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https://github.com/holub/mame
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Fix save/load states in Emscripten build (#2470)
* Fix save/load states in Emscripten build * Simplified Emscripten integration points * Moved standalone JS functions to be static member functions of running_machine * Improved Emscripten main loop * Use convenience functions for cleaner code As an added bonus, this now allows for proper shutdown of the running machine when running in the Emscripten environment - previously, attempts to exit the program were just being ignored.
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@ -1,8 +1,8 @@
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// MAME-JavaScript function mappings
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var JSMAME = JSMAME || {};
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JSMAME.get_machine = Module.cwrap('_Z14js_get_machinev', 'number');
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JSMAME.get_ui = Module.cwrap('_Z9js_get_uiv', 'number');
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JSMAME.get_sound = Module.cwrap('_Z12js_get_soundv', 'number');
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JSMAME.get_machine = Module.cwrap('_ZN15running_machine30emscripten_get_running_machineEv', 'number');
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JSMAME.get_ui = Module.cwrap('_ZN15running_machine17emscripten_get_uiEv', 'number');
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JSMAME.get_sound = Module.cwrap('_ZN15running_machine20emscripten_get_soundEv', 'number');
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JSMAME.ui_set_show_fps = Module.cwrap('_ZN15mame_ui_manager12set_show_fpsEb', '', ['number', 'number']);
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JSMAME.ui_get_show_fps = Module.cwrap('_ZNK15mame_ui_manager8show_fpsEv', 'number', ['number']);
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JSMAME.sound_manager_mute = Module.cwrap('_ZN13sound_manager4muteEbh', '', ['number', 'number', 'number']);
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@ -157,7 +157,7 @@ end
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.. " -s TOTAL_MEMORY=268435456"
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.. " -s DISABLE_EXCEPTION_CATCHING=2"
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.. " -s EXCEPTION_CATCHING_WHITELIST='[\"__ZN15running_machine17start_all_devicesEv\",\"__ZN12cli_frontend7executeEiPPc\"]'"
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.. " -s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__Z14js_get_machinev', '__Z9js_get_uiv', '__Z12js_get_soundv', '__ZN15mame_ui_manager12set_show_fpsEb', '__ZNK15mame_ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio', '_SDL_SendKeyboardKey']\""
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.. " -s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__ZN15running_machine30emscripten_get_running_machineEv', '__ZN15running_machine17emscripten_get_uiEv', '__ZN15running_machine20emscripten_get_soundEv', '__ZN15mame_ui_manager12set_show_fpsEb', '__ZNK15mame_ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio', '_SDL_SendKeyboardKey']\""
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.. " --pre-js " .. _MAKE.esc(MAME_DIR) .. "src/osd/modules/sound/js_sound.js"
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.. " --post-js " .. _MAKE.esc(MAME_DIR) .. "scripts/resources/emscripten/emscripten_post.js"
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.. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "bgfx/chains@bgfx/chains"
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@ -89,8 +89,6 @@
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#if defined(EMSCRIPTEN)
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#include <emscripten.h>
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void js_set_main_loop(running_machine * machine);
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#endif
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@ -342,17 +340,18 @@ int running_machine::run(bool quiet)
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export_http_api();
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// run the CPUs until a reset or exit
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m_hard_reset_pending = false;
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while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != saveload_schedule::NONE)
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{
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g_profiler.start(PROFILER_EXTRA);
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#if defined(EMSCRIPTEN)
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// break out to our async javascript loop and halt
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js_set_main_loop(this);
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emscripten_set_running_machine(this);
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#endif
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// run the CPUs until a reset or exit
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while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != saveload_schedule::NONE)
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{
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g_profiler.start(PROFILER_EXTRA);
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// execute CPUs if not paused
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if (!m_paused)
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m_scheduler.timeslice();
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@ -422,7 +421,6 @@ int running_machine::run(bool quiet)
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return error;
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}
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//-------------------------------------------------
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// schedule_exit - schedule a clean exit
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//-------------------------------------------------
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@ -1316,41 +1314,71 @@ device_memory_interface::space_config_vector dummy_space_device::memory_space_co
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#if defined(EMSCRIPTEN)
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static running_machine * jsmess_machine;
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running_machine * running_machine::emscripten_running_machine;
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void js_main_loop()
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void running_machine::emscripten_main_loop()
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{
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if (jsmess_machine->paused()) {
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jsmess_machine->video().frame_update();
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return;
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}
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running_machine *machine = emscripten_running_machine;
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g_profiler.start(PROFILER_EXTRA);
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// execute CPUs if not paused
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if (!machine->m_paused)
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{
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device_scheduler * scheduler;
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scheduler = &(jsmess_machine->scheduler());
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attotime stoptime(scheduler->time() + attotime(0,HZ_TO_ATTOSECONDS(60)));
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while (scheduler->time() < stoptime) {
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scheduler = &(machine->scheduler());
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// Emscripten will call this function at 60Hz, so step the simulation
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// forward for the amount of time that has passed since the last frame
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const attotime frametime(0,HZ_TO_ATTOSECONDS(60));
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const attotime stoptime(scheduler->time() + frametime);
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while (!machine->m_paused && !machine->scheduled_event_pending() && scheduler->time() < stoptime)
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{
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scheduler->timeslice();
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// handle save/load
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if (machine->m_saveload_schedule != saveload_schedule::NONE)
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{
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machine->handle_saveload();
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break;
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}
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}
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}
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// otherwise, just pump video updates through
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else
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machine->m_video->frame_update();
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// cancel the emscripten loop if the system has been told to exit
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if (machine->exit_pending())
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{
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emscripten_cancel_main_loop();
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}
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void js_set_main_loop(running_machine * machine) {
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jsmess_machine = machine;
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g_profiler.stop();
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}
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void running_machine::emscripten_set_running_machine(running_machine *machine)
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{
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emscripten_running_machine = machine;
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EM_ASM (
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JSMESS.running = true;
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);
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emscripten_set_main_loop(&js_main_loop, 0, 1);
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emscripten_set_main_loop(&(emscripten_main_loop), 0, 1);
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}
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running_machine * js_get_machine() {
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return jsmess_machine;
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running_machine * running_machine::emscripten_get_running_machine()
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{
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return emscripten_running_machine;
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}
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ui_manager * js_get_ui() {
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return &(jsmess_machine->ui());
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ui_manager * running_machine::emscripten_get_ui()
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{
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return &(emscripten_running_machine->ui());
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}
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sound_manager * js_get_sound() {
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return &(jsmess_machine->sound());
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sound_manager * running_machine::emscripten_get_sound()
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{
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return &(emscripten_running_machine->sound());
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}
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#endif /* defined(EMSCRIPTEN) */
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@ -396,6 +396,17 @@ private:
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// configuration state
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dummy_space_device m_dummy_space;
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#if defined(EMSCRIPTEN)
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private:
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static running_machine *emscripten_running_machine;
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static void emscripten_main_loop();
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public:
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static void emscripten_set_running_machine(running_machine *machine);
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static running_machine * emscripten_get_running_machine();
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static ui_manager * emscripten_get_ui();
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static sound_manager * emscripten_get_sound();
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#endif
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};
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