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https://github.com/holub/mame
synced 2025-10-07 17:27:06 +03:00
vector: Move clipping to avgdvg, the only user. Simplify [O. Galibert]
This commit is contained in:
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7f412c33aa
commit
19ed9384a6
@ -67,89 +67,9 @@ void vector_options::init(emu_options& options)
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s_flicker = options.flicker();
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}
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#if 0
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#define TEXTURE_LENGTH_BUCKETS 32
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#define TEXTURE_INTENSITY_BUCKETS 4
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#define TEXTURE_WIDTH 16
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#define MAX_INTENSITY 2
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#define VECTOR_BLEED (0.25f)
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#define VECTOR_INT_SCALE (255.0f * 1.5f)
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struct vector_texture
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{
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render_texture * texture;
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bitmap_argb32 * bitmap;
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};
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static vector_texture *vectortex[TEXTURE_INTENSITY_BUCKETS][TEXTURE_LENGTH_BUCKETS];
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static render_texture *get_vector_texture(float dx, float dy, float intensity)
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{
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float length = sqrt(dx * dx + dy * dy);
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int lbucket = length * (float)TEXTURE_LENGTH_BUCKETS;
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int ibucket = (intensity / (float)MAX_INTENSITY) * (float)TEXTURE_INTENSITY_BUCKETS;
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vector_texture *tex;
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int height, x, y;
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float totalint;
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if (lbucket > TEXTURE_LENGTH_BUCKETS)
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lbucket = TEXTURE_LENGTH_BUCKETS;
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if (ibucket > TEXTURE_INTENSITY_BUCKETS)
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ibucket = TEXTURE_INTENSITY_BUCKETS;
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tex = &vectortex[ibucket][lbucket];
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if (tex->texture != nullptr)
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return tex->texture;
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height = lbucket * VECTOR_WIDTH_DENOM / TEXTURE_LENGTH_BUCKETS;
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tex->bitmap = global_alloc(bitmap_argb32(TEXTURE_WIDTH, height));
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tex->bitmap.fill(rgb_t(0xff,0xff,0xff,0xff));
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totalint = 1.0f;
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for (x = TEXTURE_WIDTH / 2 - 1; x >= 0; x--)
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{
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int intensity = (int)(totalint * (1.0f - VECTOR_BLEED) * VECTOR_INT_SCALE);
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intensity = MIN(255, intensity);
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totalint -= (float)intensity * (1.0f / VECTOR_INT_SCALE);
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for (y = 0; y < height; y++)
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{
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UINT32 *pix;
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pix = (UINT32 *)bitmap.base + y * bitmap.rowpixels + x;
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*pix = rgb_t((*pix.a() * intensity) >> 8,0xff,0xff,0xff);
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pix = (UINT32 *)bitmap.base + y * bitmap.rowpixels + (TEXTURE_WIDTH - 1 - x);
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*pix = rgb_t((*pix.a() * intensity) >> 8,0xff,0xff,0xff);
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}
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}
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tex->texture = render_texture_create();
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return tex->texture;
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}
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#endif
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#define VCLEAN 0
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#define VDIRTY 1
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#define VCLIP 2
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// device type definition
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const device_type VECTOR = &device_creator<vector_device>;
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vector_device::vector_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source)
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: device_t(mconfig, type, name, tag, owner, clock, shortname, source),
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device_video_interface(mconfig, *this),
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m_vector_list(nullptr),
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m_min_intensity(255),
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m_max_intensity(0)
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{
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}
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vector_device::vector_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
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: device_t(mconfig, VECTOR, "VECTOR", tag, owner, clock, "vector_device", __FILE__),
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device_video_interface(mconfig, *this),
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@ -206,30 +126,6 @@ void vector_device::add_point(int x, int y, rgb_t color, int intensity)
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newpoint->y = y;
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newpoint->col = color;
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newpoint->intensity = intensity;
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newpoint->status = VDIRTY; /* mark identical lines as clean later */
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m_vector_index++;
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if (m_vector_index >= MAX_POINTS)
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{
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m_vector_index--;
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logerror("*** Warning! Vector list overflow!\n");
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}
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}
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/*
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* Add new clipping info to the list
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*/
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void vector_device::add_clip(int x1, int yy1, int x2, int y2)
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{
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point *newpoint;
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newpoint = &m_vector_list[m_vector_index];
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newpoint->x = x1;
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newpoint->y = yy1;
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newpoint->arg1 = x2;
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newpoint->arg2 = y2;
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newpoint->status = VCLIP;
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m_vector_index++;
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if (m_vector_index >= MAX_POINTS)
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@ -264,7 +160,6 @@ UINT32 vector_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap,
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yratio = (yratio < 1.0f) ? yratio : 1.0f;
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point *curpoint;
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render_bounds clip;
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int lastx = 0;
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int lasty = 0;
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@ -273,81 +168,63 @@ UINT32 vector_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap,
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screen.container().empty();
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screen.container().add_rect(0.0f, 0.0f, 1.0f, 1.0f, rgb_t(0xff,0x00,0x00,0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_VECTORBUF(1));
