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https://github.com/holub/mame
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01965: driveyes: Access Violation
01951: cybrcycc: Crash during intro. 01964: gtg2j: Access Violation
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@ -175,10 +175,13 @@ static void register_w(offs_t offset, UINT8 data)
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video_screen_update_partial(tms34061.screen, video_screen_get_vpos(tms34061.screen));
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/* store the hi/lo half */
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if (offset & 0x02)
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tms34061.regs[regnum] = (tms34061.regs[regnum] & 0x00ff) | (data << 8);
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else
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tms34061.regs[regnum] = (tms34061.regs[regnum] & 0xff00) | data;
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if (regnum < ARRAY_LENGTH(tms34061.regs))
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{
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if (offset & 0x02)
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tms34061.regs[regnum] = (tms34061.regs[regnum] & 0x00ff) | (data << 8);
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else
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tms34061.regs[regnum] = (tms34061.regs[regnum] & 0xff00) | data;
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}
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/* log it */
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if (VERBOSE) logerror("%04X:tms34061 %s = %04x\n", activecpu_get_pc(), regnames[regnum], tms34061.regs[regnum]);
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@ -238,7 +241,10 @@ static UINT8 register_r(offs_t offset)
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UINT16 result;
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/* extract the correct portion of the register */
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result = tms34061.regs[regnum];
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if (regnum < ARRAY_LENGTH(tms34061.regs))
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result = tms34061.regs[regnum];
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else
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result = 0xffff;
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/* special cases: */
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switch (regnum)
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@ -14,7 +14,7 @@ Namco System II
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#include "cpu/m6805/m6805.h"
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#include "namcos2.h"
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extern void namcos21_kickstart(int);
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extern void namcos21_kickstart(running_machine *, int);
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int namcos2_gametype;
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@ -587,7 +587,7 @@ ReadWriteC148( running_machine *machine, int cpu, offs_t offset, UINT16 data, in
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//printf( "dspkick=0x%x\n", data );
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if( data&4 )
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{
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namcos21_kickstart(1);
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namcos21_kickstart(machine, 1);
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}
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}
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}
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@ -387,7 +387,7 @@ static void renderscanline_uvi_full(void *dest, INT32 scanline, const poly_exten
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static void poly3d_DrawQuad(running_machine *machine, bitmap_t *bitmap, int textureBank, int color, Poly3dVertex pv[4], UINT16 flags, int direct, int cmode )
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{
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poly_extra_data *extra;
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poly_vertex v[4], clipv[5];
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poly_vertex v[4], clipv[6];
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int clipverts;
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int vertnum;
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@ -406,6 +406,7 @@ static void poly3d_DrawQuad(running_machine *machine, bitmap_t *bitmap, int text
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clipverts = poly_zclip_if_less(4, v, clipv, 4, MIN_Z);
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if (clipverts < 3)
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return;
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assert(clipverts <= ARRAY_LENGTH(clipv));
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for (vertnum = 0; vertnum < clipverts; vertnum++)
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{
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float ooz = 1.0f / clipv[vertnum].p[0];
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