Fix save/load states in Emscripten build (#2470)

* Fix save/load states in Emscripten build
* Simplified Emscripten integration points
* Moved standalone JS functions to be static member functions of running_machine
* Improved Emscripten main loop
* Use convenience functions for cleaner code

As an added bonus, this now allows for proper shutdown of the running machine when running in the Emscripten environment - previously, attempts to exit the program were just being ignored.
This commit is contained in:
James Baicoianu 2017-07-14 21:00:09 -07:00 committed by Vas Crabb
parent 6d634e0093
commit 15c2bb0c08
4 changed files with 72 additions and 33 deletions

View File

@ -1,8 +1,8 @@
// MAME-JavaScript function mappings
var JSMAME = JSMAME || {};
JSMAME.get_machine = Module.cwrap('_Z14js_get_machinev', 'number');
JSMAME.get_ui = Module.cwrap('_Z9js_get_uiv', 'number');
JSMAME.get_sound = Module.cwrap('_Z12js_get_soundv', 'number');
JSMAME.get_machine = Module.cwrap('_ZN15running_machine30emscripten_get_running_machineEv', 'number');
JSMAME.get_ui = Module.cwrap('_ZN15running_machine17emscripten_get_uiEv', 'number');
JSMAME.get_sound = Module.cwrap('_ZN15running_machine20emscripten_get_soundEv', 'number');
JSMAME.ui_set_show_fps = Module.cwrap('_ZN15mame_ui_manager12set_show_fpsEb', '', ['number', 'number']);
JSMAME.ui_get_show_fps = Module.cwrap('_ZNK15mame_ui_manager8show_fpsEv', 'number', ['number']);
JSMAME.sound_manager_mute = Module.cwrap('_ZN13sound_manager4muteEbh', '', ['number', 'number', 'number']);

View File

@ -157,7 +157,7 @@ end
.. " -s TOTAL_MEMORY=268435456"
.. " -s DISABLE_EXCEPTION_CATCHING=2"
.. " -s EXCEPTION_CATCHING_WHITELIST='[\"__ZN15running_machine17start_all_devicesEv\",\"__ZN12cli_frontend7executeEiPPc\"]'"
.. " -s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__Z14js_get_machinev', '__Z9js_get_uiv', '__Z12js_get_soundv', '__ZN15mame_ui_manager12set_show_fpsEb', '__ZNK15mame_ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio', '_SDL_SendKeyboardKey']\""
.. " -s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__ZN15running_machine30emscripten_get_running_machineEv', '__ZN15running_machine17emscripten_get_uiEv', '__ZN15running_machine20emscripten_get_soundEv', '__ZN15mame_ui_manager12set_show_fpsEb', '__ZNK15mame_ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio', '_SDL_SendKeyboardKey']\""
.. " --pre-js " .. _MAKE.esc(MAME_DIR) .. "src/osd/modules/sound/js_sound.js"
.. " --post-js " .. _MAKE.esc(MAME_DIR) .. "scripts/resources/emscripten/emscripten_post.js"
.. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "bgfx/chains@bgfx/chains"

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@ -89,8 +89,6 @@
#if defined(EMSCRIPTEN)
#include <emscripten.h>
void js_set_main_loop(running_machine * machine);
#endif
@ -342,17 +340,18 @@ int running_machine::run(bool quiet)
export_http_api();
// run the CPUs until a reset or exit
m_hard_reset_pending = false;
while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != saveload_schedule::NONE)
{
g_profiler.start(PROFILER_EXTRA);
#if defined(EMSCRIPTEN)
// break out to our async javascript loop and halt
js_set_main_loop(this);
emscripten_set_running_machine(this);
#endif
// run the CPUs until a reset or exit
while ((!m_hard_reset_pending && !m_exit_pending) || m_saveload_schedule != saveload_schedule::NONE)
{
g_profiler.start(PROFILER_EXTRA);
// execute CPUs if not paused
if (!m_paused)
m_scheduler.timeslice();
@ -422,7 +421,6 @@ int running_machine::run(bool quiet)
return error;
}
//-------------------------------------------------
// schedule_exit - schedule a clean exit
//-------------------------------------------------
@ -1316,41 +1314,71 @@ device_memory_interface::space_config_vector dummy_space_device::memory_space_co
#if defined(EMSCRIPTEN)
static running_machine * jsmess_machine;
running_machine * running_machine::emscripten_running_machine;
void js_main_loop()
void running_machine::emscripten_main_loop()
{
if (jsmess_machine->paused()) {
jsmess_machine->video().frame_update();
return;
}
running_machine *machine = emscripten_running_machine;
g_profiler.start(PROFILER_EXTRA);
// execute CPUs if not paused
if (!machine->m_paused)
{
device_scheduler * scheduler;
scheduler = &(jsmess_machine->scheduler());
attotime stoptime(scheduler->time() + attotime(0,HZ_TO_ATTOSECONDS(60)));
while (scheduler->time() < stoptime) {
scheduler = &(machine->scheduler());
// Emscripten will call this function at 60Hz, so step the simulation
// forward for the amount of time that has passed since the last frame
const attotime frametime(0,HZ_TO_ATTOSECONDS(60));
const attotime stoptime(scheduler->time() + frametime);
while (!machine->m_paused && !machine->scheduled_event_pending() && scheduler->time() < stoptime)
{
scheduler->timeslice();
// handle save/load
if (machine->m_saveload_schedule != saveload_schedule::NONE)
{
machine->handle_saveload();
break;
}
}
}
// otherwise, just pump video updates through
else
machine->m_video->frame_update();
// cancel the emscripten loop if the system has been told to exit
if (machine->exit_pending())
{
emscripten_cancel_main_loop();
}
void js_set_main_loop(running_machine * machine) {
jsmess_machine = machine;
g_profiler.stop();
}
void running_machine::emscripten_set_running_machine(running_machine *machine)
{
emscripten_running_machine = machine;
EM_ASM (
JSMESS.running = true;
);
emscripten_set_main_loop(&js_main_loop, 0, 1);
emscripten_set_main_loop(&(emscripten_main_loop), 0, 1);
}
running_machine * js_get_machine() {
return jsmess_machine;
running_machine * running_machine::emscripten_get_running_machine()
{
return emscripten_running_machine;
}
ui_manager * js_get_ui() {
return &(jsmess_machine->ui());
ui_manager * running_machine::emscripten_get_ui()
{
return &(emscripten_running_machine->ui());
}
sound_manager * js_get_sound() {
return &(jsmess_machine->sound());
sound_manager * running_machine::emscripten_get_sound()
{
return &(emscripten_running_machine->sound());
}
#endif /* defined(EMSCRIPTEN) */

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@ -396,6 +396,17 @@ private:
// configuration state
dummy_space_device m_dummy_space;
#if defined(EMSCRIPTEN)
private:
static running_machine *emscripten_running_machine;
static void emscripten_main_loop();
public:
static void emscripten_set_running_machine(running_machine *machine);
static running_machine * emscripten_get_running_machine();
static ui_manager * emscripten_get_ui();
static sound_manager * emscripten_get_sound();
#endif
};