New working machines

--------------------
Super Sensor IV [hap, Berger, Achim]
This commit is contained in:
hap 2019-09-01 21:47:30 +02:00
parent dbfbed0d3a
commit 1826db774e
9 changed files with 1375 additions and 284 deletions

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@ -2847,7 +2847,6 @@ files {
MAME_DIR .. "src/mame/drivers/novag_diablo.cpp",
MAME_DIR .. "src/mame/drivers/novag_presto.cpp",
MAME_DIR .. "src/mame/drivers/novag_savant.cpp",
MAME_DIR .. "src/mame/drivers/novag_sconst.cpp",
MAME_DIR .. "src/mame/drivers/novag_sexpert.cpp",
}

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@ -68,6 +68,7 @@ is completely different, based on a 68000.
// internal artwork
#include "mephisto_1.lh" // clickable
#include "mephisto_esb2.lh" // clickable
#include "mephisto_3.lh" // clickable
@ -461,7 +462,7 @@ void brikett_state::mephisto2e(machine_config &config)
m_board->set_delay(attotime::from_msec(250));
m_display->set_size(4+8, 8);
config.set_default_layout(layout_mephisto_3);
config.set_default_layout(layout_mephisto_esb2);
}
void brikett_state::mephisto3(machine_config &config)
@ -472,6 +473,8 @@ void brikett_state::mephisto3(machine_config &config)
m_maincpu->set_clock(6.144_MHz_XTAL);
m_maincpu->set_addrmap(AS_PROGRAM, &brikett_state::mephisto3_map);
m_maincpu->q_cb().set(FUNC(brikett_state::q_w));
config.set_default_layout(layout_mephisto_3);
}

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@ -3,20 +3,47 @@
// thanks-to:Berger
/******************************************************************************
Novag Super Sensor IV (model 812)
Novag Constellation (model 831)
Novag Super Constellation (model 844)
Hardware notes (1st version):
The chess engine is by David Kittinger, Super Sensor IV is his first one
working under Novag. The Constellation engine is completely different.
Hardware notes:
They are all on very similar hardware.
The more expensive chesscomputers have battery-backed RAM and support for
printer and chessclock peripherals.
Constellation:
- MOS MPS6502A @ 2MHz
- 2KB RAM (daughterboard with 4*2114), 2*8KB ROM
- TTL, buzzer, 24 LEDs, 8*8 chessboard buttons
3.6MHz version:
Constellation 3.6MHz:
- G65SC02P-3 @ 3.6MHz (7.2MHz XTAL)
- 2KB RAM (TC5516AP), 16KB ROM (custom label, assumed TMM23128)
- PCB supports "Memory Save", but components aren't installed
Super Sensor IV:
- MOS MPS6502A @ 2MHz
- 1KB battery-backed RAM (2*TC5514AP-3)
- 8KB ROM (TMM2364P)
- 2 ROM sockets unpopulated
Sensor Dynamic's ROM is identical to Super Sensor IV, the hardware is basically
a low-budget version of it with peripheral ports removed.
Super Constellation:
- UMC UM6502C @ 4 MHz (8MHz XTAL)
- 4KB battery-backed RAM (2*TC5516APL-2)
- 2*32KB ROM custom label
TODO:
- add Quattro version, another small update, this time 4MHz
- ssensor4 nvram doesn't work, at boot it always starts a new game
- is Dynamic S a program update of ssensor4 or identical?
