namcos2.cpp: fixed finalap2 and finalap3 regression (nw)

finalap title screen regression still unresolved
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Ivan Vangelista 2018-07-11 09:59:05 +02:00 committed by GitHub
parent 566c96d15f
commit 1ae7edd81a
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@ -5930,8 +5930,8 @@ GAME( 1990, dsaber, 0, base3, base, namcos2_state, init_dsabe
GAME( 1990, dsabera, dsaber, base3, base, namcos2_state, init_dsaber, ROT90, "Namco", "Dragon Saber (World, older?)", 0 ) GAME( 1990, dsabera, dsaber, base3, base, namcos2_state, init_dsaber, ROT90, "Namco", "Dragon Saber (World, older?)", 0 )
GAME( 1990, dsaberj, dsaber, base3, base, namcos2_state, init_dsaberj, ROT90, "Namco", "Dragon Saber (Japan, Rev B)", 0 ) GAME( 1990, dsaberj, dsaber, base3, base, namcos2_state, init_dsaberj, ROT90, "Namco", "Dragon Saber (Japan, Rev B)", 0 )
GAMEL( 1990, finalap2, 0, finallap, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1990, finalap2, 0, finalap2, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAMEL( 1990, finalap2j, finalap2, finallap, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1990, finalap2j, finalap2, finalap2, finallap, namcos2_state, init_finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAME( 1990, gollygho, 0, gollygho, gollygho, namcos2_state, init_gollygho, ROT180, "Namco", "Golly! Ghost!", MACHINE_REQUIRES_ARTWORK ) GAME( 1990, gollygho, 0, gollygho, gollygho, namcos2_state, init_gollygho, ROT180, "Namco", "Golly! Ghost!", MACHINE_REQUIRES_ARTWORK )
@ -5950,11 +5950,11 @@ GAME( 1991, cosmogngj, cosmogng, base, base, namcos2_state, init_cosmo
GAME( 1992, bubbletr, 0, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (World, Rev B)", MACHINE_REQUIRES_ARTWORK ) GAME( 1992, bubbletr, 0, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (World, Rev B)", MACHINE_REQUIRES_ARTWORK )
GAME( 1992, bubbletrj, bubbletr, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (Japan, Rev C)", MACHINE_REQUIRES_ARTWORK ) GAME( 1992, bubbletrj, bubbletr, gollygho, bubbletr, namcos2_state, init_bubbletr, ROT180, "Namco", "Bubble Trouble (Japan, Rev C)", MACHINE_REQUIRES_ARTWORK )
GAMEL( 1992, finalap3, 0, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1992, finalap3, 0, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAMEL( 1992, finalap3a, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1992, finalap3a, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (World, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAMEL( 1992, finalap3j, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1992, finalap3j, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAMEL( 1992, finalap3jc, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1992, finalap3jc, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (Japan, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAMEL( 1992, finalap3bl, finalap3, finallap, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap ) GAMEL( 1992, finalap3bl, finalap3, finalap2, finalap3, namcos2_state, init_finalap3, ROT0, "Namco", "Final Lap 3 (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
GAME( 1992, luckywld, 0, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild", 0 ) GAME( 1992, luckywld, 0, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild", 0 )
GAME( 1992, luckywldj, luckywld, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild (Japan)", 0 ) GAME( 1992, luckywldj, luckywld, luckywld, luckywld, namcos2_state, init_luckywld, ROT0, "Namco", "Lucky & Wild (Japan)", 0 )