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clip.x0 = clip.y0 = 0.0f;
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clip.x1 = clip.y1 = 1.0f;
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for (int i = 0; i < m_vector_index; i++)
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{
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render_bounds coords;
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if (curpoint->status == VCLIP)
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{
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coords.x0 = ((float)curpoint->x - xoffs) * xscale;
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coords.y0 = ((float)curpoint->y - yoffs) * yscale;
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coords.x1 = ((float)curpoint->arg1 - xoffs) * xscale;
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coords.y1 = ((float)curpoint->arg2 - yoffs) * yscale;
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float intensity = (float)curpoint->intensity / 255.0f;
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float intensity_weight = normalized_sigmoid(intensity, vector_options::s_beam_intensity_weight);
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clip.x0 = (coords.x0 > 0.0f) ? coords.x0 : 0.0f;
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clip.y0 = (coords.y0 > 0.0f) ? coords.y0 : 0.0f;
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clip.x1 = (coords.x1 < 1.0f) ? coords.x1 : 1.0f;
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clip.y1 = (coords.y1 < 1.0f) ? coords.y1 : 1.0f;
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// check for static intensity
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float beam_width = m_min_intensity == m_max_intensity
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? vector_options::s_beam_width_min
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: vector_options::s_beam_width_min + intensity_weight * (vector_options::s_beam_width_max - vector_options::s_beam_width_min);
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// normalize width
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beam_width *= 1.0f / (float)VECTOR_WIDTH_DENOM;
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coords.x0 = ((float)lastx - xoffs) * xscale;
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coords.y0 = ((float)lasty - yoffs) * yscale;
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coords.x1 = ((float)curpoint->x - xoffs) * xscale;
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coords.y1 = ((float)curpoint->y - yoffs) * yscale;
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float xdistance = coords.x0 - coords.x1;
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float ydistance = coords.y0 - coords.y1;
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// extend zero-length vector line (vector point) by 3/8 beam_width on both sides
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if (fabs(xdistance) < FLT_EPSILON &&
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fabs(ydistance) < FLT_EPSILON)
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{
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coords.x0 += xratio * beam_width * 0.375f;
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coords.y0 += yratio * beam_width * 0.375f;
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coords.x1 -= xratio * beam_width * 0.375f;
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coords.y1 -= yratio * beam_width * 0.375f;
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}
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// extend vector line by 3/8 beam_width on both sides
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else
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{
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float intensity = (float)curpoint->intensity / 255.0f;
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float intensity_weight = normalized_sigmoid(intensity, vector_options::s_beam_intensity_weight);
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float length = sqrt(xdistance * xdistance + ydistance * ydistance);
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float xdirection = xdistance / length;
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float ydirection = ydistance / length;
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// check for static intensity
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float beam_width = m_min_intensity == m_max_intensity
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? vector_options::s_beam_width_min
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: vector_options::s_beam_width_min + intensity_weight * (vector_options::s_beam_width_max - vector_options::s_beam_width_min);
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// normalize width
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beam_width *= 1.0f / (float)VECTOR_WIDTH_DENOM;
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coords.x0 = ((float)lastx - xoffs) * xscale;
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coords.y0 = ((float)lasty - yoffs) * yscale;
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coords.x1 = ((float)curpoint->x - xoffs) * xscale;
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coords.y1 = ((float)curpoint->y - yoffs) * yscale;
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float xdistance = coords.x0 - coords.x1;
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float ydistance = coords.y0 - coords.y1;
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// extend zero-length vector line (vector point) by 3/8 beam_width on both sides
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if (fabs(xdistance) < FLT_EPSILON &&
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fabs(ydistance) < FLT_EPSILON)
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{
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coords.x0 += xratio * beam_width * 0.375f;
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coords.y0 += yratio * beam_width * 0.375f;
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coords.x1 -= xratio * beam_width * 0.375f;
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coords.y1 -= yratio * beam_width * 0.375f;
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}
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// extend vector line by 3/8 beam_width on both sides
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else
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{
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float length = sqrt(xdistance * xdistance + ydistance * ydistance);
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float xdirection = xdistance / length;
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float ydirection = ydistance / length;
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coords.x0 += xratio * beam_width * 0.375f * (xdirection / xratio);
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coords.y0 += yratio * beam_width * 0.375f * (ydirection / yratio);
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coords.x1 -= xratio * beam_width * 0.375f * (xdirection / xratio);
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coords.y1 -= yratio * beam_width * 0.375f * (ydirection / yratio);
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}
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if (curpoint->intensity != 0 && !render_clip_line(&coords, &clip))
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{
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screen.container().add_line(
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coords.x0, coords.y0, coords.x1, coords.y1,
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beam_width,
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(curpoint->intensity << 24) | (curpoint->col & 0xffffff),
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flags);
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}
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lastx = curpoint->x;
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lasty = curpoint->y;
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coords.x0 += xratio * beam_width * 0.375f * (xdirection / xratio);
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coords.y0 += yratio * beam_width * 0.375f * (ydirection / yratio);
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coords.x1 -= xratio * beam_width * 0.375f * (xdirection / xratio);
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coords.y1 -= yratio * beam_width * 0.375f * (ydirection / yratio);
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}
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if (curpoint->intensity != 0)
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{
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screen.container().add_line(
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coords.x0, coords.y0, coords.x1, coords.y1,
