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video/jagblit.c: Implemented gouraud shading.
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@ -296,6 +296,22 @@ void jaguar_state::FUNCNAME(UINT32 command, UINT32 a1flags, UINT32 a2flags)
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adest_xmask = (COMMAND & 0x00000800) ? a2_xmask : a1_xmask;
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adest_xmask = (COMMAND & 0x00000800) ? a2_xmask : a1_xmask;
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adest_ymask = (COMMAND & 0x00000800) ? a2_ymask : a1_ymask;
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adest_ymask = (COMMAND & 0x00000800) ? a2_ymask : a1_ymask;
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int gouraud_color[4];
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gouraud_color[0] = (m_blitter_regs[B_PATD_H] >> 16) & 0xff00;
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gouraud_color[1] = m_blitter_regs[B_PATD_H] & 0xff00;
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gouraud_color[2] = (m_blitter_regs[B_PATD_L] >> 16) & 0xff00;
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gouraud_color[3] = m_blitter_regs[B_PATD_L] & 0xff00;
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int gouraud_inten[4];
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gouraud_inten[3] = m_blitter_regs[B_I0] & 0xffffff;
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gouraud_inten[2] = m_blitter_regs[B_I1] & 0xffffff;
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gouraud_inten[1] = m_blitter_regs[B_I2] & 0xffffff;
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gouraud_inten[0] = m_blitter_regs[B_I3] & 0xffffff;
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int gouraud_iinc = m_blitter_regs[B_IINC] & 0xffffff;
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if (gouraud_iinc & 0x800000)
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gouraud_iinc |= 0xff000000;
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if (LOG_BLITS)
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if (LOG_BLITS)
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{
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{
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logerror("%s:Blit!\n", machine().describe_context());
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logerror("%s:Blit!\n", machine().describe_context());
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@ -447,11 +463,24 @@ void jaguar_state::FUNCNAME(UINT32 command, UINT32 a1flags, UINT32 a2flags)
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intensity = 0xff;
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intensity = 0xff;
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writedata = (srcdata & 0xff00) | intensity;
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writedata = (srcdata & 0xff00) | intensity;
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}
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}
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/* handle gouraud shading */
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if (COMMAND & 0x1000)
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{
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int p = asrc_phrase_mode ? (asrc_x & 3) : 3;
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writedata = ((gouraud_inten[p] >> 16) & 0xff) | gouraud_color[p];
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int intensity = gouraud_inten[p];
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intensity += gouraud_iinc;
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if (intensity < 0) intensity = 0;
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if (intensity > 0xffffff) intensity = 0xffffff;
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gouraud_inten[p] = intensity;
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}
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}
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}
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else
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else
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writedata = dstdata;
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writedata = dstdata;
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if (adest_phrase_mode || (command & 0x10000000) || !inhibit)
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if ((command & 0x10000000) || !inhibit)
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{
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{
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/* write to the destination */
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/* write to the destination */
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WRITE_PIXEL(adestflags, writedata);
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WRITE_PIXEL(adestflags, writedata);
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