- add Constellation Quattro version, another small update, this time 4MHz
******************************************************************************/
@ -24,6 +51,7 @@ TODO:
#include "cpu/m6502/m6502.h"
#include "cpu/m6502/m65sc02.h"
#include "machine/sensorboard.h"
#include "machine/nvram.h"
#include "machine/timer.h"
#include "sound/beep.h"
#include "video/pwm.h"
@ -31,6 +59,8 @@ TODO:
// internal artwork
#include "novag_const.lh" // clickable
#include "novag_ssensor4.lh" // clickable
#include "novag_supercon.lh" // clickable
namespace {
@ -51,6 +81,10 @@ public:
// machine drivers
void nconst(machine_config &config);
void nconst36(machine_config &config);
void ssensor4(machine_config &config);
void sconst(machine_config &config);
void init_const();
protected:
virtual void machine_start() override;
@ -66,7 +100,8 @@ private:
// address maps
void const_map(address_map &map);
void const36_map(address_map &map);
void ssensor4_map(address_map &map);
void sconst_map(address_map &map);
// periodic interrupts
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(irq_on) { m_maincpu->set_input_line(Line, ASSERT_LINE); }
@ -92,7 +127,10 @@ void const_state::machine_start()
// register for savestates
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_select));
}
void const_state::init_const()
{
// game relies on RAM filled with FF at power-on
for (int i = 0; i < 0x800; i++)
m_maincpu->space(AS_PROGRAM).write_byte(i, 0xff);
@ -104,8 +142,6 @@ void const_state::machine_start()
I/O
******************************************************************************/
// TTL
void const_state::update_display()
{
m_display->matrix(m_led_select, m_inp_mux);
@ -160,21 +196,30 @@ READ8_MEMBER(const_state::input2_r)
Address Maps
******************************************************************************/
void const_state::const36_map(address_map &map)
void const_state::ssensor4_map(address_map &map)
{
map.unmap_value_high();
map(0x0000, 0x07ff).ram();
map(0x0000, 0x03ff).ram().share("nvram");
map(0x6000, 0x6000).rw(FUNC(const_state::input2_r), FUNC(const_state::mux_w));
map(0x8000, 0x8000).rw(FUNC(const_state::input1_r), FUNC(const_state::control_w));
map(0xc000, 0xffff).rom();
map(0xa000, 0xffff).rom();
}
void const_state::const_map(address_map &map)
{
const36_map(map);
map(0x0000, 0x07ff).ram();
map(0x6000, 0x6000).rw(FUNC(const_state::input2_r), FUNC(const_state::mux_w));
map(0x8000, 0x8000).rw(FUNC(const_state::input1_r), FUNC(const_state::control_w));
map(0xa000, 0xffff).rom();
}
map(0xa000, 0xbfff).rom();
map(0xc000, 0xdfff).unmapr(); // checks for bookrom? but doesn't have any
void const_state::sconst_map(address_map &map)
{
map(0x0000, 0x0fff).ram().share("nvram");
map(0x1c00, 0x1c00).nopw(); // printer/clock?
map(0x1d00, 0x1d00).nopw(); // printer/clock?
map(0x1e00, 0x1e00).rw(FUNC(const_state::input2_r), FUNC(const_state::mux_w));
map(0x1f00, 0x1f00).rw(FUNC(const_state::input1_r), FUNC(const_state::control_w));
map(0x2000, 0xffff).rom();
}
@ -217,6 +262,45 @@ static INPUT_PORTS_START( nconst )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Take Back")
INPUT_PORTS_END
static INPUT_PORTS_START( ssensor4 )
PORT_INCLUDE( nconst )
PORT_MODIFY("IN.0")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Accessory / King")
PORT_MODIFY("IN.1")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Time Control / Queen")
PORT_MODIFY("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Print Moves")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Print Board / Rook")
PORT_MODIFY("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Form Size")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Print List / Pawn")
PORT_MODIFY("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Hint")
INPUT_PORTS_END
static INPUT_PORTS_START( sconst )
PORT_INCLUDE( nconst )
PORT_MODIFY("IN.1")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Best Move/Random / Training Level / Queen")
PORT_MODIFY("IN.2")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Sound / Depth Search / Bishop")
PORT_MODIFY("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Print Moves")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Print Board / Rook")
PORT_MODIFY("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Form Size")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Print List / Acc. Time / Pawn")
INPUT_PORTS_END
/******************************************************************************
