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Fixed bug with Atari Ace's recent change that caused sound indexes to be incorrectly
computed.
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parent
0b6ec32822
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@ -129,11 +129,11 @@ int sndintrf_init_sound(running_machine *machine, int sndnum, const char *tag, s
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info->device->clock = clock;
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/* compute the index */
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totalsnd++;
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for (index = 0, sndidx = 0; sndidx < totalsnd; sndidx++)
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if (sound[sndidx].sndtype == sndtype)
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if (sound[sndidx].aliastype == info->aliastype)
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index++;
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info->index = index;
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totalsnd++;
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/* start the chip, tagging all its streams */
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current_sound_start = &sound[sndnum];
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