Fixed previous change to always clear the alpha bitmap.

This commit is contained in:
Aaron Giles 2009-01-15 08:19:12 +00:00
parent db8a1fc748
commit 1b7793d0fb

View File

@ -1594,8 +1594,7 @@ VIDEO_UPDATE( nslasher )
nslasher_draw_sprites(screen->machine,sprite1_mix_bitmap,cliprect,buffered_spriteram32_2,4);
/* Render alpha-blended tilemap to seperate buffer for proper mixing */
if (alphaTilemap)
bitmap_fill(tilemap_alpha_bitmap,cliprect,0);
bitmap_fill(tilemap_alpha_bitmap,cliprect,0);
/* Draw playfields & sprites */
if (deco32_pri&2)