d9final.c: enabled save state support (nw)

This commit is contained in:
Ivan Vangelista 2015-02-06 18:37:10 +01:00
parent 5260ab6370
commit 19b121f0b0

View File

@ -7,7 +7,7 @@
driver by Angelo Salese & David Haywood
TODO:
- Don't know where the ES8712 & RTC62421b chips routes;
- Don't know where the ES8712 & RTC62421b chips route;
- A bunch of missing port outputs;
- screen disable? Start-up fading looks horrible;
- Game looks IGS-esque, is there any correlation?
@ -31,27 +31,33 @@ class d9final_state : public driver_device
public:
d9final_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_lo_vram(*this, "lo_vram"),
m_hi_vram(*this, "hi_vram"),
m_cram(*this, "cram"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode") { }
m_cram(*this, "cram") { }
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_shared_ptr<UINT8> m_lo_vram;
required_shared_ptr<UINT8> m_hi_vram;
required_shared_ptr<UINT8> m_cram;
tilemap_t *m_sc0_tilemap;
DECLARE_WRITE8_MEMBER(sc0_lovram);
DECLARE_WRITE8_MEMBER(sc0_hivram);
DECLARE_WRITE8_MEMBER(sc0_cram);
DECLARE_WRITE8_MEMBER(d9final_bank_w);
DECLARE_WRITE8_MEMBER(bank_w);
DECLARE_READ8_MEMBER(prot_latch_r);
TILE_GET_INFO_MEMBER(get_sc0_tile_info);
virtual void machine_reset();
virtual void machine_start();
virtual void video_start();
UINT32 screen_update_d9final(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
@ -72,7 +78,7 @@ void d9final_state::video_start()
m_sc0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(d9final_state::get_sc0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
}
UINT32 d9final_state::screen_update_d9final(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
UINT32 d9final_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0);
return 0;
@ -96,13 +102,9 @@ WRITE8_MEMBER(d9final_state::sc0_cram)
m_sc0_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER(d9final_state::d9final_bank_w)
WRITE8_MEMBER(d9final_state::bank_w)
{
UINT8 *ROM = memregion("maincpu")->base();
UINT32 bankaddress;
bankaddress = 0x10000+(0x4000 * (data & 0x7));
membank("bank1")->set_base(&ROM[bankaddress]);
membank("bank1")->set_entry(data & 0x7);
}
/* game checks this after three attract cycles, otherwise coin inputs stop to work. */
@ -135,7 +137,7 @@ static ADDRESS_MAP_START( d9final_io, AS_IO, 8, d9final_state )
AM_RANGE(0x40, 0x41) AM_DEVWRITE("ymsnd", ym2413_device, write)
AM_RANGE(0x60, 0x60) AM_READ_PORT("DSWD")
AM_RANGE(0x80, 0x80) AM_READ_PORT("IN0")
AM_RANGE(0xa0, 0xa0) AM_READ_PORT("IN1") AM_WRITE(d9final_bank_w)
AM_RANGE(0xa0, 0xa0) AM_READ_PORT("IN1") AM_WRITE(bank_w)
AM_RANGE(0xe0, 0xe0) AM_READ_PORT("IN2")
ADDRESS_MAP_END
@ -277,11 +279,9 @@ static GFXDECODE_START( d9final )
GFXDECODE_ENTRY( "gfx1", 0, tiles16x8_layout, 0, 16*4 )
GFXDECODE_END
void d9final_state::machine_reset()
void d9final_state::machine_start()
{
UINT8 *ROM = memregion("maincpu")->base();
membank("bank1")->set_base(&ROM[0x10000]);
membank("bank1")->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x4000);
}
static MACHINE_CONFIG_START( d9final, d9final_state )
@ -298,7 +298,7 @@ static MACHINE_CONFIG_START( d9final, d9final_state )
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-16-1)
MCFG_SCREEN_UPDATE_DRIVER(d9final_state, screen_update_d9final)
MCFG_SCREEN_UPDATE_DRIVER(d9final_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", d9final)
@ -326,4 +326,4 @@ ROM_END
GAME( 1992, d9final, 0, d9final, d9final, driver_device, 0, ROT0, "Excellent System", "Dream 9 Final (v2.24)", 0 )
GAME( 1992, d9final, 0, d9final, d9final, driver_device, 0, ROT0, "Excellent System", "Dream 9 Final (v2.24)", GAME_SUPPORTS_SAVE )