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beam_width,
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(curpoint->intensity << 24) | (curpoint->col & 0xffffff),
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flags);
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}
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lastx = curpoint->x;
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lasty = curpoint->y;
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curpoint++;
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}
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@ -21,16 +21,11 @@ struct point
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x(0),
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y(0),
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col(0),
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intensity(0),
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arg1(0),
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arg2(0),
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status(0) {}
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intensity(0) {}
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int x; int y;
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rgb_t col;
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int intensity;
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int arg1; int arg2; /* start/end in pixel array or clipping info */
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int status; /* for dirty and clipping handling */
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};
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class vector_options
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@ -52,13 +47,11 @@ class vector_device : public device_t, public device_video_interface
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public:
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// construction/destruction
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vector_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
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vector_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source);
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UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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void clear_list();
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void add_point(int x, int y, rgb_t color, int intensity);
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void add_clip(int minx, int miny, int maxx, int maxy);
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void set_flicker(float newval);
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float get_flicker();
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@ -69,19 +69,81 @@ void avgdvg_device::apply_flipping(int *x, int *y)
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void avgdvg_device::vg_flush()
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{
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int cx0 = 0, cy0 = 0, cx1 = 0x2000000, cy1 = 0x2000000;
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int i = 0;
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while (vectbuf[i].status == VGCLIP)
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i++;
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m_vector->add_point(vectbuf[i].x, vectbuf[i].y, vectbuf[i].color, 0);
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int xs = vectbuf[i].x;
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int ys = vectbuf[i].y;
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for (i = 0; i < nvect; i++)
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{
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if (vectbuf[i].status == VGVECTOR)
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m_vector->add_point(vectbuf[i].x, vectbuf[i].y, vectbuf[i].color, vectbuf[i].intensity);
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{
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int xe = vectbuf[i].x;
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int ye = vectbuf[i].y;
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int x0 = xs, y0 = ys, x1 = xe, y1 = ye;
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if (vectbuf[i].status == VGCLIP)
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m_vector->add_clip(vectbuf[i].x, vectbuf[i].y, vectbuf[i].arg1, vectbuf[i].arg2);
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xs = xe;
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ys = ye;
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if((x0 < cx0 && x1 < cx0) || (x0 > cx1 && x1 > cx1))
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continue;
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if(x0 < cx0) {
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y0 += INT64(cx0-x0)*INT64(y1-y0)/(x1-x0);
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x0 = cx0;
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} else if(x0 > cx1) {
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y0 += INT64(cx1-x0)*INT64(y1-y0)/(x1-x0);
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x0 = cx1;
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}
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if(x1 < cx0) {
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y1 += INT64(cx0-x1)*INT64(y1-y0)/(x1-x0);
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x1 = cx0;
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} else if(x1 > cx1) {
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y1 += INT64(cx1-x1)*INT64(y1-y0)/(x1-x0);
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x1 = cx1;
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}
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if((y0 < cy0 && y1 < cy0) || (y0 > cy1 && y1 > cy1))
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continue;
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if(y0 < cy0) {
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x0 += INT64(cy0-y0)*INT64(x1-x0)/(y1-y0);
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y0 = cy0;
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} else if(y0 > cy1) {
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x0 += INT64(cy1-y0)*INT64(x1-x0)/(y1-y0);
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y0 = cy1;
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}
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if(y1 < cy0) {
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x1 += INT64(cy0-y1)*INT64(x1-x0)/(y1-y0);
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y1 = cy0;
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} else if(y1 > cy1) {
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x1 += INT64(cy1-y1)*INT64(x1-x0)/(y1-y0);
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y1 = cy1;
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}
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m_vector->add_point(x0, y0, vectbuf[i].color, 0);
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m_vector->add_point(x1, y1, vectbuf[i].color, vectbuf[i].intensity);
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}
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if (vectbuf[i].status == VGCLIP) {
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cx0 = vectbuf[i].x;
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cy0 = vectbuf[i].y;
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cx1 = vectbuf[i].arg1;
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cy1 = vectbuf[i].arg2;
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if(cx0 > cx1) {
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int t = cx1;
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cx1 = cx0;
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cx0 = t;
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}
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if(cy0 > cx1) {
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int t = cy1;
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cy1 = cy0;
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cy0 = t;
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}
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}
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}
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nvect=0;
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@ -692,7 +754,7 @@ void avg_tempest_device::vggo() // tempest_vggo
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*
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*************************************/
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int avg_mhavoc_device::handler_1() // mhavoc_latch1
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int avg_mhavoc_device::handler_1() // mhavoc_latch1
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{
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/*
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* Major Havoc just has ymin clipping
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