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https://github.com/holub/mame
synced 2025-05-17 11:15:06 +03:00
SC4, continued init sorting (nw)
This commit is contained in:
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f2dacf2813
commit
18880ee7fe
@ -9257,28 +9257,28 @@ ROM_START( sc4luckb1 )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD16_BYTE( "95412784.lo", 0x00001, 0x080000, CRC(5aa0e877) SHA1(61f5feb82da6120e9dc1e035ecc5014c0312cfe5) )
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ROM_LOAD16_BYTE( "95412785.hi", 0x00000, 0x080000, CRC(71a8f0a7) SHA1(f15e021e2fd036e3b8e6df527dce247dcbcae183) )
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ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
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sc_luckb_others
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ROM_END
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ROM_START( sc4luckb2 )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD16_BYTE( "95412786.lo", 0x00001, 0x080000, CRC(ef399481) SHA1(46f896e061b1e0952f344d8263733b4767f4fd33) )
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ROM_LOAD16_BYTE( "95412787.hi", 0x00000, 0x080000, CRC(afba8e8f) SHA1(5263a8909e930eba04c9d2dd3cc561bc05dd98bc) )
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ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
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sc_luckb_others
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ROM_END
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ROM_START( sc4luckb3 )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD16_BYTE( "95413784.lo", 0x00001, 0x080000, CRC(1f6e5750) SHA1(bf66ec55f95263b9609d540ff80ff6e30b412c8f) )
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ROM_LOAD16_BYTE( "95413785.hi", 0x00000, 0x080000, CRC(1d94f72f) SHA1(cdb6f996738d24c5067930ef24699d851a0bbdc6) )
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ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
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sc_luckb_others
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ROM_END
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ROM_START( sc4luckb4 )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD16_BYTE( "95413786.lo", 0x00001, 0x080000, CRC(afb1726c) SHA1(676e27a33da21a728129d179339aab761485b22d) )
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ROM_LOAD16_BYTE( "95413787.hi", 0x00000, 0x080000, CRC(c3a6cc83) SHA1(399629c1a80790d4590b97d800f4dcf0ff7f7180) )
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ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
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sc_luckb_others
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ROM_END
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@ -25227,125 +25227,293 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jolly)
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GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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const stepper_interface* sc4juicy_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4juicy)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4juicy_reel_configs;
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}
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DRIVER_INIT_MEMBER(sc4_state,sc4juicy_mbus)
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{
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DRIVER_INIT_CALL(sc4mbus);
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m_reel_setup = sc4juicy_reel_configs;
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}
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// PR1136 JUICY JACKPOTS 65% FERRY PR1136 JUICY JACKPOTS SOUNDS11
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GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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// PR1136 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11
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GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR1136 JUICY JACKPOTS JUICY JACKPOTS CLUB PR1136 JUICY JACKPOTS SOUNDS11
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GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING )
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// this has a different (wrong?) product ID and issues with the VFD even during startup, maybe a buggy release?
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// PR1123 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11
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GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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const stepper_interface* sc4jjf_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4jjf)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4jjf_reel_configs;
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}
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// PR6807 JUMPING JACK FLASH PR6807 JUMP SOUNDS11
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GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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// PR4607 JUMPING JACK FLASH SP98 PR6807 JUMP SOUNDS11
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GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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const stepper_interface* sc4kalei_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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&starpointrm20_interface_48step,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4kalei)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4kalei_reel_configs;
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}
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// PR2538 KALEIDOSCOPE 011 KALEIDOSCOPESND KALEIDOSCOPE
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GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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// PR2538 KALEIDOSCOPE 041 KALEIDOSCOPESND KALEIDOSCOPE
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GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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// PR2538 KALEIDOSCOPE 051 KALEIDOSCOPESND KALEIDOSCOPE
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GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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const stepper_interface* sc4lir_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4lir)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4lir_reel_configs;
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}
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// PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11
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GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4lined_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lined)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4lined_reel_configs;
|
||||
}
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lined_mbus)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4lined_reel_configs;
|
||||
}
|
||||
|
||||
// PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER
|
||||
GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PAY UNIT ERR 17 alarm during startup
|
||||
GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR7067CASINO LINE DANCER LINE DANCER ARCADE LINE SOUNDS LINE DANCER
|
||||
GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17 alarm during startup
|
||||
GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// ok
|
||||
GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
// PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER (same as above?)
