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Alignement and some cleans...
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// copyright-holders:Roberto Fresca
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/********************************************************************************
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AMERICAN POKER 2
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----------------
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AMERICAN POKER 2
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----------------
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Company: Novomatic.
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Year: 1990.
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Company: Novomatic.
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Year: 1990.
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Driver by Roberto Fresca, with a lot of help of Grull Osgo.
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Based on a preliminary work of Curt Coder.
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Driver by Roberto Fresca, with a lot of help of Grull Osgo.
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Based on a preliminary work of Curt Coder.
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--- Supported Sets ---
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Set Name | Relation | Description
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---------+----------+------------------------------------
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ampoker2 | parent | American Poker II.
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ampkr2b1 | clone | American Poker II (bootleg, set 1).
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ampkr2b2 | clone | American Poker II (bootleg, set 2).
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ampkr2b3 | clone | American Poker II (bootleg, set 3).
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ampkr2b4 | clone | American Poker II (bootleg, set 4).
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ampkr228 | clone | American Poker II (iamp2 v28).
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pkrdewin | clone | Poker De Win.
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ampkr95 | clone | American Poker 95.
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videomat | clone | Videomat (polish bootleg).
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rabbitpk | clone | Rabbit Poker / Arizona Poker 1.1? (with PIC)
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sigmapkr | parent | Sigma Poker.
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sigma2k | parent | Sigma Poker 2000.
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piccolop | parent | Piccolo Poker 100.
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--- Supported Sets ---
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Set Name | Relation | Description
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---------+----------+------------------------------------
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ampoker2 | parent | American Poker II.
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ampkr2b1 | clone | American Poker II (bootleg, set 1).
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ampkr2b2 | clone | American Poker II (bootleg, set 2).
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ampkr2b3 | clone | American Poker II (bootleg, set 3).
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ampkr2b4 | clone | American Poker II (bootleg, set 4).
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ampkr228 | clone | American Poker II (iamp2 v28).
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pkrdewin | clone | Poker De Win.
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ampkr95 | clone | American Poker 95.
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videomat | clone | Videomat (polish bootleg).
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rabbitpk | clone | Rabbit Poker / Arizona Poker 1.1? (with PIC)
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sigmapkr | parent | Sigma Poker.
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sigma2k | parent | Sigma Poker 2000.
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piccolop | parent | Piccolo Poker 100.
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*********************************************************************************
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Game Notes...
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-------------
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Game Notes...
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-------------
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American Poker II uses a standard deck of 52 cards plus 1 Joker card.
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The Joker card substitutes for any card. The player places a bet for
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the 1st hand deal and can then choose to buy a 2nd draw.
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American Poker II uses a standard deck of 52 cards plus 1 Joker card.
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The Joker card substitutes for any card. The player places a bet for
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the 1st hand deal and can then choose to buy a 2nd draw.
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The win combination Jacks or Better is only paid if a 2nd draw is bought.
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The win combination Jacks or Better is only paid if a 2nd draw is bought.
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Operation...
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Operation...
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To 'init' (boot) the machine:
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1) Turn ON the Operator Key (9).
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2) Keep pressed the DOOR key (W). You are entering the Operator Mode.
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3) Turn OFF the Operator Key (9).
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4) Reset the machine. (you must reset manually the machine due to watchdog issues).
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To 'init' (boot) the machine:
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1) Turn ON the Operator Key (9).
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2) Keep pressed the DOOR key (W). You are entering the Operator Mode.
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3) Turn OFF the Operator Key (9).
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4) Reset the machine. (you must reset manually the machine due to watchdog issues).
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The set ampkr2b3 has a special init code/key:
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The set ampkr2b3 has a special init code/key:
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1) Turn ON the Supervisor Key (0).
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2) Enter the following sequence: HOLD1, HOLD5, HOLD4, HOLD3, HOLD2 and HOLD3.
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3) Wait till the Supervisor Mode appear, and turn OFF the Supervisor Key (0).
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4) Reset the machine. (you must reset manually the machine due to watchdog issues).
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1) Turn ON the Supervisor Key (0).
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2) Enter the following sequence: HOLD1, HOLD5, HOLD4, HOLD3, HOLD2 and HOLD3.
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3) Wait till the Supervisor Mode appear, and turn OFF the Supervisor Key (0).
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4) Reset the machine. (you must reset manually the machine due to watchdog issues).
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...The key is produced taking 6 bytes at offset 0x5d40 XORed with their respective pairs
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at offset 0x5d50, resulting the sequence of HOLD keys to init the machine.
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...The key is produced taking 6 bytes at offset 0x5d40 XORed with their respective pairs
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at offset 0x5d50, resulting the sequence of HOLD keys to init the machine.
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Operator Mode:
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Press '9' once to turn ON the Operator Key. You can find the interim meters (Page 1).
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Press HOLD3 to clear the meters. Press '9' again to turn OFF the Operator Key.
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Reset the machine to enter the Game Mode.
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Operator Mode:
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Press '9' once to turn ON the Operator Key. You can find the interim meters (Page 1).
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Press HOLD3 to clear the meters. Press '9' again to turn OFF the Operator Key.
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Reset the machine to enter the Game Mode.
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Supervisor Mode:
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Press '0' once to turn ON the Supervisor Key. You can find the permanent meters (Page 1 to 5).
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HOLD1, HOLD3 and HOLD5 are the valid keys to navigate through the mode. Press '0' again to turn
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OFF the Operator Key.
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Reset the machine to enter the Game Mode.
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Supervisor Mode:
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Press '0' once to turn ON the Supervisor Key. You can find the permanent meters (Page 1 to 5).
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HOLD1, HOLD3 and HOLD5 are the valid keys to navigate through the mode. Press '0' again to turn
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OFF the Operator Key.
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Reset the machine to enter the Game Mode.
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To access both modes, no credits should be placed in the machine.
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To access both modes, no credits should be placed in the machine.
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From Novomatic web site:
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From Novomatic web site:
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"1990 - American Poker II kommt auf den Markt und wird als
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'The Legend' in die Geschichte des Gl?cksspiels eingehen."
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"1990 - American Poker II comes on the market and is known as
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'The Legend' in the history of gaming."
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"1990 - American Poker II kommt auf den Markt und wird als
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'The Legend' in die Geschichte des Gl?cksspiels eingehen."
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"1990 - American Poker II comes on the market and is known as
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'The Legend' in the history of gaming."
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----
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Sigma Poker:
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This poker game was also sold as "upgrade kit" for American Poker II taiwanese boards.
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The game has a lot of improvements. New graphics, sounds, bonus, and a totally new
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'double-up' feature. Very addictive, in fact.
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Sigma Poker:
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This poker game was also sold as "upgrade kit" for American Poker II taiwanese boards.
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The game has a lot of improvements. New graphics, sounds, bonus, and a totally new
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'double-up' feature. Very addictive, in fact.
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Sigma only released 2 games for this hardware: Sigma Poker and Sigma Poker 2000.
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Both games need some modifications to the original board to be installed.
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The rest of Sigma poker games (2001 onwards) were developed for B-52 mainboards.
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(2x 6809; HD63484 video controller).
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Sigma only released 2 games for this hardware: Sigma Poker and Sigma Poker 2000.
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Both games need some modifications to the original board to be installed.
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The rest of Sigma poker games (2001 onwards) were developed for B-52 mainboards.
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(2x 6809; HD63484 video controller).
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Sigma Poker 2000:
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Sigma Poker 2000:
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This game has better graphics and use 4 times more tiles than other games running
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on this hardware. To manage this, the game use 2 extra bits from the color RAM.
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This game has better graphics and use 4 times more tiles than other games running
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on this hardware. To manage this, the game use 2 extra bits from the color RAM.
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To init the game:
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To init the game:
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1) Turn ON the Supervisor Key (0).
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2) Press HOLD5 3 times to enter into page 4 (setup) of the supervisor menu.
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3) Press HOLD3 to navegate between options, and highlight "Clear All Informations"
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4) Keep pressed HOLD1 for more than 3 seconds.
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5) Turn OFF the Supervisor Key (0).
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1) Turn ON the Supervisor Key (0).
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2) Press HOLD5 3 times to enter into page 4 (setup) of the supervisor menu.
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3) Press HOLD3 to navegate between options, and highlight "Clear All Informations"
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4) Keep pressed HOLD1 for more than 3 seconds.
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5) Turn OFF the Supervisor Key (0).
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Piccolo Poker 100:
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Piccolo Poker 100:
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To 'init' (boot) the machine:
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1) Turn ON the Operator Key (9).
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2) Press the DOOR key (O). You are entering the Operator Mode.
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3) Turn OFF the Operator Key (9).
|
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4) Reset the machine. (sometimes you must reset manually the machine due to watchdog issues).
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To 'init' (boot) the machine:
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1) Turn ON the Operator Key (9).
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2) Press the DOOR key (O). You are entering the Operator Mode.
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3) Turn OFF the Operator Key (9).
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4) Reset the machine. (sometimes you must reset manually the machine due to watchdog issues).
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If you win some credits, you'll be on troubles due to unemulated hopper.
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Just discharge the credits one by one pressing quickly the door switch (O)
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If you want to play without the hopper issues, just leave the door open (O). In this mode,
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the game is playable but doesn't contabilize in the meters.
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If you win some credits, you'll be on troubles due to unemulated hopper.
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Just discharge the credits one by one pressing quickly the door switch (O)
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If you want to play without the hopper issues, just leave the door open (O). In this mode,
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the game is playable but doesn't contabilize in the meters.
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*********************************************************************************
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*** Technical Notes (in progress) ***
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*** Technical Notes ***
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DIP Switches
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------------
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DIP Switches
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------------
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DIP1 Remote Credits
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OFF x100
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ON x50
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DIP1 Remote Credits
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OFF x100
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ON x50
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DIP2 Auto Hold
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OFF Off
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ON On
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DIP2 Auto Hold
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OFF Off
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ON On
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DIP3 DIP4 Rate Tables (*)
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OFF OFF RATE: 1 2 3 4 5 10 20 30 40 50
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OFF ON RATE: 5 10 15 20 25 30 35 40 50 100
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ON OFF RATE: 5 10 15 20 25 30 35 40 45 50
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ON ON RATE: 10 20 30 40 50 60 70 80 90 100
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DIP3 DIP4 Rate Tables (*)
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OFF OFF RATE: 1 2 3 4 5 10 20 30 40 50
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OFF ON RATE: 5 10 15 20 25 30 35 40 50 100
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ON OFF RATE: 5 10 15 20 25 30 35 40 45 50
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ON ON RATE: 10 20 30 40 50 60 70 80 90 100
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DIP6 Take Winnings (On Double Up)
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OFF Take Part (10 Credits steps)
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ON Take All
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DIP6 Take Winnings (On Double Up)
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OFF Take Part (10 Credits steps)
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ON Take All
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DIP8 Jackpot
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OFF Off
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ON On
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DIP8 Jackpot
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OFF Off
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ON On
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(*) Working only in ampkr95.
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(*) Working only in ampkr95.
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Hardware Notes:
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--------------
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- CPU: 1x Z80 @ 3 MHz.
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- Video: TTL Logic Raster - 6 MHz Dot Clock.
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- Osc: 6.000 MHz Xtal.
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- RAM: 1x 6116 (4Kx8) Static RAM.
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- VRAM 2x 2016 (4Kx8) Static RAM.
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- I/O: 8x 74LS251; 8x 74LS259 (Multiplex 8 Ports > 1 Bit).
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- PRG ROMs: 1x 27C512 (64Kx8) EPROM or similar.
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- GFX ROMs: 1x 27C128 (16Kx8) EPROM or similar.
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- Color PROM: 1x 82S147AN.
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- Sound: 1x AY-3-8910.
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- Backup Battery: 1x NI-CD 3.6 Volt.
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- DIP Switches: 1x 8 switches.
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- Watchdog: 1x TL7705 (Texas Instruments). Refresh: 200 Ms.
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Hardware Notes:
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--------------
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Taiwanese PCB Layout:
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________________________________________________________________________________
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| |
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| ______ _________ _________ ______________ _________ __________ |
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| | XTAL | | 74LS04 | | 74LS138 | | | | 74LS163 | |PALCE16V8H| |
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| | 6MHz | |_________| |_________| | UM6116-2 | |_________| |__________| |
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| |______| _________ _________ |______________| _________ ________ __ |
|
||||
| | 74LS74A | | DM7407N | _______________ | 74LS163 | | 74LS00 ||74||
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| |_________| |_________| | | |_________| |________||LS||
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| ____________________ _________ | 27C512 | _________ ________ |08||
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||||
|| | | MC14020 | |_______________| | 74LS163 | | 74LS157||__||
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|| NI-CD 3.6V BATTERY | |_________| |_________| |________| |
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||||
||____________________| __________ _____________ _________ ________ |
|
||||
|____ | 74LS244 | | 74LS245 | | 74LS163 | | 74LS157| |
|
||||
| |__________| |_____________| |_________| |________| |
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||||
____| |
|
||||
|_28_ ______________________ _________ ________ |
|
||||
|____ | - Z80A - | | 74LS74 | | 74LS157| |
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||||
|____ | TMPZ84C00AP-6 | |_________| |________| |
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||||
|____ |______________________| __________ __________ |
|
||||
|____ ___________ ____________ |PALCE16V8H||D4016CX-20| |
|
||||
|____ | 74LS244N | | 74LS259N | |__________||__________| |
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|____ |___________| |____________| ________ __________ |
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||||
|____ ___________ __________ | 74LS02 | |D4016CX-20| |
|
||||
|____ | TD62003AP | | 74LS251P | |________| |__________| |
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|____ |___________| |__________| ____________________ |
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||||
|____ ___________ __________ |AY-3-8910 / YM2149F | |
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||||
|____ | 74LS259N | | 74LS251P | | or KC89C72 | |
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||||
|____ |___________| |__________| |____________________| |
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||||
|____ ___________ __________ __________ _________ |
|
||||
|____ | 74LS259N | | 74LS251P | | 82S147AN | | 74LS245 | |
|
||||
|____ |___________| |__________| |__________| |_________| |
|
||||
|____ ___________ __________ _________ |
|
||||
|____ | 74LS259N | | 74LS251P | | 74LS377 | |
|
||||
|____ |___________| |__________| |_________| |
|
||||
|____ ___________ __________ _________ |
|
||||
|____ ________ | TD62003AP | | 74LS251P | | 74LS377 | |
|
||||
|____ |12345678| |___________| |__________| |_________| |
|
||||
|____ |________| __________ _________ _________ |
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||||
|____ DSW1 | 74LS194 | | 74LS194 | | 74LS245 | |
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||||
|____ |__________| |_________| |_________| |
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||||
|____ |
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||||
|____ ______ ________________ _____________ _________ |
|
||||
|_01_ |TL7705| |01 oooooooooo 10| | 27C128 | | 74LS377 | |
|
||||
| |______| |________________| | D27128D | |_________| |
|
||||
____| CONNECTOR1 |_____________| |
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||||
| |
|
||||
|________________________________________________________________________________|
|
||||
|
||||
|
||||
- CPU: 1x Z80 @ 3 MHz.
|
||||
- Video: TTL Logic Raster - 6 MHz Dot Clock.
|
||||
- Osc: 6.000 MHz Xtal.
|
||||
- RAM: 1x 6116 (4Kx8) Static RAM.
|
||||
- VRAM 2x 2016 (4Kx8) Static RAM.
|
||||
- I/O: 8x 74LS251; 8x 74LS259 (Multiplex 8 Ports > 1 Bit).
|
||||
- PRG ROMs: 1x 27C512 (64Kx8) EPROM or similar.
|
||||
- GFX ROMs: 1x 27C128 (16Kx8) EPROM or similar.
|
||||
- Color PROM: 1x 82S147AN.
|
||||
- Sound: 1x AY-3-8910.
|
||||
- Backup Battery: 1x NI-CD 3.6 Volt.
|
||||
- DIP Switches: 1x 8 switches.
|
||||
- Watchdog: 1x TL7705 (Texas Instruments). Refresh: 200 Ms.
|
||||
The main clock (6 MHz.) is generated with a crystal and 74LS04 inverters. This frequency is
|
||||
used as the pixel clock, then is divided by 2 in a flip-flop (7474) and again to the video
|
||||
stage like DOT/2 (the video hardware uses a 3 MHz clock synchronous to the pixel clock).
|
||||
|
||||
Once again this 3 MHz clock signal is further divided by 2 through a flip-flop (7474) to get
|
||||
the 1.5 MHz for the AY8910.
|
||||
|
||||
The 4020 is clocked at 1.5 MHz. The Q10 output (pin 14) is approximately 1464.84 Hz. Using
|
||||
an oscilloscope, I measured a value of 60 uS = 1538 Hz. We used a NMI period of 1536 Hz due
|
||||
to a better binary composition (1024+512).
|
||||
|
||||
Inputs/Ouputs are driven through 74LS251 and 74LS259 multiplexers. Each one handles 1 bit
|
||||
from data bus, and there are many devices as addressed ports (8x 74LS251 and 8x 74LS259).
|
||||
|
||||
Input ports are mapped to offsets 0xC410 through 0xC417. Output ports are mapped to 0xC4000
|
||||
to 0xC407 and are polled/updated during NMI.
|
||||
|
||||
These 1-bit controls are relative to buttons, keys, lights and counters. Other output ports
|
||||
like watchdog or PSG (AY8910) are operated directly.
|
||||
|
||||
|
||||
Taiwanese PCB Layout:
|
||||
________________________________________________________________________________
|
||||
| |
|
||||
| ______ _________ _________ ______________ _________ __________ |
|
||||
| | XTAL | | 74LS04 | | 74LS138 | | | | 74LS163 | |PALCE16V8H| |
|
||||
| | 6MHz | |_________| |_________| | UM6116-2 | |_________| |__________| |
|
||||
| |______| _________ _________ |______________| _________ ________ __ |
|
||||
| | 74LS74A | | DM7407N | _______________ | 74LS163 | | 74LS00 ||74||
|
||||
| |_________| |_________| | | |_________| |________||LS||
|
||||
| ____________________ _________ | 27C512 | _________ ________ |08||
|
||||
|| | | MC14020 | |_______________| | 74LS163 | | 74LS157||__||
|
||||
|| NI-CD 3.6V BATTERY | |_________| |_________| |________| |
|
||||
||____________________| __________ _____________ _________ ________ |
|
||||
|____ | 74LS244 | | 74LS245 | | 74LS163 | | 74LS157| |
|
||||
| |__________| |_____________| |_________| |________| |
|
||||
____| |
|
||||
|_28_ ______________________ _________ ________ |
|
||||
|____ | - Z80A - | | 74LS74 | | 74LS157| |
|
||||
|____ | TMPZ84C00AP-6 | |_________| |________| |
|
||||
|____ |______________________| __________ __________ |
|
||||
|____ ___________ ____________ |PALCE16V8H||D4016CX-20| |
|
||||
|____ | 74LS244N | | 74LS259N | |__________||__________| |
|
||||
|____ |___________| |____________| ________ __________ |
|
||||
|____ ___________ __________ | 74LS02 | |D4016CX-20| |
|
||||
|____ | TD62003AP | | 74LS251P | |________| |__________| |
|
||||
|____ |___________| |__________| ____________________ |
|
||||
|____ ___________ __________ |AY-3-8910 / YM2149F | |
|
||||
|____ | 74LS259N | | 74LS251P | | or KC89C72 | |
|
||||
|____ |___________| |__________| |____________________| |
|
||||
|____ ___________ __________ __________ _________ |
|
||||
|____ | 74LS259N | | 74LS251P | | 82S147AN | | 74LS245 | |
|
||||
|____ |___________| |__________| |__________| |_________| |
|
||||
|____ ___________ __________ _________ |
|
||||
|____ | 74LS259N | | 74LS251P | | 74LS377 | |
|
||||
|____ |___________| |__________| |_________| |
|
||||
|____ ___________ __________ _________ |
|
||||
|____ ________ | TD62003AP | | 74LS251P | | 74LS377 | |
|
||||
|____ |12345678| |___________| |__________| |_________| |
|
||||
|____ |________| __________ _________ _________ |
|
||||
|____ DSW1 | 74LS194 | | 74LS194 | | 74LS245 | |
|
||||
|____ |__________| |_________| |_________| |
|
||||
|____ |
|
||||
|____ ______ ________________ _____________ _________ |
|
||||
|_01_ |TL7705| |01 oooooooooo 10| | 27C128 | | 74LS377 | |
|
||||
| |______| |________________| | D27128D | |_________| |
|
||||
____| CONNECTOR1 |_____________| |
|
||||
| |
|
||||
|________________________________________________________________________________|
|
||||
Resistor Network
|
||||
----------------
|
||||
|
||||
The following diagram is related to taiwanese and argentine PCBs.
|
||||
|
||||
82S147AN
|
||||
+---------+
|
||||
| | 470
|
||||
| O1-Pin06|---/\/\/\----+---> BLUE
|
||||
| | 220 |
|
||||
| O2-Pin07|---/\/\/\----+
|
||||
| | 1K
|
||||
| O3-Pin08|---/\/\/\----+---> GREEN
|
||||
| | 470 |
|
||||
| O4-Pin09|---/\/\/\----+
|
||||
| | 220 |
|
||||
| O5-Pin11|---/\/\/\----+
|
||||
| | 1K
|
||||
| O6-Pin12|---/\/\/\----+---> RED
|
||||
| | 470 |
|
||||
| O7-Pin13|---/\/\/\----+
|
||||
| | 220 |
|
||||
| O8-Pin14|---/\/\/\----+
|
||||
| |
|
||||
+---------+
|
||||
|
||||
The main clock (6 MHz.) is generated with a crystal and 74LS04 inverters. This frequency is
|
||||
used as the pixel clock, then is divided by 2 in a flip-flop (7474) and again to the video
|
||||
stage like DOT/2 (the video hardware uses a 3 MHz clock synchronous to the pixel clock).
|
||||
|
||||
Once again this 3 MHz clock signal is further divided by 2 through a flip-flop (7474) to get
|
||||
the 1.5 MHz for the AY8910.
|
||||
|
||||
The 4020 is clocked at 1.5 MHz. The Q10 output (pin 14) is approximately 1464.84 Hz. Using
|
||||
an oscilloscope, I measured a value of 60 uS = 1538 Hz. We used a NMI period of 1536 Hz due
|
||||
to a better binary composition (1024+512).
