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https://github.com/holub/mame
synced 2025-05-25 23:35:26 +03:00
hng64: Added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games [David Haywood, Angelo Salese]
hng64: Fixed back plane color, thus giving characteristic blue background for POST screen [Angelo Salese] hng64: Improved Dual Port emulation, fixing the POST errors about it [Angelo Salese]
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@ -454,6 +454,7 @@ or Fatal Fury for example).
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static int hng64_mcu_type = 0;
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static UINT32 fake_mcu_time;
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static UINT16 hng_mcu_en;
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#define FIGHT_MCU 1
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#define SHOOT_MCU 2
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#define RACING_MCU 3
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@ -634,15 +635,15 @@ static READ32_HANDLER( hng64_sysregs_r )
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mame_system_time systime;
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mame_get_base_datetime(space->machine, &systime);
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//if(((offset*4) & 0xff00) == 0x2100)
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// printf("HNG64 port read (PC=%08x) 0x%08x\n", cpu_get_pc(space->cpu),offset*4);
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// if((offset*4) != 0x1084)
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// printf("HNG64 port read (PC=%08x) 0x%08x\n", cpu_get_pc(space->cpu),offset*4);
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switch(offset*4)
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{
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case 0x001c: return mame_rand(space->machine); // hng64 hangs on start-up if zero.
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//case 0x106c:
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//case 0x107c:
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case 0x1084: return 0x00000002; //???
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case 0x1084: return 0x00000002; //MCU->MIPS latch port
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//case 0x108c:
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case 0x1104: return hng64_interrupt_level_request;
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case 0x1254: return 0x00000000; //dma status, 0x800
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@ -709,15 +710,19 @@ static WRITE32_HANDLER( hng64_sysregs_w )
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COMBINE_DATA (&hng64_sysregs[offset]);
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switch(offset*4)
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{
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case 0x111c: /* irq ack */ break;
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case 0x1084: //MIPS->MCU latch port
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hng_mcu_en = (data & 0xff); //command-based, i.e. doesn't control halt line and such?
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printf("HNG64 writing to SYSTEM Registers 0x%08x == 0x%08x. (PC=%08x)\n", offset*4, hng64_sysregs[offset], cpu_get_pc(space->cpu));
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break;
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case 0x111c: /*irq ack */ break;
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case 0x1204: hng_dma_start = hng64_sysregs[offset]; break;
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case 0x1214: hng_dma_dst = hng64_sysregs[offset]; break;
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case 0x1224:
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hng_dma_len = hng64_sysregs[offset];
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hng64_do_dma(space);
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break;
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default:
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logerror("HNG64 writing to SYSTEM Registers 0x%08x == 0x%08x. (PC=%08x)\n", offset*4, hng64_sysregs[offset], cpu_get_pc(space->cpu));
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//default:
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//printf("HNG64 writing to SYSTEM Registers 0x%08x == 0x%08x. (PC=%08x)\n", offset*4, hng64_sysregs[offset], cpu_get_pc(space->cpu));
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}
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}
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@ -745,7 +750,9 @@ static READ32_HANDLER( fight_io_r )
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case 0x000: return 0x00000400;
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case 0x004: return input_port_read(space->machine, "SYSTEM");
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case 0x008: return input_port_read(space->machine, "P1_P2");
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case 0x600: return no_machine_error_code;
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case 0x600:
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printf("%04x\n",hng_mcu_en);
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return no_machine_error_code;
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}
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return hng64_dualport[offset];
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@ -787,10 +794,13 @@ static READ32_HANDLER( shoot_io_r )
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{
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case 0x000:
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{
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if(cpu_get_pc(space->cpu) == 0x8000e040 || cpu_get_pc(space->cpu) == 0x80012fc0) //i/o init 1
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if(fake_mcu_time < 0x100)//i/o init
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{
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fake_mcu_time++;
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return 0x400;
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return 0;
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}
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else
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return 0x000;
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}
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case 0x010: return input_port_read(space->machine, "D_IN");
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case 0x018:
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@ -833,7 +843,20 @@ static READ32_HANDLER( racing_io_r )
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static READ32_HANDLER( hng64_dualport_r )
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{
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printf("dualport R %08x %08x (PC=%08x)\n", offset*4, hng64_dualport[offset], cpu_get_pc(space->cpu));
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// printf("dualport R %08x %08x (PC=%08x)\n", offset*4, hng64_dualport[offset], cpu_get_pc(space->cpu));
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/*
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command table:
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0x0b = ? mode input polling (sams64, bbust2, sams64_2 & roadedge) (*)
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0x0c = cut down connections, treats the dualport to be normal RAM
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0x11 = ? mode input polling (fatfurwa, xrally, buriki) (*)
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0x20 = asks for MCU machine code
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(*) 0x11 is followed by 0x0b if the latter is used, JVS-esque indirect/direct mode?
