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Register internal Namco C148 stuff to save state (nw)
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@ -61,9 +61,9 @@ TODO (game-specific):
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- Giant Gram 2: no VMU emulation;
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- Gun Survivor 2: crashes during game loading;
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- Lupin the Shooting: "com. error between Naomi BD and i/o BD" after some secs. of gameplay;
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- marstv: locks up during anchor talking (does same in Demul);
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- marstv: temporary lock ups during anchor talking (does same in Demul);
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- marstv: missing graphics at stage select, renderer fault or something else?
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- Monkey Ball: asserts when attempts to load a stage;
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- monkeyba: CPU jumps to la la land when attempts to load a stage (bp c09e950, uses FPU opcodes for calculating the return address?);
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- Oinori-Daimyoujin Matsuri: reports "B. RAM error" in test mode, inputs doesn't seem to work after that point;
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- OutTrigger: crashes on naomibd_r();
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- puyofev: hangs after pressing start (bp 0C03F490, similar if not same snippet as Tetris 4d on DC).
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@ -111,6 +111,14 @@ void namco_c148_device::device_start()
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m_out_ext2_cb.resolve_safe();
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// TODO: link to SCI, EX and the screen device controller devices
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save_item(NAME(m_irqlevel.cpu));
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save_item(NAME(m_irqlevel.ex));
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save_item(NAME(m_irqlevel.sci));
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save_item(NAME(m_irqlevel.pos));
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save_item(NAME(m_irqlevel.vblank));
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save_item(NAME(m_posirq_line));
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save_item(NAME(m_bus_reg));
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}
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