 2016-11-17 16:44:14 -05:00
parent 0fb4fe79f8
commit 15534c9a49
14 changed files with 14 additions and 14 deletions

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@ -194,7 +194,7 @@ void nes_event_device::update_regs(int reg)
} }
//------------------------------------------------- //-------------------------------------------------
// Dipswicth // Dipswitch
//------------------------------------------------- //-------------------------------------------------
static INPUT_PORTS_START( nwc_dsw ) static INPUT_PORTS_START( nwc_dsw )

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@ -22,7 +22,7 @@
* expansion carts do not contain the required game data => main PRG must be in the main cart * expansion carts do not contain the required game data => main PRG must be in the main cart
so to remain connected even when an expansion is inserted (differently from Datach, where so to remain connected even when an expansion is inserted (differently from Datach, where
the base unit contains no PRG) the base unit contains no PRG)
* bankswicth writes with bit3=0 (to access expansion) when no expansion is present should do * bankswitch writes with bit3=0 (to access expansion) when no expansion is present should do
nothing nothing
***********************************************************************************************************/ ***********************************************************************************************************/

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@ -236,7 +236,7 @@ machine_config_constructor sns_pfest94_device::device_mconfig_additions() const
} }
//------------------------------------------------- //-------------------------------------------------
// Dipswicth // Dipswitch
//------------------------------------------------- //-------------------------------------------------
static INPUT_PORTS_START( pfest94_dsw ) static INPUT_PORTS_START( pfest94_dsw )

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@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) :
3b) 'chelnovu' 3b) 'chelnovu'
- DSW2 bit 6 freezes the game (code at 0x000654), but when you turn - DSW2 bit 6 freezes the game (code at 0x000654), but when you turn
the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed. the Dip Switch back to "Off", it adds credits as if COIN1 was pressed.
Is that the correct behaviour ? Is that the correct behaviour ?
- Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0, - Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0,
DSW2 bit 7 isn't tested in this set. DSW2 bit 7 isn't tested in this set.

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@ -95,7 +95,7 @@
0v 15 Half Gamble switch 0v 15 Half Gamble switch
0v 16 Change Card switch 0v 16 Change Card switch
Refil 17 Coin count/sense from hopper Refil 17 Coin count/sense from hopper
Low Switch 18 High swicth Low Switch 18 High switch
Hold 3 Switch 19 Hold 2 switch Hold 3 Switch 19 Hold 2 switch
Hold 5 Switch 20 Hold 4 switch Hold 5 Switch 20 Hold 4 switch
10p coin 21 Deflect 10p coin 21 Deflect

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@ -23,7 +23,7 @@ TODO:
- kiinstb : fix gfx glitches, missing texts - kiinstb : fix gfx glitches, missing texts
- ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55, - ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55,
so you are awarded 55 credits on a hard reset) so you are awarded 55 credits on a hard reset)
- sblast2b : dipswicthes - sblast2b : dipswitches
- sblast2b : pressing start during gameplay changes the character used. Intentional? - sblast2b : pressing start during gameplay changes the character used. Intentional?
- denseib : fix gfx glitches, missing texts - denseib : fix gfx glitches, missing texts

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@ -116,7 +116,7 @@ Notes:
multiple times to select the spin. The flyer also says that the game "includes multiple times to select the spin. The flyer also says that the game "includes
the unique feature of 2 distinct styles of game play, selectable by dipswitch the unique feature of 2 distinct styles of game play, selectable by dipswitch
setting. For the avid golfer, a more challenging style of swing.". setting. For the avid golfer, a more challenging style of swing.".
This feature only exists when "Language" Dip Swicth is set to "English" This feature only exists when "Language" Dip Switch is set to "English"
- fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade - fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade
journal outlines 3 improvements which is supposed to allow game players a bit journal outlines 3 improvements which is supposed to allow game players a bit

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@ -552,7 +552,7 @@ static INPUT_PORTS_START( satansat )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */ /* Derived from 'satansat'. Might not reflect the actual hardware. Dip Switches verified from game code though. */
static INPUT_PORTS_START( sasuke ) static INPUT_PORTS_START( sasuke )
PORT_INCLUDE(satansat) PORT_INCLUDE(satansat)

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@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
* 0x0002 (World) uses TAITO_COINAGE_WORLD * 0x0002 (World) uses TAITO_COINAGE_WORLD
- Notice screen only if region = 0x0001 - Notice screen only if region = 0x0001
- I can't tell if it's an ingame bug or an emulation bug, - I can't tell if it's an ingame bug or an emulation bug,
but boss are far much harder when "Difficulty" Dip Swicth but boss are far much harder when "Difficulty" Dip Switch
is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss
and you'll notice that MSB is set to 0x01 instead of 0x00 and you'll notice that MSB is set to 0x01 instead of 0x00
- 'supermanu' has no Notice screen or FBI logo & statement - 'supermanu' has no Notice screen or FBI logo & statement

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@ -65,7 +65,7 @@
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )\
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
/**************************** Coinage & Dip Swicthes ****************************/ /**************************** Coinage & Dip Switches ****************************/
#define COINAGE_WORLD\ #define COINAGE_WORLD\
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")\ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")\

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@ -89,7 +89,7 @@
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Actually vblank, handled above */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Actually vblank, handled above */
/**************************** Coinage Dip Swicthes ****************************/ /**************************** Coinage Dip Switches ****************************/
/* Mode 2 Coinage */ /* Mode 2 Coinage */

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@ -279,7 +279,7 @@ because they just need a few lines of code */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/**************************** Coinage Dip Swicthes ****************************/ /**************************** Coinage Dip Switches ****************************/
/* Konami games from 80s-90s basically use only two kind of coinage dips. The only /* Konami games from 80s-90s basically use only two kind of coinage dips. The only
difference is in the settings corresponding to 0x00, which could be either 4C_5C difference is in the settings corresponding to 0x00, which could be either 4C_5C

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@ -7,7 +7,7 @@
*******************************************************************************/ *******************************************************************************/
/**************************** Coinage Dip Swicthes ****************************/ /**************************** Coinage Dip Switches ****************************/
// [standard] // [standard]
// | COIN SWITCH 1 | COIN SWITCH 2 // | COIN SWITCH 1 | COIN SWITCH 2

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@ -57,7 +57,7 @@
TAITO_DSWA_BITS_1_TO_3 TAITO_DSWA_BITS_1_TO_3
/**************************** Coinage Dip Swicthes ****************************/ /**************************** Coinage Dip Switches ****************************/
/* with location */ /* with location */
#define TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \ #define TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \