diff --git a/src/mame/arcade.lst b/src/mame/arcade.lst index 0e8d4feeea2..ce57004dff2 100644 --- a/src/mame/arcade.lst +++ b/src/mame/arcade.lst @@ -3074,6 +3074,7 @@ bioniccbl // bootleg supduck // (c) Comad 1943 // 6/1987 (c) 1987 (Euro) 1943u // 6/1987 (c) 1987 (US) Rev C +1943ua // 6/1987 (c) 1987 (US) 1943j // 6/1987 (c) 1987 (Japan) Rev B 1943ja // 6/1987 (c) 1987 (Japan) 1943b // bootleg diff --git a/src/mame/drivers/1943.cpp b/src/mame/drivers/1943.cpp index fc092b0c224..ee10aa4d925 100644 --- a/src/mame/drivers/1943.cpp +++ b/src/mame/drivers/1943.cpp @@ -462,6 +462,64 @@ ROM_START( 1943u ) ROM_LOAD( "bm6.4b", 0x0b00, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */ ROM_END +ROM_START( 1943ua ) + ROM_REGION( 0x30000, "maincpu", 0 ) /* 64k for code + 128k for the banked ROMs images */ + ROM_LOAD( "bmu01.12d", 0x00000, 0x08000, CRC(793cf15f) SHA1(7d49fd17acad7900c3d1187d25ada14247e267f3) ) /* no revision designation on these */ + ROM_LOAD( "bmu02.13d", 0x10000, 0x10000, CRC(6f1353d5) SHA1(4b264f326891187f93d9fc347194091263828296) ) + ROM_LOAD( "bmu03.14d", 0x20000, 0x10000, CRC(9e7c07f7) SHA1(c437e5fd0e8eb87ef50a6d71a7a43efc38e4f128) ) /* These 3 roms have a RED stripe on them */ + + ROM_REGION( 0x10000, "audiocpu", 0 ) + ROM_LOAD( "bm04.5h", 0x00000, 0x8000, CRC(ee2bd2d7) SHA1(4d2d019a9f8452fbbb247e893280568a2e86073e) ) + + ROM_REGION( 0x10000, "mcu", 0 ) /* C8751H-88 MCU Code */ + ROM_LOAD( "bm.7k", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ + + ROM_REGION( 0x8000, "gfx1", 0 ) + ROM_LOAD( "bm05.4k", 0x00000, 0x8000, CRC(46cb9d3d) SHA1(96fd0e714b91fe13a2ca0d185ada9e4b4baa0c0b) ) /* characters */ + + ROM_REGION( 0x40000, "gfx2", 0 ) + ROM_LOAD( "bm15.10f", 0x00000, 0x8000, CRC(6b1a0443) SHA1(32337c840ccd6815fd5844c194365c58d708f6dc) ) /* bg tiles */ + ROM_LOAD( "bm16.11f", 0x08000, 0x8000, CRC(23c908c2) SHA1(42b83ff5781be9181802a21ff1b23c17ab1bc5a2) ) + ROM_LOAD( "bm17.12f", 0x10000, 0x8000, CRC(46bcdd07) SHA1(38feda668be25d1adc04aa36afc73b07c1545f89) ) + ROM_LOAD( "bm18.14f", 0x18000, 0x8000, CRC(e6ae7ba0) SHA1(959c306dc28b9be2adc54b3d46312d26764c7b8b) ) + ROM_LOAD( "bm19.10j", 0x20000, 0x8000, CRC(868ababc) SHA1(1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3) ) + ROM_LOAD( "bm20.11j", 0x28000, 0x8000, CRC(0917e5d4) SHA1(62dd277bc1fa54cfe168ae2380bc147bd17f4205) ) + ROM_LOAD( "bm21.12j", 0x30000, 0x8000, CRC(9bfb0d89) SHA1(f1bae7ec46edcf46c7af84c054e89b322f8c8972) ) + ROM_LOAD( "bm22.14j", 0x38000, 0x8000, CRC(04f3c274) SHA1(932780c04abe285e1ec67b726b145175f73eafe0) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "bm24.14k", 0x00000, 0x8000, CRC(11134036) SHA1(88da112ab9fc7e0d8f0e901f273715b950ae588c) ) /* fg tiles */ + ROM_LOAD( "bm25.14l", 0x08000, 0x8000, CRC(092cf9c1) SHA1(19fe3c714b1d52cbb21dea25cdee5af841f525db) ) + + ROM_REGION( 0x40000, "gfx4", 0 ) + ROM_LOAD( "bm06.10a", 0x00000, 0x8000, CRC(97acc8af) SHA1(c9fa07cb61f6905408b355edabfe453fb652ff0d) ) /* sprites */ + ROM_LOAD( "bm07.11a", 0x08000, 0x8000, CRC(d78f7197) SHA1(6367c7e80e80d4a0d33d7840b5c843c63c80123e) ) + ROM_LOAD( "bm08.12a", 0x10000, 0x8000, CRC(1a626608) SHA1(755c27a07728fd686168e9d9e4dee3d8f274892a) ) + ROM_LOAD( "bm09.14a", 0x18000, 0x8000, CRC(92408400) SHA1(3ab299bad1ba115efead53ebd92254abe7a092ba) ) + ROM_LOAD( "bm10.10c", 0x20000, 