taito_l.c: Added dipswitch locations to all the games in the driver [Brian Troha]

This commit is contained in:
Brian Troha 2011-08-04 05:56:00 +00:00
parent d13675cbdd
commit 1b3d98e1ec

View File

@ -955,28 +955,20 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( fhawk )
PORT_START("DSWA")
TAITO_MACHINE_COCKTAIL
TAITO_COINAGE_WORLD
TAITO_MACHINE_COCKTAIL_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) // all in manual
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as Unused */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as Unused */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as Unused */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as Unused */
PORT_START("IN0")
TAITO_JOY_UDLR_2_BUTTONS( 1 )
@ -991,30 +983,28 @@ static INPUT_PORTS_START( fhawkj )
PORT_INCLUDE( fhawk )
PORT_MODIFY("DSWA")
TAITO_COINAGE_JAPAN_OLD
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( raimais )
PORT_START("DSWA")
TAITO_MACHINE_COCKTAIL
TAITO_COINAGE_WORLD
TAITO_MACHINE_COCKTAIL_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "80k and 160k" )
PORT_DIPSETTING( 0x0c, "80k only" )
PORT_DIPSETTING( 0x04, "160k only" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1032,32 +1022,30 @@ static INPUT_PORTS_START( raimaisj )
PORT_INCLUDE( raimais )
PORT_MODIFY("DSWA")
TAITO_COINAGE_JAPAN_OLD
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( champwr )
PORT_START("DSWA")
TAITO_MACHINE_NO_COCKTAIL // all 2 in manual
TAITO_COINAGE_WORLD
TAITO_MACHINE_NO_COCKTAIL_LOC(SW1) // all 2 in manual
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Time" )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPNAME( 0x0c, 0x0c, "Time" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "2 minutes" )
PORT_DIPSETTING( 0x0c, "3 minutes" )
PORT_DIPSETTING( 0x04, "4 minutes" )
PORT_DIPSETTING( 0x00, "5 minutes" )
PORT_DIPNAME( 0x30, 0x30, "'1 minute' Lasts:" )
PORT_DIPNAME( 0x30, 0x30, "'1 minute' Lasts:" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "30 sec" )
PORT_DIPSETTING( 0x10, "40 sec" )
PORT_DIPSETTING( 0x30, "50 sec" )
PORT_DIPSETTING( 0x20, "60 sec" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as Unused */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
@ -1094,39 +1082,31 @@ static INPUT_PORTS_START( champwrj )
PORT_INCLUDE( champwr )
PORT_MODIFY("DSWA")
TAITO_COINAGE_JAPAN_OLD
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( champwru )
PORT_INCLUDE( champwr )
PORT_MODIFY("DSWA")
TAITO_COINAGE_US
TAITO_COINAGE_US_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( kurikint )
PORT_START("DSWA")
TAITO_MACHINE_COCKTAIL
TAITO_COINAGE_WORLD
TAITO_MACHINE_COCKTAIL_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Bosses' messages" )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as Unused */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as Unused */
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Listed as Unused */
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) /* Listed as Unused */
PORT_DIPNAME( 0x40, 0x40, "Bosses' messages" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "5 Times" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1143,84 +1123,78 @@ static INPUT_PORTS_START( kurikintj )
PORT_INCLUDE( kurikint )
PORT_MODIFY("DSWA")
TAITO_COINAGE_JAPAN_OLD
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( kurikinta )
PORT_INCLUDE( kurikint )
PORT_MODIFY("DSWA")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") /* Oposite of most Taito settings. IE: Off "means" off */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
TAITO_COINAGE_WORLD
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x01, 0x01, "Level Select (Cheat)")
PORT_DIPNAME( 0x01, 0x01, "Level Select (Cheat)") PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x02, 0x02, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Bosses' messages" )
PORT_DIPNAME( 0x20, 0x20, "Bosses' messages" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Slow Motion (Cheat)")
PORT_DIPNAME( 0x80, 0x80, "Slow Motion (Cheat)") PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( puzznic )
PORT_START("DSWA")
TAITO_MACHINE_COCKTAIL
/* There is no Coin B in the Manuals */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coinage ) )
TAITO_MACHINE_COCKTAIL_LOC(SW1)
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) /* There is no Coin B in the Manual */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" ) /* There is no Coin B in the Manual */
PORT_START("DSWB")
/* Difficulty controls the Timer Speed (how many seconds are there in a minute) */