|
||||
GAME( 200?, sc4ldcas ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasa ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcase ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcas ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasa ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcasd ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldcase ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4ldvcl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4ldvcl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4ldvcl_reel_configs;
|
||||
}
|
||||
|
||||
// PR2421 LITTLEDEVIL CLUB LITTLEDEVIL CLUB CLILDEV SOUNDS CLUB LITTLEDEVIL
|
||||
GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4ldvcl, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4lockb_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lockb)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4lockb_reel_configs;
|
||||
}
|
||||
|
||||
// PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11
|
||||
GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4lkbcl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lkbcl)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4lkbcl_reel_configs;
|
||||
}
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lkbcl_mbus)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4lkbcl_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR1321 CLUB LOCKBUSTER PR1321 CLUB LOCKBUSTER SOUNDS11
|
||||
GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR1321 CLUB LOCKBUSTER CLUB LOCKBUSTER CLUB PR1321 CLUB LOCKBUSTER SOUNDS11
|
||||
GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING )
|
||||
// PR1321 CLUB LOCKBUSTER EURO PR1321 CLUB LOCKBUSTER SOUNDS11
|
||||
GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR1321 CLUB LOCKBUSTER FERRY PR1321 CLUB LOCKBUSTER SOUNDS11
|
||||
GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4lotrf_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4lotrf)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4lotrf_reel_configs;
|
||||
}
|
||||
|
||||
// PR1115 LORD OF THE RINGS PR1115 L O T RINGS SOUNDS11
|
||||
GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11
|
||||
GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrt ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrta ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4lotrt ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // these were marked LOTR Trilogy and paired with different (wrong, now oprhaned, sound roms)
|
||||
GAME( 200?, sc4lotrta ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4lotr2_reel_configs[6] =
|
||||
@ -25527,55 +25695,54 @@ GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM"
|
||||
GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
|
||||
GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4magic_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4magic)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4magic_reel_configs;
|
||||
}
|
||||
|
||||
// PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND
|
||||
GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 021 MAGICSND
|
||||
GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 031 MAGICSND
|
||||
GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 012 MAGICSND
|
||||
GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
//P R2535 MAGIC CIRCLE STANDARD 022 MAGICSND
|
||||
GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 032 MAGICSND
|
||||
GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 013 MAGICSND
|
||||
GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 014 MAGICSND
|
||||
GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 024 MAGICSND
|
||||
GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 034 MAGICSND
|
||||
GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
// PR2520 MAGIC POUND ABOUT V1.0 MAGICPOUNDABOUTSND MAGIC POUNDABOUT
|
||||
GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4maxim_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4maxim)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4maxim_reel_configs;
|
||||
}
|
||||
|
||||
// PR2019 MAXIMUS CASH MAX SOUNDS MAXIMUS CASH
|
||||
GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
|
||||
@ -31013,6 +31180,40 @@ GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & L
|
||||
GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
|
||||
// PAY UNIT ERR 17
|
||||
// PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND
|
||||
GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 021 MAGICSND
|
||||
GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 031 MAGICSND
|
||||
GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 012 MAGICSND
|
||||
GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
//P R2535 MAGIC CIRCLE STANDARD 022 MAGICSND
|
||||
GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 032 MAGICSND
|
||||
GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 013 MAGICSND
|
||||
GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 014 MAGICSND
|
||||
GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 024 MAGICSND
|
||||
GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2535 MAGIC CIRCLE STANDARD 034 MAGICSND
|
||||
GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
|
@ -296,7 +296,21 @@ public:
|
||||
DECLARE_DRIVER_INIT(sc4jack);
|
||||
DECLARE_DRIVER_INIT(sc4jjunc);
|
||||
DECLARE_DRIVER_INIT(sc4jolly);
|
||||
|
||||
DECLARE_DRIVER_INIT(sc4juicy);
|
||||
DECLARE_DRIVER_INIT(sc4juicy_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4jjf);
|
||||
DECLARE_DRIVER_INIT(sc4kalei);
|
||||
DECLARE_DRIVER_INIT(sc4lir);
|
||||
DECLARE_DRIVER_INIT(sc4lined);
|
||||
DECLARE_DRIVER_INIT(sc4lined_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4ldvcl);
|
||||
DECLARE_DRIVER_INIT(sc4lockb);
|
||||
DECLARE_DRIVER_INIT(sc4lkbcl);
|
||||
DECLARE_DRIVER_INIT(sc4lkbcl_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4lotrf);
|
||||
DECLARE_DRIVER_INIT(sc4magic);
|
||||
DECLARE_DRIVER_INIT(sc4maxim);
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user