0x8000, CRC(8438a44a) SHA1(873629b00cf3f6d8976a7fdafe63cd16e47b7491) ) + ROM_LOAD( "bm11.11c", 0x28000, 0x8000, CRC(6c69351d) SHA1(c213d5c3e76a5749bc32539604716dcef6dcb694) ) + ROM_LOAD( "bm12.12c", 0x30000, 0x8000, CRC(5e7efdb7) SHA1(fef271a38dc1a9e45a0c6e27e28e713c77c8f8c9) ) + ROM_LOAD( "bm13.14c", 0x38000, 0x8000, CRC(1143829a) SHA1(2b3a65e354a205c05a87f783e9938b64bc62396f) ) + + ROM_REGION( 0x10000, "gfx5", 0 ) /* tilemaps */ + ROM_LOAD( "bm14.5f", 0x0000, 0x8000, CRC(4d3c6401) SHA1(ce4f6dbf8fa030ad45cbb5afd58df27fed2d4618) ) /* front background */ + ROM_LOAD( "bm23.8k", 0x8000, 0x8000, CRC(a52aecbd) SHA1(45b0283d84d394c16c35802463ca95d70d1062d4) ) /* back background */ + + ROM_REGION( 0x0c00, "proms", 0 ) + ROM_LOAD( "bm1.12a", 0x0000, 0x0100, CRC(74421f18) SHA1(5b8b59f6f4e5ad358611de50608f47f41a5b0e51) ) /* red component */ + ROM_LOAD( "bm2.13a", 0x0100, 0x0100, CRC(ac27541f) SHA1(1796c4c9041dfe28e6319576f21df1dbcb8d12bf) ) /* green component */ + ROM_LOAD( "bm3.14a", 0x0200, 0x0100, CRC(251fb6ff) SHA1(d1118159b3d429d841e4efa938728ebedadd7ec5) ) /* blue component */ + ROM_LOAD( "bm5.7f", 0x0300, 0x0100, CRC(206713d0) SHA1(fa609f6d675af18c379838583505724d28bcff0e) ) /* char lookup table */ + ROM_LOAD( "bm10.7l", 0x0400, 0x0100, CRC(33c2491c) SHA1(13da924e4b182759c4aae49034f3a7cbe556ea65) ) /* foreground lookup table */ + ROM_LOAD( "bm9.6l", 0x0500, 0x0100, CRC(aeea4af7) SHA1(98f4570ee061e9aa58d8ed2d2f8ae59ce2ec5795) ) /* foreground palette bank */ + ROM_LOAD( "bm12.12m", 0x0600, 0x0100, CRC(c18aa136) SHA1(684f04d9a5b94ae1db5fb95763e65271f4cf8e01) ) /* background lookup table */ + ROM_LOAD( "bm11.12l", 0x0700, 0x0100, CRC(405aae37) SHA1(94a06f81b775c4e49d57d42fc064d3072a253bbd) ) /* background palette bank */ + ROM_LOAD( "bm8.8c", 0x0800, 0x0100, CRC(c2010a9e) SHA1(be9852500209066e2f0ff2770e0c217d1636a0b5) ) /* sprite lookup table */ + ROM_LOAD( "bm7.7c", 0x0900, 0x0100, CRC(b56f30c3) SHA1(9f5e6db464d21457a33ec8bdfdff069632b791db) ) /* sprite palette bank */ + ROM_LOAD( "bm4.12c", 0x0a00, 0x0100, CRC(91a8a2e1) SHA1(9583c87eff876f04bc2ccf7218cd8081f1bcdb94) ) /* priority encoder / palette selector (not used) */ + ROM_LOAD( "bm6.4b", 0x0b00, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */ +ROM_END + ROM_START( 1943j ) ROM_REGION( 0x30000, "maincpu", 0 ) /* 64k for code + 128k for the banked ROMs images */ ROM_LOAD( "bm01b.12d", 0x00000, 0x08000, CRC(363f9f3d) SHA1(06fbdf1fa2304a000bcb0a151b2ef4be8b291b0b) ) /* "B" stamped in red ink */ @@ -705,6 +763,7 @@ DRIVER_INIT_MEMBER(_1943_state,1943b) /* Game Drivers */ GAME( 1987, 1943, 0, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (Euro)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, 1943u, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US, Rev C)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, 1943ua, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: The Battle of Midway (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, 1943j, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan, Rev B)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, 1943ja, 1943, 1943, 1943, _1943_state, 1943, ROT270, "Capcom", "1943: Midway Kaisen (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, 1943b, 1943, 1943, 1943, _1943_state, 1943b,ROT270, "bootleg", "1943: Battle of Midway (bootleg, hack of Japan set)", MACHINE_SUPPORTS_SAVE )