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Fixed non-C99 complaint
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16f656b1f2
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@ -276,14 +276,14 @@ INLINE void snes_draw_blend(UINT16 offset, UINT16 *colour, UINT8 mode, UINT8 cli
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*****************************************/
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*****************************************/
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INLINE void snes_draw_tile_common(UINT8 screen, UINT8 planes, UINT8 layer, UINT16 tileaddr, INT16 x, UINT8 priority, UINT8 flip, UINT16 pal )
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INLINE void snes_draw_tile_common(UINT8 screen, UINT8 planes, UINT8 layer, UINT16 tileaddr, INT16 x, UINT8 priority, UINT8 flip, UINT16 pal )
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{
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{
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UINT8 mask, plane[planes];
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UINT8 mask, plane[8];
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UINT16 c;
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UINT16 c;
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INT16 ii, jj;
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INT16 ii, jj;
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for (ii = 0; ii < planes / 2; ii++)
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for (ii = 0; ii < planes / 2; ii++)
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{
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{
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plane[2 * ii] = snes_vram[tileaddr + 16 * ii];
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plane[2 * ii] = snes_vram[tileaddr + 16 * ii];
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plane[2 * ii + 1] = snes_vram[tileaddr + 16 * ii + 1];
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plane[2 * ii + 1] = snes_vram[tileaddr + 16 * ii + 1];
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}
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}
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if (flip)
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if (flip)
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@ -652,7 +652,7 @@ INLINE void snes_update_line_common( UINT8 screen, UINT8 color_depth, UINT8 hire
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tmap -= ii;
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tmap -= ii;
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hscroll = 0; /* Make sure we don't do this again */
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hscroll = 0; /* Make sure we don't do this again */
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}
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}
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if (tmap > 0x10000)
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if (tmap > 0x10000)
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tmap %= 0x10000;
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tmap %= 0x10000;
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vflip = snes_vram[tmap + ii + 1] & 0x80;
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vflip = snes_vram[tmap + ii + 1] & 0x80;
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