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Retries" )
TAITO_DIFFICULTY_LOC(SW2) /* Difficulty controls the Timer Speed (how many seconds are there in a minute) */
PORT_DIPNAME( 0x0c, 0x0c, "Retries" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x10, 0x10, "Bombs" )
PORT_DIPNAME( 0x10, 0x10, "Bombs" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "0" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x20, 0x20, "Girls" )
PORT_DIPNAME( 0x20, 0x20, "Girls" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0xc0, 0xc0, "Terms of Replay" )
PORT_DIPNAME( 0xc0, 0xc0, "Terms of Replay" ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x40, "Stage one step back/Timer continuous" )
PORT_DIPSETTING( 0xc0, "Stage reset to start/Timer continuous" )
PORT_DIPSETTING( 0x80, "Stage reset to start/Timer reset to start" )
@ -1259,31 +1233,25 @@ INPUT_PORTS_END
static INPUT_PORTS_START( plotting )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, "Play Mode" )
PORT_DIPNAME( 0x01, 0x01, "Play Mode" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "1 Player" )
PORT_DIPSETTING( 0x01, "2 Player" )
TAITO_DSWA_BITS_1_TO_3
TAITO_COINAGE_WORLD
TAITO_DSWA_BITS_1_TO_3_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, "Wild Blocks" ) /* Number of allowed misses */
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as Unused and "Must Remain Off" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as Unused and "Must Remain Off" */
PORT_DIPNAME( 0x30, 0x30, "Wild Blocks" ) PORT_DIPLOCATION("SW2:5,6") /* Number of allowed misses */
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as Unused and "Must Remain Off" */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1308,29 +1276,23 @@ INPUT_PORTS_END
static INPUT_PORTS_START( palamed )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
TAITO_DSWA_BITS_1_TO_3
TAITO_COINAGE_JAPAN_NEW
TAITO_MACHINE_NO_COCKTAIL_LOC(SW1)
TAITO_COINAGE_JAPAN_NEW_LOC(SW1)
PORT_START("DSWB")
/* Difficulty controls how fast the dice lines fall*/
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Games for VS Victory" )
TAITO_DIFFICULTY_LOC(SW2) /* Difficulty controls how fast the dice lines fall*/
PORT_DIPNAME( 0x0c, 0x0c, "Games for VS Victory" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1 Game" )
PORT_DIPSETTING( 0x0c, "2 Games" )
PORT_DIPSETTING( 0x04, "3 Games" )
PORT_DIPSETTING( 0x00, "4 Games" )
PORT_DIPNAME( 0x30, 0x30, "Dice Appear at" )
PORT_DIPNAME( 0x30, 0x30, "Dice Appear at" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "500 Lines" )
PORT_DIPSETTING( 0x30, "1000 Lines" )
PORT_DIPSETTING( 0x10, "2000 Lines" )
PORT_DIPSETTING( 0x00, "3000 Lines" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Versus Mode" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x80, 0x80, "Versus Mode" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
@ -1367,35 +1329,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( cachat )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:1" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") /* Oposite of most Taito settings. IE: Off "means" off */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
TAITO_DSWA_BITS_2_TO_3
TAITO_COINAGE_JAPAN_NEW
TAITO_DSWA_BITS_2_TO_3_LOC(SW1)
TAITO_COINAGE_JAPAN_NEW_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1430,35 +1378,21 @@ INPUT_PORTS_END
static INPUT_PORTS_START( tubeit )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:1" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") /* Oposite of most Taito settings. IE: Off "means" off */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
TAITO_DSWA_BITS_2_TO_3
TAITO_COINAGE_WORLD
TAITO_DSWA_BITS_2_TO_3_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1493,30 +1427,30 @@ INPUT_PORTS_END
static INPUT_PORTS_START( horshoes )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, "Beer Frame Message" )
PORT_DIPNAME( 0x01, 0x01, "Beer Frame Message" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, "Break Time" )
PORT_DIPSETTING( 0x00, "Beer Frame" )
TAITO_DSWA_BITS_1_TO_3
TAITO_COINAGE_US /* According to the "United States Version" manual listing */
TAITO_DSWA_BITS_1_TO_3_LOC(SW1)
TAITO_COINAGE_US_LOC(SW1) /* According to the "United States Version" manual listing */
PORT_START("DSWB")
/* Not for sure, the CPU seems to play better when set to Hardest */
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Time" )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPNAME( 0x0c, 0x0c, "Time" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "20 sec" )
