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https://github.com/holub/mame
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misc/xtom3d.cpp: update QA
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@ -12,13 +12,14 @@ TODO:
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ENABLE_VOODOO is 0 and SVGA is used instead). PAM[5] and [6] areas are written to but
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they are locked for write, the flash ROM interface looks good now so it's trying to read
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from conventional memory instead;
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- Voodoo Banshee doesn't handle VGA text modes correctly, it will set the screen to 80 x 25
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at POST (making MAME UI host to be unusable) without any drawing.
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- pumpit1: video runs at 34 Hz, tons of flickers when song starts;
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- Fix EEPROM hookup (i/o $2ac r/w), throws bad in Pump It Up service mode
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- Hookup ISA sound board (YMZ280B + YAC516 + 3550A DAC);
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- pumpit1: MSCDEX hangs often when Voodoo is disabled;
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- pumpit1: flickers a lot during attract mode demo play, may need better host clock;
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- pumpit1: MSCDEX hangs often when Voodoo is disabled, related to above?
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- Voodoo Banshee doesn't handle VGA legacy modes correctly (including PCI VGA control),
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so these will currently black screen until they completes bootstrap;
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- xtom3d: fog wraps around instead of being more linear;
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- pumpit1: flickers at start of any song without any feedback, abruptly throws steps with working
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playback, ends with silence and steps still going;
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- pumpit1: backface culling in Non-Stop Remix (verify);
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- Both games keep repeating YMZ samples in sound test (verify);
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- Pump it Up: every CD after pumpit1 are really multisession disks, which is unsupported
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by chdman at the time of this writing (and doesn't seem worth converting atm);
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- Pump it Up: CAT702 ZN protection for later games;
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@ -170,7 +171,7 @@ u8 isa16_oksan_rom_disk::read(offs_t offset)
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if (offset == 0xa || offset == 0xb)
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{
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//if ((m_flash_addr & 0x0fffff) == 0)
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// printf("%02x %08x %d %d\n", m_flash_cmd, m_flash_addr << 1, m_flash_unlock, m_flash_state);
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// printf("%02x %08x %d %d\n", m_flash_cmd, m_flash_addr << 1, m_flash_unlock, m_flash_state);
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if (m_flash_cmd == 0xf0 && m_flash_unlock)
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{
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const u32 flash_size = m_flash_rom->bytes() - 1;
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@ -277,7 +278,8 @@ protected:
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};
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DEFINE_DEVICE_TYPE(ISA16_XTOM3D_IO_SOUND, isa16_xtom3d_io_sound, "isa16_xtom3d_io_sound", "ISA16 X-Tom 3d I/O & Sound board")
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DEFINE_DEVICE_TYPE(ISA16_PUMPITUP_IO_SOUND, isa16_pumpitup_io_sound, "isa16_pumpitup_io_sound", "ISA16 Pump It Up I/O & Sound board")
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DEFINE_DEVICE_TYPE(ISA16_PUMPITUP_IO_SOUND, isa16_pumpitup_io_sound, "isa16_pumpitup_io_sound", "ISA16 Pump It Up I/O & Sound board") // PIUIO MK1
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isa16_xtom3d_io_sound::isa16_xtom3d_io_sound(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
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: isa16_xtom3d_io_sound(mconfig, ISA16_XTOM3D_IO_SOUND, tag, owner, clock)
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@ -304,7 +306,7 @@ isa16_pumpitup_io_sound::isa16_pumpitup_io_sound(const machine_config &mconfig,
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void isa16_xtom3d_io_sound::device_add_mconfig(machine_config &config)
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{
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// TODO: may be 8BIT
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// explicitly wants 16, cfr. pumpit1 eeprom test
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EEPROM_93C46_16BIT(config, "eeprom");
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SPEAKER(config, "lspeaker").front_left();
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@ -609,7 +611,7 @@ void xtom3d_state::xtom3d(machine_config &config)
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PCI_ROOT(config, "pci", 0);
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// PCB has ZX marking but BIOS returns BX, shouldn't matter
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I82443BX_HOST(config, "pci:00.0", 0, "maincpu", 128*1024*1024);
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I82443BX_HOST(config, "pci:00.0", 0, "maincpu", 64*1024*1024);
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I82443BX_BRIDGE(config, "pci:01.0", 0 ); //"pci:01.0:00.0");
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//I82443BX_AGP (config, "pci:01.0:00.0");
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@ -639,12 +641,11 @@ void xtom3d_state::xtom3d(machine_config &config)
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// Expansion slots, mapping SVGA for debugging
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#if ENABLE_VOODOO
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VOODOO_BANSHEE_X86_PCI(config, m_voodoo, 0, m_maincpu, "screen"); // "pci:0d.0" J4D2
