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Oh well, might as well add this for everything ...
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@ -231,9 +231,9 @@ UINT32 gunpey_state::screen_update_gunpey(screen_device &screen, bitmap_rgb32 &b
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bitmap.fill(machine().pens[0], cliprect); //black pen
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for(count = 0x1800/2;count<0x1d40/2;count+=0x10/2)
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for(count = 0x800/2;count<0x4800/2;count+=0x10/2)
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{
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if(m_wram[count+0/2] == 0xc200)
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if(!(m_wram[count+0/2] & 1))
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{
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x = (m_wram[count+6/2] >> 8) | ((m_wram[count+8/2] & 0xff) << 8);
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y = m_wram[count+8/2] >> 8;
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