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mattelchess: update note (nw)
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@ -226,6 +226,7 @@ const double XTAL::known_xtals[] = {
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16'000'000, /* 16_MHz_XTAL Extremely common, used on 100's of PCBs */
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16'000'000, /* 16_MHz_XTAL Extremely common, used on 100's of PCBs */
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16'097'280, /* 16.09728_MHz_XTAL DEC VT240 (1024 * 262 * 60) */
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16'097'280, /* 16.09728_MHz_XTAL DEC VT240 (1024 * 262 * 60) */
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16'128'000, /* 16.128_MHz_XTAL Fujitsu FM-7 */
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16'128'000, /* 16.128_MHz_XTAL Fujitsu FM-7 */
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16'200'000, /* 16.2_MHz_XTAL Debut */
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16'257'000, /* 16.257_MHz_XTAL IBM PC MDA & EGA */
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16'257'000, /* 16.257_MHz_XTAL IBM PC MDA & EGA */
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16'364'000, /* 16.364_MHz_XTAL Corvus Concept */
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16'364'000, /* 16.364_MHz_XTAL Corvus Concept */
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16'384'000, /* 16.384_MHz_XTAL - */
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16'384'000, /* 16.384_MHz_XTAL - */
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@ -83,7 +83,7 @@ void mchess_state::machine_reset()
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void mchess_state::update_reset(ioport_value state)
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void mchess_state::update_reset(ioport_value state)
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{
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{
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// assume that SAVE switch powers off the CPU
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// battery is disconnected from CPU VCC pin when power switch is in SAVE mode
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// (at reboot, the game will read the chessboard positions from LCD RAM)
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// (at reboot, the game will read the chessboard positions from LCD RAM)
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m_maincpu->set_input_line(INPUT_LINE_RESET, state ? ASSERT_LINE : CLEAR_LINE);
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m_maincpu->set_input_line(INPUT_LINE_RESET, state ? ASSERT_LINE : CLEAR_LINE);
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}
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}
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