|
||||
|
||||
Inputs/Ouputs are driven through 74LS251 and 74LS259 multiplexers. Each one handles 1 bit
|
||||
from data bus, and there are many devices as addressed ports (8x 74LS251 and 8x 74LS259).
|
||||
|
||||
Input ports are mapped to offsets 0xC410 through 0xC417. Output ports are mapped to 0xC4000
|
||||
to 0xC407 and are polled/updated during NMI.
|
||||
|
||||
These 1-bit controls are relative to buttons, keys, lights and counters. Other output ports
|
||||
like watchdog or PSG (AY8910) are operated directly.
|
||||
|
||||
|
||||
|
||||
Resistor Network
|
||||
----------------
|
||||
|
||||
The following diagram is related to taiwanese and argentine PCBs.
|
||||
|
||||
|
||||
82S147AN
|
||||
+---------+
|
||||
| | 470
|
||||
| O1-Pin06|---/\/\/\----+---> BLUE
|
||||
| | 220 |
|
||||
| O2-Pin07|---/\/\/\----+
|
||||
| | 1K
|
||||
| O3-Pin08|---/\/\/\----+---> GREEN
|
||||
| | 470 |
|
||||
| O4-Pin09|---/\/\/\----+
|
||||
| | 220 |
|
||||
| O5-Pin11|---/\/\/\----+
|
||||
| | 1K
|
||||
| O6-Pin12|---/\/\/\----+---> RED
|
||||
| | 470 |
|
||||
| O7-Pin13|---/\/\/\----+
|
||||
| | 220 |
|
||||
| O8-Pin14|---/\/\/\----+
|
||||
| |
|
||||
+---------+
|
||||
|
||||
|
||||
All colors are directly routed to the edge connector.
|
||||
There are not pull-up or pull-down resistors.
|
||||
All colors are directly routed to the edge connector.
|
||||
There are not pull-up or pull-down resistors.
|
||||
|
||||
|
||||
*********************************************************************************
|
||||
|
||||
|
||||
--- DRIVER UPDATES ---
|
||||
--- DRIVER UPDATES ---
|
||||
|
||||
|
||||
[2010-09-28]
|
||||
[2010-09-28]
|
||||
|
||||
Piccolo Poker 100 from Admiral - Novomatic.
|
||||
- Added a workaround to get the game booting.
|
||||
- Created inputs from the scratch.
|
||||
- Promoted to 'working'.
|
||||
- Added technical and game notes.
|
||||
Piccolo Poker 100 from Admiral - Novomatic.
|
||||
- Added a workaround to get the game booting.
|
||||
- Created inputs from the scratch.
|
||||
- Promoted to 'working'.
|
||||
- Added technical and game notes.
|
||||
|
||||
|
||||
[2009-08-17]
|
||||
[2009-08-17]
|
||||
|
||||
- Added Rabbit Poker / Arizona Poker? set (with GAL22V10 and PIC16F84A).
|
||||
- Added proper decryption algorithms.
|
||||
- Updated technical notes.
|
||||
- Added Rabbit Poker / Arizona Poker? set (with GAL22V10 and PIC16F84A).
|
||||
- Added proper decryption algorithms.
|
||||
- Updated technical notes.
|
||||
|
||||
|
||||
[2008-10-07]
|
||||
- Improved the button-lamps layout to all games. Now are more realistic.
|
||||
[2008-10-07]
|
||||
- Improved the button-lamps layout to all games. Now are more realistic.
|
||||
|
||||
|
||||
[2008-06-09]
|
||||
- Added Videomat (polish bootleg).
|
||||
[2008-06-09]
|
||||
- Added Videomat (polish bootleg).
|
||||
|
||||
|
||||
[2008-06-02]
|
||||
[2008-06-02]
|
||||
|
||||
- Reworked the input system for Sigma Poker 2000.
|
||||
- Promoted Sigma Poker 2000 to 'WORKING' state.
|
||||
- Updated technical notes.
|
||||
- Reworked the input system for Sigma Poker 2000.
|
||||
- Promoted Sigma Poker 2000 to 'WORKING' state.
|
||||
- Updated technical notes.
|
||||
|
||||
|
||||
[2008-05-23]
|
||||
[2008-05-23]
|
||||
|
||||
- Reworked the color routines switching to resnet system.
|
||||
- Added a resistor network diagram.
|
||||
- Switch to pre-defined crystal value.
|
||||
- Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz.
|
||||
- Other minor cleanup/fixes.
|
||||
- Updated technical notes.
|
||||
- Reworked the color routines switching to resnet system.
|
||||
- Added a resistor network diagram.
|
||||
- Switch to pre-defined crystal value.
|
||||
- Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz.
|
||||
- Other minor cleanup/fixes.
