Sprites and initial workout in understanding how scroll works (nw)

This commit is contained in:
angelosa 2016-05-19 22:14:28 +02:00
parent 008308ba2d
commit 18c011160a

View File

@ -6,12 +6,13 @@
preliminary driver by Angelo Salese
HW seems the natural evolution of Dark Mist type HW.
HW seems the natural evolution of Dark Mist type.
TODO:
- T5182 hookup, controls sound and coin inputs. With current hookup it accepts coins but not fully, and sound isn't working at all ...
- Sprites, 0xfe00-0xffff? (And why game doesn't actually write at 0xff80-0xffff?)
- Foreground rowscroll / per-tile scroll;
- Still various unused bits.
- Nuke legacy video code and re-do it by using tilemap system.
- sprites are ahead of 1/2 frames;
- Writes at 0xb800-0xbfff at attract mode gameplay demo transition?
****************************************/
@ -30,6 +31,7 @@ public:
m_decrypted_opcodes(*this, "decrypted_opcodes"),
m_work_ram(*this, "wram"),
m_vram(*this, "vram"),
m_video_regs(*this, "vregs"),
m_palette(*this, "palette"),
m_gfxdecode(*this, "gfxdecode")
{ }
@ -45,6 +47,7 @@ public:
required_shared_ptr<UINT8> m_decrypted_opcodes;
required_shared_ptr<UINT8> m_work_ram;
required_shared_ptr<UINT8> m_vram;
required_shared_ptr<UINT8> m_video_regs;
required_device<palette_device> m_palette;
required_device<gfxdecode_device> m_gfxdecode;
@ -59,39 +62,80 @@ void metlfrzr_state::video_start()
{
}
/*
- video regs format:
[0x06] ---- --x- used during title screen transition, unknown purpose
[0x06] ---- ---x
[0x15] always 0?
[0x16] always 0?
[0x17] xxxx xxxx X scrolling base value
Notice that it's currently unknown how the game is really supposed to NOT enable scrolling during gameplay.
*/
void metlfrzr_state::legacy_bg_draw(bitmap_ind16 &bitmap,const rectangle &cliprect)
{
gfx_element *gfx = m_gfxdecode->gfx(m_fg_tilebank);
const UINT16 vram_mask = m_vram.mask() >> 1;
int count;
int x_scroll_base;
int x_scroll_shift;
UINT16 x_scroll_value;
x_scroll_value = m_video_regs[0x17] + ((m_video_regs[0x06] & 1) << 8);
x_scroll_base = (x_scroll_value >> 3) * 32;
x_scroll_shift = (x_scroll_value & 7);
for (count=0;count<32*32;count++)
{
int tile_base = count;
int y = (count % 32);
int x = count / 32;
if(y > 7 || m_video_regs[0x06] & 3) // TODO: this condition breaks on level 5 halfway thru.
tile_base+= x_scroll_base;
else
x_scroll_shift = 0;
tile_base &= vram_mask;
int x = (count / 32);
UINT16 tile = m_vram[count*2+0] + ((m_vram[count*2+1] & 0xf0) << 4);
UINT8 color = m_vram[count*2+1] & 0xf;
UINT16 tile = m_vram[tile_base*2+0] + ((m_vram[tile_base*2+1] & 0xf0) << 4);
UINT8 color = m_vram[tile_base*2+1] & 0xf;
gfx->transpen(bitmap,cliprect,tile,color,0,0,x*8,y*8,0xf);
gfx->transpen(bitmap,cliprect,tile,color,0,0,x*8-x_scroll_shift,y*8,0xf);
}
}
/*
sprite DMA:
0xfe00-0xffff contains buffer for data to be copied.
Sprites are currently lagging (noticeable during scrolling) therefore there must be either an automatic or manual trigger.
Sprite seems to traverse from top to bottom priority-wise, other than that format is almost 1:1 with darkmist.cpp.
sprite format:
[0] tttt tttt tile number
[1] x--- ---- if 1 sprite is disabled
[1] -ttt ---- tile bank
[1] ---- cccc palette number
[2] yyyy yyyy Y offset
[3] xxxx xxxx X offset
*/
void metlfrzr_state::legacy_obj_draw(bitmap_ind16 &bitmap,const rectangle &cliprect)
{
gfx_element *gfx = m_gfxdecode->gfx(3);
gfx_element *gfx_2 = m_gfxdecode->gfx(2);
gfx_element *gfx_3 = m_gfxdecode->gfx(3);
int count;
UINT8 *base_spriteram = m_work_ram + 0xe00;
for(count=0;count<0x200;count+=4)
for(count=0x200-4;count>-1;count-=4)
{
UINT8 tile_bank = 0;//base_spriteram[count+1] & 3;
if(base_spriteram[count+1] & 0x80)
continue;
gfx_element *cur_gfx = base_spriteram[count+1] & 0x40 ? gfx_3 : gfx_2;
UINT8 tile_bank = (base_spriteram[count+1] & 0x30) >> 4;
UINT16 tile = base_spriteram[count] | (tile_bank << 8);
UINT8 color = base_spriteram[count+1] & 0xf;
int y = base_spriteram[count+2];
int x = base_spriteram[count+3];
gfx->transpen(bitmap,cliprect,tile,color,0,0,x,y,0xf);
cur_gfx->transpen(bitmap,cliprect,tile,color,0,0,x,y,0xf);
}
}
@ -107,12 +151,12 @@ UINT32 metlfrzr_state::screen_update_metlfrzr(screen_device &screen, bitmap_ind1
WRITE8_MEMBER(metlfrzr_state::output_w)
{
// bit 7: flip screen
// bit 5: on title screen after coin is inserted
// bit 5: on title screen after coin is inserted.
// bit 1-0: unknown purpose, both 1s too generally
m_fg_tilebank = (data & 0x10) >> 4;
membank("bank1")->set_entry((data & 0xc) >> 2);
popmessage("%02x",data & 3);
//popmessage("%02x",data & 3);
if(data & 0x60)
printf("%02x\n",data);
}
@ -131,7 +175,7 @@ static ADDRESS_MAP_START( metlfrzr_map, AS_PROGRAM, 8, metlfrzr_state )
AM_RANGE(0xd602, 0xd602) AM_READ_PORT("START")
AM_RANGE(0xd603, 0xd603) AM_READ_PORT("DSW1")
AM_RANGE(0xd604, 0xd604) AM_READ_PORT("DSW2")
// d600-0d61f scroll area?
AM_RANGE(0xd600, 0xd61f) AM_RAM AM_SHARE("vregs") // TODO: write-only, debug
AM_RANGE(0xd700, 0xd700) AM_WRITE(output_w)
AM_RANGE(0xd710, 0xd710) AM_DEVWRITE("t5182", t5182_device, sound_irq_w)