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https://github.com/holub/mame
synced 2025-04-25 01:40:16 +03:00
Added sprites, fixed MT #06246
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@ -27,6 +27,7 @@ public:
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m_fore_data(*this, "fore_data"),
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m_mid_data(*this, "mid_data"),
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m_textram(*this, "textram"),
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m_spriteram(*this, "spriteram"),
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m_oki(*this, "oki"),
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m_soundlatch(*this, "soundlatch"),
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m_gfxdecode(*this, "gfxdecode"),
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@ -36,10 +37,11 @@ public:
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// devices
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_shared_ptr <UINT16> m_back_data;
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required_shared_ptr <UINT16> m_fore_data;
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required_shared_ptr <UINT16> m_mid_data;
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required_shared_ptr <UINT16> m_textram;
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required_shared_ptr<UINT16> m_back_data;
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required_shared_ptr<UINT16> m_fore_data;
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required_shared_ptr<UINT16> m_mid_data;
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required_shared_ptr<UINT16> m_textram;
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required_shared_ptr<UINT16> m_spriteram;
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required_device<okim6295_device> m_oki;
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required_device<generic_latch_8_device> m_soundlatch;
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required_device<gfxdecode_device> m_gfxdecode;
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@ -63,12 +65,16 @@ public:
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TILE_GET_INFO_MEMBER(get_sc1_tileinfo);
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TILE_GET_INFO_MEMBER(get_sc2_tileinfo);
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TILE_GET_INFO_MEMBER(get_sc3_tileinfo);
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protected:
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// driver_device overrides
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virtual void machine_start();
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virtual void machine_reset();
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virtual void video_start();
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private:
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void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect);
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};
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TILE_GET_INFO_MEMBER(seicupbl_state::get_sc0_tileinfo)
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@ -115,6 +121,138 @@ TILE_GET_INFO_MEMBER(seicupbl_state::get_sc3_tileinfo)
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SET_TILE_INFO_MEMBER(0,tile,color,0);
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}
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void seicupbl_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect)
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{
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UINT16 *spriteram16 = m_spriteram;
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int offs,fx,fy,x,y,color,sprite,cur_pri;
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int dx,dy,ax,ay;
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int pri_mask;
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for (offs = 0;offs < 0x400;offs += 4)
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{
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UINT16 data = spriteram16[offs];
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if (!(data &0x8000)) continue;
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pri_mask = 0;
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cur_pri = (spriteram16[offs+1] & 0xc000) >> 14;
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if(data & 0x0040)
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cur_pri |= 0x4; // definitely seems to be needed by grainbow
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//
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// -4 behind bg? (mask sprites)
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// -32 behind mid
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// -256 behind tx
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// 0 above all
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// is the low bit REALLY priority?
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#if 0
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switch (cur_pri)
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{
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case 0: pri_mask = -256; break; // gumdam swamp monster l2
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case 1: pri_mask = -256; break; // cupsoc
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case 2: pri_mask = -4; break; // masking effect for gundam l2 monster
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case 3: pri_mask = -4; break; // cupsoc (not sure what..)
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case 4: pri_mask = -32; break; // gundam level 2/3 player
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//case 5: pri_mask = 0; break;
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case 6: pri_mask = 0; break; // insert coin in gundam
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//case 7: pri_mask = 0; break;
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default: printf("unhandled pri %d\n",cur_pri); pri_mask=0;
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}
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#endif
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pri_mask = 0;
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sprite = spriteram16[offs+1];
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sprite &= 0x3fff;
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y = spriteram16[offs+3];
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x = spriteram16[offs+2];
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/* heated barrel hardware seems to need 0x1ff with 0x100 sign bit for sprite warp,
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this doesn't work on denjin makai as the visible area is larger */
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if (cliprect.max_x<(320-1))
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{
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x&=0x1ff;
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y&=0x1ff;
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if (x&0x100) x-=0x200;
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if (y&0x100) y-=0x200;
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}
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else
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{
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x&=0xfff;
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y&=0xfff;
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if (x&0x800) x-=0x1000;
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if (y&0x800) y-=0x1000;
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}
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color = (data &0x3f) + 0x40;
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fx = (data &0x4000) >> 14;
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fy = (data &0x2000) >> 13;
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dy = ((data &0x0380) >> 7) + 1;
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dx = ((data &0x1c00) >> 10) + 1;
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if (!fx)
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{
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if(!fy)
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{
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for (ax=0; ax<dx; ax++)
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for (ay=0; ay<dy; ay++)
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{
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m_gfxdecode->gfx(3)->prio_transpen(bitmap,cliprect,
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sprite++,
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color,fx,fy,(x+ax*16),y+ay*16,
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screen.priority(),pri_mask, 15);
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}
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}
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else
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{
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for (ax=0; ax<dx; ax++)
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for (ay=0; ay<dy; ay++)
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{
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m_gfxdecode->gfx(3)->prio_transpen(bitmap,cliprect,
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sprite++,
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color,fx,fy,(x+ax*16),y+(dy-ay-1)*16,
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screen.priority(),pri_mask,15);
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}
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}
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}
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else
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{
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if(!fy)
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{
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for (ax=0; ax<dx; ax++)
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for (ay=0; ay<dy; ay++)
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{
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m_gfxdecode->gfx(3)->prio_transpen(bitmap,cliprect,
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sprite++,
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color,fx,fy,(x+(dx-ax-1)*16)+0,y+ay*16,
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screen.priority(),pri_mask,15);
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}
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}
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else
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{
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for (ax=0; ax<dx; ax++)
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for (ay=0; ay<dy; ay++)
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{
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m_gfxdecode->gfx(3)->prio_transpen(bitmap,cliprect,
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sprite++,
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color,fx,fy,(x+(dx-ax-1)*16)+0,y+(dy-ay-1)*16,
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screen.priority(),pri_mask, 15);
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}
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}
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}
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}
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}
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void seicupbl_state::video_start()
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{
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m_background_layer = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(seicupbl_state::get_sc0_tileinfo),this),TILEMAP_SCAN_ROWS,16,16,32,32);
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@ -140,7 +278,7 @@ UINT32 seicupbl_state::screen_update( screen_device &screen, bitmap_ind16 &bitma
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/*if (!(m_layer_disable&0x0008)) */m_text_layer->draw(screen, bitmap, cliprect, 0, 4);
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//if (!(m_layer_disable&0x0010))
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// draw_sprites(screen,bitmap,cliprect);
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draw_sprites(screen,bitmap,cliprect);
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return 0;
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}
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@ -195,12 +333,12 @@ static ADDRESS_MAP_START( cupsocbl_mem, AS_PROGRAM, 16, seicupbl_state )
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AM_RANGE(0x103000, 0x103fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
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AM_RANGE(0x104000, 0x104fff) AM_RAM
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AM_RANGE(0x105000, 0x106fff) AM_RAM
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// AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_SHARE("spriteram")
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AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/
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AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_SHARE("spriteram")
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AM_RANGE(0x107800, 0x107fff) AM_RAM
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AM_RANGE(0x108000, 0x10ffff) AM_RAM
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AM_RANGE(0x110000, 0x119fff) AM_RAM
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AM_RANGE(0x11a000, 0x11dfff) AM_RAM
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AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/
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AM_RANGE(0x11e000, 0x11ffff) AM_RAM
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ADDRESS_MAP_END
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WRITE8_MEMBER(seicupbl_state::okim_rombank_w)
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