|
||||
- Updated technical notes.
|
||||
|
||||
|
||||
[2007-11-15]
|
||||
[2007-11-15]
|
||||
|
||||
******** REWRITE ********
|
||||
******** REWRITE ********
|
||||
|
||||
- Crystal documented via #define.
|
||||
- CPU and sound clocks derived from #defined crystal value.
|
||||
- Reworked TILE_GET_INFO to handle the proper tiles/color codes.
|
||||
- Added the correct GFX dump to sigma2k.
|
||||
- Added proper TILE_GET_INFO, VIDEO_START, GFX_LAYOUT, GFXDECODE and MACHINE to sigma2k.
|
||||
- Fixed interrupts (NMI).
|
||||
- Corrected AY8910 frequency to 1.5 MHz to match the real thing.
|
||||
- Arranged the AY8910 volume in all games avoiding clips.
|
||||
- Corrected the screen visible area.
|
||||
- Added NVRAM support.
|
||||
- Reworked the memory map, mapping all the hardware I/O ports.
|
||||
- Reworked the Inputs for all sets.
|
||||
- Added implementation of Operator and Supervisor Keys.
|
||||
- Fixed some timing troubles.
|
||||
- Mapped the input buttons in the same way I mapped them in other poker games.
|
||||
- Added partial DIP switch support with diplocations to all sets.
|
||||
- Crystal documented via #define.
|
||||
- CPU and sound clocks derived from #defined crystal value.
|
||||
- Reworked TILE_GET_INFO to handle the proper tiles/color codes.
|
||||
- Added the correct GFX dump to sigma2k.
|
||||
- Added proper TILE_GET_INFO, VIDEO_START, GFX_LAYOUT, GFXDECODE and MACHINE to sigma2k.
|
||||
- Fixed interrupts (NMI).
|
||||
- Corrected AY8910 frequency to 1.5 MHz to match the real thing.
|
||||
- Arranged the AY8910 volume in all games avoiding clips.
|
||||
- Corrected the screen visible area.
|
||||
- Added NVRAM support.
|
||||
- Reworked the memory map, mapping all the hardware I/O ports.
|
||||
- Reworked the Inputs for all sets.
|
||||
- Added implementation of Operator and Supervisor Keys.
|
||||
- Fixed some timing troubles.
|
||||
- Mapped the input buttons in the same way I mapped them in other poker games.
|
||||
- Added partial DIP switch support with diplocations to all sets.
|
||||
|
||||
- Removed the hack in DRIVER_INIT.
|
||||
- Hooked write handlers for output ports.
|
||||
- Added watchdog routines.
|
||||
- Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect.
|
||||
- Modified the refresh rate to 60 fps according to hardware measurements.
|
||||
- Cleaned up and renamed all sets, defining parent-clone relationship.
|
||||
- Wired the lamps for all sets. Created their respective layouts.
|
||||
- Updated flags in game drivers.
|
||||
- Splitted the driver to driver/video.
|
||||
- Other minor fixes.
|
||||
- Removed the hack in DRIVER_INIT.
|
||||
- Hooked write handlers for output ports.
|
||||
- Added watchdog routines.
|
||||
- Dumped, hooked, wired and decoded the color PROM in all sets. Colors are perfect.
|
||||
- Modified the refresh rate to 60 fps according to hardware measurements.
|
||||
- Cleaned up and renamed all sets, defining parent-clone relationship.
|
||||
- Wired the lamps for all sets. Created their respective layouts.
|
||||
- Updated flags in game drivers.
|
||||
- Splitted the driver to driver/video.
|
||||
- Other minor fixes.
|
||||
|
||||
- New set dumped/added: American Poker 95.
|
||||
- New set dumped/added: American Poker 2 (bootleg, set 1).
|
||||
- New set dumped/added: Sigma Poker.
|
||||
- New set dumped/added: Sigma Poker 2000.
|
||||
- New set dumped/added: American Poker 95.
|
||||
- New set dumped/added: American Poker 2 (bootleg, set 1).
|
||||
- New set dumped/added: Sigma Poker.
|
||||
- New set dumped/added: Sigma Poker 2000.
|
||||
|
||||
- Rewritten the technical notes from the scratch (still in progress).
|
||||
- Added a PCB layout to the technical notes.
|
||||
- Rewritten the technical notes from the scratch (still in progress).
|
||||
- Added a PCB layout to the technical notes.
|
||||
|
||||
|
||||
|
||||
*** TO DO ***
|
||||
*** TODO ***
|
||||
|
||||
- Find why the watchdog sometimes stop to work.
|
||||
- Analyze the write to port 0x21 after reset.
