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MT 06235 [Robbbert]
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@ -291,7 +291,7 @@ UINT32 pacman_state::screen_update_pacman(screen_device &screen, bitmap_ind16 &b
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m_gfxdecode->gfx(1)->transmask(bitmap,spriteclip,
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( spriteram[offs] >> 2 ) | (m_spritebank << 6),
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color,
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fy,fx, //FIXME: flipping bits are really supposed to be inverted here?
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fx,fy,
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sx - 256,sy + m_xoffsethack,
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m_palette->transpen_mask(*m_gfxdecode->gfx(1), color & 0x3f, 0));
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}
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