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docastle.c: add note about crtc and visible area, remove obsolete comments (nw)
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@ -134,16 +134,15 @@ TODO:
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12) Mr do moves. Kills 'A' monster. Shows winning extra Mr do.
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Small changes to the CPU speed or refresh rate alter the demo timing and can cause
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the above sequence (not) to work (e.g. Mr Do might not fill all monsters at once
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the above sequence (not) to work (e.g. Mr Do might not kill all monsters at once
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on the first round).
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Note that this only works in the dorunrun2 set. The dorunrun set works slightly
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differently, however it hasn't been compared with the real board so it might be
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right.
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- unknown ports 0 and 2
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- bad communication in idsoccer
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- adpcm status in idsoccer
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- real values for the adpcm interface in idsoccer
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- handle flipscreen on/off based on address line A7 (cX0X/cX8X)
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2008-08
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@ -164,7 +163,7 @@ WRITE_LINE_MEMBER(docastle_state::docastle_tint)
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if (state)
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{
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int ma6 = m_crtc->get_ma() & 0x40;
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if (ma6 & ~m_prev_ma6) // MA6 rising edge
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if (ma6 && !m_prev_ma6) // MA6 rising edge
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m_slave->set_input_line(0, HOLD_LINE);
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m_prev_ma6 = ma6;
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}
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@ -558,6 +557,13 @@ GFXDECODE_END
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*
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*************************************/
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/*
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The games program the CRTC for a width of 32 characters (256 pixels).
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However, the DE output from the CRTC is first ANDed with the NAND of
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MA1 through MA4, and then delayed by 8 pixel clocks; this effectively
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blanks the first 8 pixels and last 8 pixels of each line.
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*/
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static MC6845_INTERFACE( crtc_intf )
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{
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false, /* show border area */
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@ -641,7 +647,7 @@ static MACHINE_CONFIG_START( docastle, docastle_state )
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MCFG_MC6845_ADD("crtc", H46505, "screen", XTAL_9_828MHz / 16, crtc_intf)
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_RAW_PARAMS(XTAL_9_828MHz/2, 0x138, 0, 0x100, 0x108, 0, 0xc0) // from crtc
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MCFG_SCREEN_RAW_PARAMS(XTAL_9_828MHz/2, 0x138, 8, 0x100-8, 0x108, 0, 0xc0) // from crtc
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MCFG_SCREEN_UPDATE_DRIVER(docastle_state, screen_update_docastle)
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MCFG_GFXDECODE(docastle)
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