|
||||
- Proper lamps for Piccolo Poker.
|
||||
- Hopper emulation.
|
||||
- Find why the watchdog sometimes stop to work.
|
||||
- Analyze the write to port 0x21 after reset.
|
||||
- Proper lamps for Piccolo Poker.
|
||||
- Hopper emulation.
|
||||
|
||||
|
||||
*********************************************************************************/
|
||||
@ -1290,7 +1273,6 @@ ROM_START( ampkr228 )
|
||||
ROM_REGION( 0x400, "plds", 0 )
|
||||
ROM_LOAD( "gal16v8a_bad.u41", 0x0000, 0x0117, CRC(a26ba7e6) SHA1(fd22ccb1ff3bf6956f300668ecd8cfe699182b39) )
|
||||
ROM_LOAD( "gal16v8b.u8", 0x0200, 0x0117, CRC(7edb3276) SHA1(1302aec1d9703e6ce9da77fc7a0613e7eff1ccb5) )
|
||||
|
||||
ROM_END
|
||||
|
||||
ROM_START( pkrdewin )
|
||||
@ -1445,7 +1427,7 @@ DRIVER_INIT_MEMBER(ampoker2_state,piccolop)
|
||||
|
||||
UINT8 *rom = memregion("maincpu")->base();
|
||||
|
||||
/* NOP'ing the mortal jump... */
|
||||
// NOP'ing the mortal jump...
|
||||
rom[0x154b] = 0x00;
|
||||
rom[0x154c] = 0x00;
|
||||
rom[0x154d] = 0x00;
|
||||
@ -1457,17 +1439,17 @@ DRIVER_INIT_MEMBER(ampoker2_state,piccolop)
|
||||
* Game Drivers *
|
||||
*************************/
|
||||
|
||||
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
|
||||
GAMEL( 1990, ampoker2, 0, ampoker2, ampoker2, driver_device, 0, ROT0, "Novomatic", "American Poker II", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, ampkr2b1, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 1)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, ampkr2b2, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 2)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr2b3, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 3)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr2b4, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 4)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr228, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg?", "American Poker II (iamp2 v28)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1995, ampkr95, ampoker2, ampoker2, ampkr95, driver_device, 0, ROT0, "bootleg", "American Poker 95", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, pkrdewin, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "Poker De Win", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, videomat, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "Videomat (Polish bootleg)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT
|
||||
GAMEL( 1990, ampoker2, 0, ampoker2, ampoker2, driver_device, 0, ROT0, "Novomatic", "American Poker II", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, ampkr2b1, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 1)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, ampkr2b2, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 2)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr2b3, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 3)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr2b4, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "American Poker II (bootleg, set 4)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1994, ampkr228, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg?", "American Poker II (iamp2 v28)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1995, ampkr95, ampoker2, ampoker2, ampkr95, driver_device, 0, ROT0, "bootleg", "American Poker 95", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, pkrdewin, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "Poker De Win", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, videomat, ampoker2, ampoker2, ampoker2, driver_device, 0, ROT0, "bootleg", "Videomat (Polish bootleg)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1990, rabbitpk, ampoker2, ampoker2, ampoker2, ampoker2_state, rabbitpk, ROT0, "bootleg", "Rabbit Poker (Arizona Poker v1.1?)", GAME_SUPPORTS_SAVE, layout_ampoker2 )
|
||||
GAMEL( 1995, sigmapkr, 0, ampoker2, sigmapkr, driver_device, 0, ROT0, "Sigma Inc.", "Sigma Poker", GAME_SUPPORTS_SAVE, layout_sigmapkr )
|
||||
GAMEL( 1998, sigma2k, 0, sigma2k, sigma2k, driver_device, 0, ROT0, "Sigma Inc.", "Sigma Poker 2000", GAME_SUPPORTS_SAVE, layout_sigmapkr )
|
||||
GAMEL( 1995, sigmapkr, 0, ampoker2, sigmapkr, driver_device, 0, ROT0, "Sigma Inc.", "Sigma Poker", GAME_SUPPORTS_SAVE, layout_sigmapkr )
|
||||
GAMEL( 1998, sigma2k, 0, sigma2k, sigma2k, driver_device, 0, ROT0, "Sigma Inc.", "Sigma Poker 2000", GAME_SUPPORTS_SAVE, layout_sigmapkr )
|
||||
GAME( 1990, piccolop, ampoker2, ampoker2, piccolop, ampoker2_state, piccolop, ROT0, "Admiral/Novomatic", "Piccolo Poker 100", GAME_SUPPORTS_SAVE )
|
||||
|
Loading…
Reference in New Issue
Block a user