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Fixed previous change to always clear the alpha bitmap.
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@ -1594,8 +1594,7 @@ VIDEO_UPDATE( nslasher )
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nslasher_draw_sprites(screen->machine,sprite1_mix_bitmap,cliprect,buffered_spriteram32_2,4);
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nslasher_draw_sprites(screen->machine,sprite1_mix_bitmap,cliprect,buffered_spriteram32_2,4);
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/* Render alpha-blended tilemap to seperate buffer for proper mixing */
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/* Render alpha-blended tilemap to seperate buffer for proper mixing */
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if (alphaTilemap)
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bitmap_fill(tilemap_alpha_bitmap,cliprect,0);
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bitmap_fill(tilemap_alpha_bitmap,cliprect,0);
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/* Draw playfields & sprites */
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/* Draw playfields & sprites */
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if (deco32_pri&2)
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if (deco32_pri&2)
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