@ -248,13 +332,24 @@ void const_state::nconst(machine_config &config)
m_beeper->add_route(ALL_OUTPUTS, "mono", 0.25);
}
void const_state::ssensor4(machine_config &config)
{
nconst(config);
/* basic machine hardware */
m_maincpu->set_addrmap(AS_PROGRAM, &const_state::ssensor4_map);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
config.set_default_layout(layout_novag_ssensor4);
}
void const_state::nconst36(machine_config &config)
{
nconst(config);
/* basic machine hardware */
M65SC02(config.replace(), m_maincpu, 7.2_MHz_XTAL/2);
m_maincpu->set_addrmap(AS_PROGRAM, &const_state::const36_map);
m_maincpu->set_addrmap(AS_PROGRAM, &const_state::const_map);
const attotime irq_period = attotime::from_hz(7.2_MHz_XTAL/2 / 0x2000); // through 4020 IC, ~439Hz
TIMER(config.replace(), m_irq_on).configure_periodic(FUNC(const_state::irq_on<M6502_IRQ_LINE>), irq_period);
@ -263,25 +358,58 @@ void const_state::nconst36(machine_config &config)
m_board->set_delay(attotime::from_msec(200));
/* sound hardware */
BEEP(config.replace(), m_beeper, 7.2_MHz_XTAL/2 / 0x800); // ~1758Hz
m_beeper->add_route(ALL_OUTPUTS, "mono", 0.25);
}
void const_state::sconst(machine_config &config)
{
nconst(config);
/* basic machine hardware */
m_maincpu->set_clock(8_MHz_XTAL/2); // UM6502C
m_maincpu->set_addrmap(AS_PROGRAM, &const_state::sconst_map);
const attotime irq_period = attotime::from_hz(8_MHz_XTAL/4 / 0x1000); // through 4020 IC, ~488Hz
TIMER(config.replace(), m_irq_on).configure_periodic(FUNC(const_state::irq_on<M6502_IRQ_LINE>), irq_period);
m_irq_on->set_start_delay(irq_period - attotime::from_nsec(10200)); // active for 10.2us
TIMER(config.replace(), "irq_off").configure_periodic(FUNC(const_state::irq_off<M6502_IRQ_LINE>), irq_period);
m_board->set_delay(attotime::from_msec(200));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
config.set_default_layout(layout_novag_supercon);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( ssensor4 )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD("5611_1i_orange.u4", 0xe000, 0x2000, CRC(f4ee99d1) SHA1(f44144a26b92c51f4350da85858470e6c3b66fc1) ) // TMM2364P
ROM_END
ROM_START( const )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD("8315_white", 0xa000, 0x2000, CRC(76e6c97b) SHA1(55645e08f9f1258366c29a4ea2033bb86d860227) ) // TMM2364P
ROM_LOAD("8314_orange", 0xe000, 0x2000, CRC(89395a86) SHA1(4807f196fec70abdaabff5bfc479a64d5cf2b0ad) ) // "
ROM_END
ROM_START( const36 )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD("novag-831a_6133-8316.u2", 0xc000, 0x4000, CRC(7da760f3) SHA1(6172e0fa03377e911141a86747849bf25f20613f) )
ROM_END
ROM_START( supercon )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("novag-831a_6133-8316.u2", 0xc000, 0x4000, CRC(7da760f3) SHA1(6172e0fa03377e911141a86747849bf25f20613f) )
ROM_LOAD("novag_8443", 0x0000, 0x8000, CRC(b853cf6e) SHA1(1a759072a5023b92c07f1fac01b7a21f7b5b45d0) )
ROM_LOAD("novag_8442", 0x8000, 0x8000, CRC(c8f82331) SHA1(f7fd039f9a3344db9749931490ded9e9e309cfbe) )
ROM_END
} // anonymous namespace
@ -292,6 +420,10 @@ ROM_END
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1983, const, 0, 0, nconst, nconst, const_state, empty_init, "Novag", "Constellation", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1984, const36, const, 0, nconst36, nconst, const_state, empty_init, "Novag", "Constellation 3.6MHz", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1981, ssensor4, 0, 0, ssensor4, ssensor4, const_state, empty_init, "Novag", "Super Sensor IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1983, const, 0, 0, nconst, nconst, const_state, init_const, "Novag", "Constellation", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1984, const36, const, 0, nconst36, nconst, const_state, init_const, "Novag", "Constellation 3.6MHz", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1984, supercon, 0, 0, sconst, sconst, const_state, empty_init, "Novag", "Super Constellation", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -1,256 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:hap
/******************************************************************************
Novag Super Constellation (model 844)
Hardware notes:
- UMC UM6502C @ 4 MHz (8MHz XTAL)
- 2*2KB RAM TC5516APL-2 battery-backed, 2*32KB ROM custom label
- TTL, buzzer, 24 LEDs, 8*8 chessboard buttons
- external ports for clock and printer, not emulated here
I/O is nearly identical to Constellation (novag_const.cpp), the main difference
is additional outputs to external ports.