PORT_DIPSETTING( 0x0c, "30 sec" )
PORT_DIPSETTING( 0x04, "40 sec" )
PORT_DIPSETTING( 0x00, "60 sec" )
PORT_DIPNAME( 0x10, 0x10, "Innings" )
PORT_DIPNAME( 0x10, 0x10, "Innings" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "3 per Credit" )
PORT_DIPSETTING( 0x00, "9 per Credit" )
PORT_DIPNAME( 0x20, 0x20, "Bonus Advantage" )
PORT_DIPNAME( 0x20, 0x20, "Bonus Advantage" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Scoring Speed" )
PORT_DIPNAME( 0x40, 0x40, "Scoring Speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x80, "Grip/Angle Select" )
PORT_DIPNAME( 0x80, 0x80, "Grip/Angle Select" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, "2 Buttons" )
PORT_DIPSETTING( 0x00, "1 Button" )
@ -1549,14 +1483,14 @@ INPUT_PORTS_END
static INPUT_PORTS_START( plgirls )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6") /* Manual shows same coinage as Play Girls 2 */
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
@ -1565,32 +1499,17 @@ static INPUT_PORTS_START( plgirls )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
// PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" )
PORT_START("DSWB")
/* Difficulty controls the Ball Speed */
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "P1+P2 Start to Clear Round (Cheat)" )
TAITO_DIFFICULTY_LOC(SW2) /* Difficulty controls the Ball Speed */
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPNAME( 0x80, 0x80, "P1+P2 Start to Clear Round (Cheat)" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1627,17 +1546,15 @@ INPUT_PORTS_END
static INPUT_PORTS_START( plgirls2 )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* Listed as Not Used */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:1" ) /* Listed as Not Used */
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Coin Mode" )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x08, 0x08, "Coin Mode" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, "Mode A" )
PORT_DIPSETTING( 0x00, "Mode B" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
@ -1646,7 +1563,7 @@ static INPUT_PORTS_START( plgirls2 )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x08)
@ -1655,46 +1572,22 @@ static INPUT_PORTS_START( plgirls2 )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSWA", 0x08, PORTCOND_EQUALS, 0x00)
/*
Coin 1 is DSW 1, 5&6 - Coin 2 is DSW 1, 7&8
-----------------------------------
| | 1cn/1pl |off|off|
Mode A | Coin | 1cn/2pl |on |off|
| | 2cn/1pl |off|on |
| | 2cn/3pl |on |on |
-----------------------------------
| | 1cn/1pl |off|off|
Mode B | Coin | 1cn/4pl |on |off|
| | 3cn/1pl |off|on |
| | 4cn/1pl |on |on |
-----------------------------------
Mode A corresponds to TAITO_COINAGE_JAPAN_OLD in taitoipt.h
*/
PORT_START("DSWB")
/* Difficulty controls the number of hits requiered to destroy enemies */
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, "Time" ) /* Simply listed as "Time", what exactly does it refer to? */
TAITO_DIFFICULTY_LOC(SW2) /* Difficulty controls the number of hits requiered to destroy enemies */
PORT_DIPNAME( 0x04, 0x04, "Time" ) PORT_DIPLOCATION("SW2:3") /* Simply listed as "Time", what exactly does it refer to? */
PORT_DIPSETTING( 0x04, "2 Seconds" )
PORT_DIPSETTING( 0x00, "3 Seconds" )
PORT_DIPNAME( 0x18, 0x18, "Life" )
PORT_DIPNAME( 0x18, 0x18, "Lives for Joe/Lady/Jack" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, "3/2/3" )
PORT_DIPSETTING( 0x18, "4/3/4" )
PORT_DIPSETTING( 0x08, "5/4/5" )
PORT_DIPSETTING( 0x00, "6/5/6" )
PORT_DIPNAME( 0x20, 0x20, "Character Speed" )
PORT_DIPNAME( 0x20, 0x20, "Character Speed" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* Listed as Not Used */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) /* Listed as Not Used */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as Not Used */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as Not Used */
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1729,38 +1622,22 @@ INPUT_PORTS_END
static INPUT_PORTS_START( cubybop )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:1" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:2" )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
TAITO_COINAGE_JAPAN_NEW
TAITO_COINAGE_JAPAN_NEW_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
@ -1795,23 +1672,19 @@ INPUT_PORTS_END
static INPUT_PORTS_START( evilston )
PORT_START("DSWA")
TAITO_MACHINE_COCKTAIL
TAITO_COINAGE_WORLD
TAITO_MACHINE_COCKTAIL_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x80, DEF_STR( English ) )
PORT_DIPSETTING( 0x40, DEF_STR( English ) )