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fix setname conflict when building UME (nw)
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34e78381dd
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@ -769,7 +769,7 @@ ROM_END
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/*--------------------------------
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/ Split Second #144
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/-------------------------------*/
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ROM_START(splitsec)
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ROM_START(spltsecp)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_LOAD( "cpu_u1.716", 0x1000, 0x0800, CRC(c6ff9aa9) SHA1(39f80faca16c869ac14df7c5fc3dfa80b47dad95))
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ROM_LOAD( "cpu_u5.716", 0x1800, 0x0800, CRC(fda74efc) SHA1(31becc243ada23e2f4d17927985772c9fcf8a3c3))
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@ -929,7 +929,7 @@ GAME(1980, seawitch, 0, st_mp200, mp200, st_mp200_state, st_mp20
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GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, st_mp200, ROT0, "Stern", "Nine Ball", GAME_IS_SKELETON_MECHANICAL)
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GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, st_mp201, ROT0, "Stern", "Lightning", GAME_IS_SKELETON_MECHANICAL)
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GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, st_mp200, ROT0, "Stern", "Stargazer", GAME_IS_SKELETON_MECHANICAL)
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GAME(1981, splitsec, 0, st_mp201, mp200, st_mp200_state, st_mp201, ROT0, "Stern", "Split Second", GAME_IS_SKELETON_MECHANICAL)
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GAME(1981, spltsecp, 0, st_mp201, mp200, st_mp200_state, st_mp201, ROT0, "Stern", "Split Second (Pinball)", GAME_IS_SKELETON_MECHANICAL)
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GAME(1981, catacomp, 0, st_mp201, mp200, st_mp200_state, st_mp201, ROT0, "Stern", "Catacomb (Pinball)", GAME_IS_SKELETON_MECHANICAL)
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GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, st_mp200, ROT0, "Stern", "Dragonfist", GAME_IS_SKELETON_MECHANICAL)
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GAME(1984, lazrlord, 0, st_mp200, mp200, st_mp200_state, st_mp200, ROT0, "Stern", "Lazer Lord", GAME_IS_SKELETON_MECHANICAL)
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@ -31142,7 +31142,7 @@ nineball
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orbitor1
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quicksil
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seawitch
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splitsec
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spltsecp
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stargzr
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viperp
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gamatron
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