******************************************************************************/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "machine/sensorboard.h"
#include "machine/nvram.h"
#include "machine/timer.h"
#include "sound/beep.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "novag_supercon.lh" // clickable
namespace {
class sconst_state : public driver_device
{
public:
sconst_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_irq_on(*this, "irq_on"),
m_board(*this, "board"),
m_display(*this, "display"),
m_beeper(*this, "beeper"),
m_inputs(*this, "IN.%u", 0)
{ }
// machine drivers
void sconst(machine_config &config);
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<timer_device> m_irq_on;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_device<beep_device> m_beeper;
required_ioport_array<8> m_inputs;
// address maps
void main_map(address_map &map);
// periodic interrupts
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(irq_on) { m_maincpu->set_input_line(Line, ASSERT_LINE); }
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(irq_off) { m_maincpu->set_input_line(Line, CLEAR_LINE); }
// I/O handlers
void update_display();
DECLARE_WRITE8_MEMBER(mux_w);
DECLARE_WRITE8_MEMBER(control_w);
DECLARE_READ8_MEMBER(input1_r);
DECLARE_READ8_MEMBER(input2_r);
u8 m_inp_mux;
u8 m_led_select;
};
void sconst_state::machine_start()
{
// zerofill
m_inp_mux = 0;
m_led_select = 0;
// register for savestates
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_select));
}
/******************************************************************************
I/O
******************************************************************************/
// TTL
void sconst_state::update_display()
{
m_display->matrix(m_led_select, m_inp_mux);
}
WRITE8_MEMBER(sconst_state::mux_w)
{
// d0-d7: input mux, led data
m_inp_mux = data;
update_display();
}
WRITE8_MEMBER(sconst_state::control_w)
{
// d0-d3: ?
// d4-d6: select led row
m_led_select = data >> 4 & 7;
update_display();
// d7: enable beeper
m_beeper->set_state(data >> 7 & 1);
}
READ8_MEMBER(sconst_state::input1_r)
{
u8 data = 0;
// d0-d7: multiplexed inputs (chessboard squares)
for (int i = 0; i < 8; i++)
if (BIT(m_inp_mux, i))
data |= m_board->read_rank(i ^ 7, true);
return ~data;
}
READ8_MEMBER(sconst_state::input2_r)
{
u8 data = 0;
// d0-d5: ?
// d6,d7: multiplexed inputs (side panel)
for (int i = 0; i < 8; i++)
if (BIT(m_inp_mux, i))
data |= m_inputs[i]->read() << 6;
return ~data;
}
/******************************************************************************
Address Maps
******************************************************************************/
void sconst_state::main_map(address_map &map)
{
map(0x0000, 0x0fff).ram().share("nvram");
map(0x1c00, 0x1c00).nopw(); // printer/clock?
map(0x1d00, 0x1d00).nopw(); // printer/clock?
map(0x1e00, 0x1e00).rw(FUNC(sconst_state::input2_r), FUNC(sconst_state::mux_w));
map(0x1f00, 0x1f00).rw(FUNC(sconst_state::input1_r), FUNC(sconst_state::control_w));
map(0x2000, 0xffff).rom();
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( sconst )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("New Game")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Multi Move / Player/Player / King")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Verify / Set Up")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Best Move/Random / Training Level / Queen")
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Change Color")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Sound / Depth Search / Bishop")
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Clear Board")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Solve Mate / Knight")
PORT_START("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Print Moves")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Print Board / Rook")
PORT_START("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Form Size")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Print List / Acc. Time / Pawn")
PORT_START("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Hint")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Set Level")
PORT_START("IN.7")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Go")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Take Back")
INPUT_PORTS_END
/******************************************************************************
Machine Drivers
******************************************************************************/
void sconst_state::sconst(machine_config &config)
{
/* basic machine hardware */
M6502(config, m_maincpu, 8_MHz_XTAL/2); // UM6502C
m_maincpu->set_addrmap(AS_PROGRAM, &sconst_state::main_map);
const attotime irq_period = attotime::from_hz(8_MHz_XTAL/4 / 0x1000); // through 4020 IC, ~488Hz
TIMER(config, m_irq_on).configure_periodic(FUNC(sconst_state::irq_on<M6502_IRQ_LINE>), irq_period);
m_irq_on->set_start_delay(irq_period - attotime::from_nsec(10200)); // active for 10.2us
TIMER(config, "irq_off").configure_periodic(FUNC(sconst_state::irq_off<M6502_IRQ_LINE>), irq_period);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(200));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(3, 8);
config.set_default_layout(layout_novag_supercon);
/* sound hardware */
SPEAKER(config, "mono").front_center();
BEEP(config, m_beeper, 8_MHz_XTAL/4 / 0x800); // ~976Hz
m_beeper->add_route(ALL_OUTPUTS, "mono", 0.25);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( supercon )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("novag_8443", 0x0000, 0x8000, CRC(b853cf6e) SHA1(1a759072a5023b92c07f1fac01b7a21f7b5b45d0) )
ROM_LOAD("novag_8442", 0x8000, 0x8000, CRC(c8f82331) SHA1(f7fd039f9a3344db9749931490ded9e9e309cfbe) )
ROM_END
} // anonymous namespace
/******************************************************************************
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1984, supercon, 0, 0, sconst, sconst, sconst_state, empty_init, "Novag", "Super Constellation", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -0,0 +1,643 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="led" defstate="0">
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
</element>
<element name="ledg" defstate="0">
<disk state="1"><color red="0.1" green="1.0" blue="0.15" /></disk>
<disk state="0"><color red="0.01" green="0.1" blue="0.015" /></disk>
</element>
