best just apply the hard kit to 1 set

This commit is contained in:
Michaël Banaan Ananas 2014-01-01 17:18:33 +00:00
parent c4c56cedee
commit 1681ca5cf6
2 changed files with 3 additions and 38 deletions

View File

@ -316,10 +316,8 @@ TKG-03 and -04 boards and greatly increases the speed and amount of fireballs
showing on all levels. Such behavior can be seen easily on the Rivet Board,
where most of the fireballs have appeared even before removing the first rivet.
It was added to the dkong and dkongo sets initially (as dkonghrd and dkongohrd)
as they share the same roms remaining as observed from the dumper. Hopefully
confirmation and information will come along later which confirms this is a
legitimate Nintendo Kit.
Hopefully confirmation and information will come along later which confirms
this is a legitimate Nintendo Kit.
***************************************************************************/
@ -1947,7 +1945,6 @@ ROM_START( dkonghrd )
ROM_LOAD( "c_5ct_g.bin", 0x1000, 0x1000, CRC(5ec461ec) SHA1(acb11a8fbdbb3ab46068385fe465f681e3c824bd) )
ROM_LOAD( "c_5bt_g.bin", 0x2000, 0x1000, CRC(1c97d324) SHA1(c7966261f3a1d3296927e0b6ee1c58039fc53c1f) )
ROM_LOAD( "dk5ahard.bin", 0x3000, 0x1000, CRC(a990729b) SHA1(ebb050ce2504fe5f2bbf1fc56018f85a083fe4d0) )
/* space for diagnostic ROM */
ROM_REGION( 0x1800, "soundcpu", 0 ) /* sound */
@ -2000,36 +1997,6 @@ ROM_START( dkongo )
ROM_LOAD( "v-5e.bpr", 0x0200, 0x0100, CRC(b869b8f5) SHA1(c2bdccbf2654b64ea55cd589fd21323a9178a660) ) /* character color codes on a per-column basis */
ROM_END
ROM_START( dkongohrd )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "dk5ehard.bin", 0x0000, 0x1000, CRC(a9445215) SHA1(9f2ca30cc0a26f5294395c204c6213769628cdfc) )
ROM_LOAD( "c_5ct_g.bin", 0x1000, 0x1000, CRC(5ec461ec) SHA1(acb11a8fbdbb3ab46068385fe465f681e3c824bd) ) /* tkg3c.5g */
ROM_LOAD( "c_5h_b.bin", 0x2000, 0x1000, CRC(1d28895d) SHA1(63792cab215fc2a7b0e8ee61d8115045571e9d42) ) /* tkg3c.5h */
ROM_LOAD( "dk5ahard.bin", 0x3000, 0x1000, CRC(a990729b) SHA1(ebb050ce2504fe5f2bbf1fc56018f85a083fe4d0) )
/* space for diagnostic ROM */
ROM_REGION( 0x1800, "soundcpu", 0 ) /* sound */
ROM_LOAD( "s_3i_b.bin", 0x0000, 0x0800, CRC(45a4ed06) SHA1(144d24464c1f9f01894eb12f846952290e6e32ef) )
ROM_RELOAD( 0x0800, 0x0800 )
ROM_LOAD( "s_3j_b.bin", 0x1000, 0x0800, CRC(4743fe92) SHA1(6c82b57637c0212a580591397e6a5a1718f19fd2) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "v_5h_b.bin", 0x0000, 0x0800, CRC(12c8c95d) SHA1(a57ff5a231c45252a63b354137c920a1379b70a3) )
ROM_LOAD( "v_3pt.bin", 0x0800, 0x0800, CRC(15e9c5e9) SHA1(976eb1e18c74018193a35aa86cff482ebfc5cc4e) )
ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "l_4m_b.bin", 0x0000, 0x0800, CRC(59f8054d) SHA1(793dba9bf5a5fe76328acdfb90815c243d2a65f1) )
ROM_LOAD( "l_4n_b.bin", 0x0800, 0x0800, CRC(672e4714) SHA1(92e5d379f4838ac1fa44d448ce7d142dae42102f) )
ROM_LOAD( "l_4r_b.bin", 0x1000, 0x0800, CRC(feaa59ee) SHA1(ecf95db5a20098804fc8bd59232c66e2e0ed3db4) )
ROM_LOAD( "l_4s_b.bin", 0x1800, 0x0800, CRC(20f2ef7e) SHA1(3bc482a38bf579033f50082748ee95205b0f673d) )
ROM_REGION( 0x0300, "proms", 0 )
ROM_LOAD( "c-2k.bpr", 0x0000, 0x0100, CRC(e273ede5) SHA1(b50ec9e1837c00c20fb2a4369ec7dd0358321127) ) /* palette low 4 bits (inverted) */
ROM_LOAD( "c-2j.bpr", 0x0100, 0x0100, CRC(d6412358) SHA1(f9c872da2fe8e800574ae3bf483fb3ccacc92eb3) ) /* palette high 4 bits (inverted) */
ROM_LOAD( "v-5e.bpr", 0x0200, 0x0100, CRC(b869b8f5) SHA1(c2bdccbf2654b64ea55cd589fd21323a9178a660) ) /* character color codes on a per-column basis */
ROM_END
ROM_START( dkongj )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "c_5f_b.bin", 0x0000, 0x1000, CRC(424f2b11) SHA1(e4f096f2bbd37281f42a5f8e083738f55c07f3dd) )
@ -3272,9 +3239,8 @@ GAME( 1980, radarscp, 0, radarscp, radarscp, driver_device, 0, R
GAME( 1980, radarscp1, radarscp, radarscp1, radarscp, driver_device, 0, ROT90, "Nintendo", "Radar Scope (TRS01)", GAME_SUPPORTS_SAVE )
GAME( 1981, dkong, 0, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo of America", "Donkey Kong (US set 1)", GAME_SUPPORTS_SAVE )
GAME( 1981, dkonghrd, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo of America", "Donkey Kong (US set 1) with Hard Kit", GAME_SUPPORTS_SAVE )
GAME( 1981, dkonghrd, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo of America", "Donkey Kong (hard kit)", GAME_SUPPORTS_SAVE ) // not sure if original or bootleg (see notes on top of driver file)
GAME( 1981, dkongo, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo", "Donkey Kong (US set 2)", GAME_SUPPORTS_SAVE )
GAME( 1981, dkongohrd, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo", "Donkey Kong (US set 2) with Hard Kit", GAME_SUPPORTS_SAVE )
GAME( 1981, dkongj, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 1)", GAME_SUPPORTS_SAVE )
GAME( 1981, dkongjo, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 2)", GAME_SUPPORTS_SAVE )
GAME( 1981, dkongjo1, dkong, dkong2b, dkong, driver_device, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 3)", GAME_SUPPORTS_SAVE )

View File

@ -1185,7 +1185,6 @@ radarscp1 // (c) 1980 Nintendo
dkong // (c) 1981 Nintendo of America
dkonghrd
dkongo // (c) 1981 Nintendo
dkongohrd
dkongj // (c) 1981 Nintendo
dkongjo // (c) 1981 Nintendo
dkongjo1 // (c) 1981 Nintendo