diff --git a/src/mame/drivers/cps1.c b/src/mame/drivers/cps1.c index 1d3942dc5b9..5369f428c98 100644 --- a/src/mame/drivers/cps1.c +++ b/src/mame/drivers/cps1.c @@ -9127,12 +9127,12 @@ GAME( 1989, unsquad, 0, cps1_10MHz, unsquad, cps1, ROT0, "Capcom" GAME( 1989, area88, unsquad, cps1_10MHz, unsquad, cps1, ROT0, "Capcom", "Area 88 (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1989, ffight, 0, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (World)", GAME_SUPPORTS_SAVE ) GAME( 1989, ffightu, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (US)", GAME_SUPPORTS_SAVE ) -GAME( 1989, ffightua, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (US 900112)", GAME_SUPPORTS_SAVE ) -GAME( 1989, ffightub, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (US 900613)", GAME_SUPPORTS_SAVE ) +GAME( 1990, ffightua, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (US 900112)", GAME_SUPPORTS_SAVE ) +GAME( 1990, ffightub, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (US 900613)", GAME_SUPPORTS_SAVE ) GAME( 1989, ffightj, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1989, ffightj1, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (Japan 900305)", GAME_SUPPORTS_SAVE ) -GAME( 1989, ffightj2, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (Japan 900112)", GAME_SUPPORTS_SAVE ) -GAME( 1989, ffightjh, ffight, cps1_10MHz, ffight, cps1, ROT0, "hack", "Street Smart / Final Fight (Japan, hack)", GAME_SUPPORTS_SAVE ) +GAME( 1990, ffightj1, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (Japan 900305)", GAME_SUPPORTS_SAVE ) +GAME( 1990, ffightj2, ffight, cps1_10MHz, ffight, cps1, ROT0, "Capcom", "Final Fight (Japan 900112)", GAME_SUPPORTS_SAVE ) +GAME( 199?, ffightjh, ffight, cps1_10MHz, ffight, cps1, ROT0, "hack", "Street Smart / Final Fight (Japan, hack)", GAME_SUPPORTS_SAVE ) GAME( 1990, 1941, 0, cps1_10MHz, 1941, cps1, ROT270, "Capcom", "1941 - Counter Attack (World)", GAME_SUPPORTS_SAVE ) GAME( 1990, 1941j, 1941, cps1_10MHz, 1941, cps1, ROT270, "Capcom", "1941 - Counter Attack (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1990, mercs, 0, cps1_10MHz, mercs, cps1, ROT270, "Capcom", "Mercs (World 900302)", GAME_SUPPORTS_SAVE ) // "ETC"