From 184f7e5605c9e856648fc072ec2af54d2efb74d0 Mon Sep 17 00:00:00 2001 From: Miodrag Milanovic Date: Sun, 31 Jul 2016 15:31:22 +0200 Subject: [PATCH] win compile fix due to previous changes (nw) --- src/emu/render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/emu/render.cpp b/src/emu/render.cpp index 1e0e06b760d..c328238f299 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1225,8 +1225,8 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height // first compute scale factors to fit the screen float xscale = (float)target_width / src_width; float yscale = (float)target_height / src_height; - float maxxscale = std::max(double(1.0f), m_int_overscan? render_round_nearest(xscale) : floor(xscale)); - float maxyscale = std::max(double(1.0f), m_int_overscan? render_round_nearest(yscale) : floor(yscale)); + float maxxscale = std::max(float(1.0f), float(m_int_overscan? render_round_nearest(xscale) : floor(xscale))); + float maxyscale = std::max(float(1.0f), float(m_int_overscan? render_round_nearest(yscale) : floor(yscale))); // now apply desired scale mode and aspect correction if (m_keepaspect && target_aspect > src_aspect) xscale *= src_aspect / target_aspect * (maxyscale / yscale);