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// TODO: confirm values
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m_voodoo->set_fbmem(16);
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m_voodoo->set_fbmem(8);
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// NOTE: pumpit1 touches this a lot
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m_voodoo->set_status_cycles(1000);
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// TODO: check me, probably unconnected
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subdevice<generic_voodoo_device>(PCI_AGP_ID":voodoo")->vblank_callback().set("pci:07.0", FUNC(i82371eb_isa_device::pc_irq5_w));
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// unconnected
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// subdevice<generic_voodoo_device>(PCI_AGP_ID":voodoo")->vblank_callback().set("pci:07.0", FUNC(i82371eb_isa_device::pc_irq5_w));
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// TODO: fix legacy raw setup here
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
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@ -719,22 +720,22 @@ ROM_END
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} // anonymous namespace
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GAME(1999, xtom3d, 0, xtom3d, 0, xtom3d_state, empty_init, ROT0, "Andamiro / Jamie System Development", "X Tom 3D", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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GAME(1999, pumpitup, 0, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump It Up BIOS", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IS_BIOS_ROOT )
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GAME(1999, pumpit1, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump It Up: The 1st Dance Floor (ver 0.53.1999.9.31)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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GAME(1999, xtom3d, 0, xtom3d, 0, xtom3d_state, empty_init, ROT0, "Andamiro / Jamie System Development", "X Tom 3D", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
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GAME(1999, pumpitup, 0, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump It Up BIOS", MACHINE_NOT_WORKING | MACHINE_IS_BIOS_ROOT )
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GAME(1999, pumpit1, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump It Up: The 1st Dance Floor (ver 0.53.1999.9.31)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_TIMING )
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//GAME(1999, pumpit2, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up: The 2nd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(1999, pumpit3, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The O.B.G: The 3rd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2000, pumpito, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The O.B.G: The Season Evolution Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2000, pumpitc, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up: The Collection", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2000, pumpitpc, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up: The Perfect Collection", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2001, pumpite, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up Extra", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2001, pumpitpr, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro","Pump it Up The Premiere: The International Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2001, pumpitpx, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX: The International Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2002, pumpit8, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Rebirth: The 8th Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2002, pumpitp2, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Premiere 2: The International 2nd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2002, pumpipx2, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX 2", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2003, pumpitp3, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Premiere 3: The International 3rd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(2003, pumpipx3, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX 3: The International 4th Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2000, pumpito, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The O.B.G: The Season Evolution Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2000, pumpitc, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up: The Collection", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2000, pumpitpc, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up: The Perfect Collection", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2001, pumpite, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up Extra", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2001, pumpitpr, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro","Pump it Up The Premiere: The International Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2001, pumpitpx, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX: The International Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2002, pumpit8, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Rebirth: The 8th Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2002, pumpitp2, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Premiere 2: The International 2nd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2002, pumpipx2, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX 2", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2003, pumpitp3, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The Premiere 3: The International 3rd Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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//GAME(2003, pumpipx3, pumpitup, pumpitup, 0, xtom3d_state, empty_init, ROT0, "Andamiro", "Pump it Up The PREX 3: The International 4th Dance Floor", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// GAME(1999, "family production,inc", "N3 Heartbreakers Advanced" known to exist on this HW
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// https://namu.wiki/w/%ED%95%98%ED%8A%B8%20%EB%B8%8C%EB%A0%88%EC%9D%B4%EC%BB%A4%EC%A6%88
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