tms1k: split part 2, renamed folder tms0980 to tms1000

This commit is contained in:
hap 2016-03-16 01:33:56 +01:00
parent ce5cb07631
commit 1a479042cf
7 changed files with 7 additions and 7 deletions

View File

@ -1843,19 +1843,19 @@ end
--------------------------------------------------
-- Texas Instruments TMS1000 series
--@src/devices/cpu/tms0980/tms1000.h,CPUS["TMS1000"] = true
--@src/devices/cpu/tms1000/tms1000.h,CPUS["TMS1000"] = true
--------------------------------------------------
if (CPUS["TMS1000"]~=null) then
files {
MAME_DIR .. "src/devices/cpu/tms0980/tms1k_base.cpp",
MAME_DIR .. "src/devices/cpu/tms0980/tms1k_base.h",
MAME_DIR .. "src/devices/cpu/tms0980/tms1000.h",
MAME_DIR .. "src/devices/cpu/tms1000/tms1k_base.cpp",
MAME_DIR .. "src/devices/cpu/tms1000/tms1k_base.h",
MAME_DIR .. "src/devices/cpu/tms1000/tms1000.h",
}
end
if (CPUS["TMS1000"]~=null or _OPTIONS["with-tools"]) then
table.insert(disasm_files , MAME_DIR .. "src/devices/cpu/tms0980/tms1k_dasm.cpp")
table.insert(disasm_files , MAME_DIR .. "src/devices/cpu/tms1000/tms1k_dasm.cpp")
end
--------------------------------------------------

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@ -17,7 +17,7 @@ of the games were clocked at around 500KHz, 550KHz, or 300KHz.
#include "emu.h"
#include "cpu/mcs48/mcs48.h"
#include "cpu/tms0980/tms1000.h"
#include "cpu/tms1000/tms1000.h"
#include "sound/dac.h"
#include "rendlay.h"

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@ -11,7 +11,7 @@
#include "emu.h"
#include "cpu/tms0980/tms1000.h"
#include "cpu/tms1000/tms1000.h"
#include "sound/speaker.h"