<element name="text_1">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="1"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_2">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="2"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_3">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="3"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_4">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="4"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_5">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="5"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_6">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="6"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_7">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="7"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_8">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="8"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_a">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="A"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_b">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="B"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_c">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="C"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_d">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="D"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_e">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="E"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_f">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="F"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_g">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="G"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<element name="text_h">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<text string="H"><color red="0.87" green="0.87" blue="0.84" /></text>
</element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
<element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- leds -->
<repeat count="8">
<param name="y" start="8.3" increment="10" />
<param name="i1" start="11" increment="-1" />
<repeat count="8">
<param name="x" start="8.3" increment="10" />
<param name="i2" start="0" increment="1" />
<bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel>
</repeat>
</repeat>
<!-- sensors -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
</repeat>
<!-- power led at A1 -->
<bezel element="ledg" inputtag="IN.5" inputmask="0x01" inputraw="1"><bounds x="0.2" y="78.3" width="1.5" height="1.5" /></bezel>
<!-- pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
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<element name="text_2"><text string="2"><color red="0.9" green="0.9" blue="0.9" /></text></element>
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<element name="text_rg3"><text string="Check"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_rg4"><text string="Mate"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_rg5"><text string="Draw"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_rg6"><text string="Black"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_rg7"><text string="White"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_king1"><text string="[K]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_rook1"><text string="[R]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_bishop1"><text string="[B]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_knight1"><text string="[N]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_pawn1"><text string="[P]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_king2">
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<element name="text_queen2">
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<element name="text_rook2">
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<element name="text_bishop2">
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<element name="text_knight2">
<rect><color red="0.17" green="0.15" blue="0.15" /></rect>
<text string="[N]"><color red="0.81" green="0.8" blue="0.79" /></text>
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<element name="text_pawn2">
<rect><color red="0.17" green="0.15" blue="0.15" /></rect>
<text string="[P]"><color red="0.81" green="0.8" blue="0.79" /></text>
</element>
<element name="text_rb00"><text string="Accessory"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb01"><text string="Time Control"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb02"><text string="Sound"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb03"><text string="Solve Mate"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb04"><text string="Print Board"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb05"><text string="Print List"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb06"><text string="Set Level"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb07"><text string="Take Back"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb10"><text string="New Game"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb11"><text string="Verify"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb12"><text string="Set Up"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb13"><text string="Change Color"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb14"><text string="Clear Board"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb15"><text string="Print Moves"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb16"><text string="Form Size"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb17"><text string="Hint"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_rb18"><text string="Go"><color red="0.51" green="0.5" blue="0.49" /></text></element>
<element name="text_setup">
<rect><color red="0.0" green="0.0" blue="0.0" /></rect>
<text string="SET UP"><color red="0" green="0.4" blue="0.7" /></text>
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<element name="text_printer">
<rect><color red="0.0" green="0.0" blue="0.0" /></rect>
<text string="PRINTER"><color red="0.7" green="0.7" blue="0.2" /></text>
</element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.5" green="0.37" blue="0.3" /></rect></element>
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
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</disk>
</element>
<element name="piece" defstate="0">
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<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
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<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
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<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
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<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
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<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
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View File

@ -496,8 +496,8 @@
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View File

@ -31116,8 +31116,10 @@ cfortea //
cforteb //
@source:novag_const.cpp
const //
const
const36
ssensor4
supercon
@source:novag_diablo.cpp
diablo68 //
@ -31131,9 +31133,6 @@ npresto //
savant //
savant2 //
@source:novag_sconst.cpp
supercon //
@source:novag_sexpert.cpp
sexperta //
sexpertb //

View File

@ -563,7 +563,6 @@ novag_const.cpp
novag_diablo.cpp
novag_presto.cpp
novag_savant.cpp
novag_sconst.cpp
novag_sexpert.cpp
o2.cpp
ob68k1a.cpp