diff --git a/src/mame/drivers/st_mp200.cpp b/src/mame/drivers/st_mp200.cpp index cc5830e8edb..9f37e6f1e53 100644 --- a/src/mame/drivers/st_mp200.cpp +++ b/src/mame/drivers/st_mp200.cpp @@ -8,14 +8,10 @@ Stern MP-200 MPU Status: +- All games are playable, but see the key code list below. - All games have missing or wrong sound -- meteorp, meteorpi, galaxypi, ali, biggame, cheetah, quicksil, seawitch, stargzr, dragfist, - cue: Playable -- cheetahb: units digit in scores flickers. Playable. -- lightning, nineball, spltsecp, catacomp, lazrlord, flight2k, gamatron: multiball, unplayable -- freefall, viperp, ironmaid, orbitor1: multiball, scores stay blank, no inputs - cue uses first player display for all players, one at a time (this is by design) -- flight2k, gamatron: take a while to finish booting +- flight2k, gamatron: take a while to finish booting if balls are missing - st_sam: This is a test unit. Internal tests are working. - gamatron is actually a Bally conversion - it won't physically fit into a Stern machine. - drgnfist, cue, nineball, lightnin, spltsecp, catacomb, lazrlord: need a new layout to @@ -29,6 +25,23 @@ SAM IV tester - 5x 6-digit displays - The LED flashes a few times followed by nothing +Here are the key codes to enable play: + +Game NUM Start game End ball +----------------------------------------------------------------------------------------------- +Nine Ball 125 X'; hit 1 X'; +Lightning 126 X./ hit 1 X./ +Flight 2000 128 X./ hit 1 X./ +Freefall 134 X./ hit 1 X./ +Split Second 144 X./ hit 1 X./ +Catacomb 147 1 unknown +Viper 148 X./ hit 1 X./ +Iron Maiden 151 X./ hit 1 X./ +Orbitor 1 165 X. hit 1 X. (last ball is difficult to end) +Lazer Lord --- 1 unknown +Gamatron --- X./ hit 1 X./ +Others --- 1 X + ToDo: - Sound - All machines have a B605/C605 sound card containing a 6840 and many other chips - Sound - Games 126,128-151,165 have a A720 voice synthesizer with a 'CRC' CPU and many other chips