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*/
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if(hng_mcu_en == 0x0c)
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return hng64_dualport[offset];
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switch(hng64_mcu_type)
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{
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@ -843,12 +866,12 @@ static READ32_HANDLER( hng64_dualport_r )
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case SAMSHO_MCU: return samsho_io_r(space, offset,0xffffffff);
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}
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return mame_rand(space->machine)&0xffffffff;
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return hng64_dualport[offset];
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}
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static WRITE32_HANDLER( hng64_dualport_w )
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{
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printf("dualport WRITE %08x %08x (PC=%08x)\n", offset*4, hng64_dualport[offset], cpu_get_pc(space->cpu));
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// printf("dualport WRITE %08x %08x (PC=%08x)\n", offset*4, hng64_dualport[offset], cpu_get_pc(space->cpu));
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COMBINE_DATA (&hng64_dualport[offset]);
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}
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@ -1733,13 +1756,12 @@ static MACHINE_RESET(hyperneo)
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cputag_set_input_line(machine, "comm", INPUT_LINE_RESET, PULSE_LINE); // reset the CPU and let 'er rip
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// cputag_set_input_line(machine, "comm", INPUT_LINE_HALT, ASSERT_LINE); // hold on there pardner...
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// "Display List" init - ugly
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activeBuffer = 0 ;
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/* For simulate MCU stepping */
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fake_mcu_time = 0;
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hng_mcu_en = 0;
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}
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static PALETTE_INIT( hng64 )
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@ -51,24 +51,14 @@ static struct polygon *polys ;
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*
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* UINT32 | Bytes | Use
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* -------+-76543210-+----------------
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* 0 | xxxx---- | y position
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* 0 | ----xxxx | x position
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* 1 | xxxx---- | y zoom
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* 1 | ----xxxx | x zoom
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* 2 | ------x- | x chain
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* 2 | -------x | y chain
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* 2 | xxxx---- | end of sprite list - though it surely contains more info !
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* 2 | ----oo-- | not used ??
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* 3 | --xx---- | palette entry
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* 3 | --x----- | (bit 0x8) - maybe a graphics bank selector
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* 3 | oo--oooo | not used ?
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* 4 | --xxxxxx | tile number
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* 4 | --x----- | (bit 0x2) - x flip
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* 4 | --x----- | (bit 0x1) - y flip
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* 4 | oo------ | not used ??
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* 5 | oooooooo | not used ??
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* 6 | oooooooo | not used ??
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* 7 | oooooooo | not used ??
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* 0 | yyyy yyyy yyyy yyyy xxxx xxxx xxxx xxxx | x/y position
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* 1 | YYYY YYYY YYYY YYYY XXXX XXXX XXXX XXXX | x/y zoom
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* 2 | ???? ???? ???? ???? ---- ---I cccc CCCC | unknown, 'Inline' chain flag, x/y chain
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* 3 | ---- ---- bppp pppp ---- ---- ---- ---- | bpp select, palette entry
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* 4 | ---- --fF ???? tttt tttt tttt tttt tttt | flip bits, unknown, tile number
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* 5 | ---- ---- ---- ---- ---- ---- ---- ---- | not used ??
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* 6 | ---- ---- ---- ---- ---- ---- ---- ---- | not used ??
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* 7 | ---- ---- ---- ---- ---- ---- ---- ---- | not used ??
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*/
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/* xxxx---- | I think this part of UINT32 2 is interesting as more than just a list end marker (AJG)
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@ -80,37 +70,25 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
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UINT32 *source = hng64_spriteram;
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UINT32 *finish = hng64_spriteram + 0xb000/4;
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/* find end of list? */
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while( source<finish)
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{
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int endlist;
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endlist=(source[2]&0xffff0000)>>16;
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if (endlist == 0x07ff) break;
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source+=8;
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}
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// for (int iii = 0; iii < 0x0f; iii++)
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// mame_printf_debug("%.8x ", hng64_videoregs[iii]) ;
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// mame_printf_debug("\n") ;
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finish = hng64_spriteram;
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/* draw backwards .. */
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while( source>finish )
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while( source<finish )
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{
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int xpos, ypos, tileno,chainx,chainy,xflip;
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int xdrw,ydrw,pal,xinc,yinc,yflip;
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int chaini;
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UINT32 zoomx,zoomy;
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//float foomX, foomY;
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source-=8;
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ypos = (source[0]&0xffff0000)>>16;
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xpos = (source[0]&0x0000ffff)>>0;
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tileno=(source[4]&0x00ffffff);
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tileno=(source[4]&0x0007ffff);
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chainx=(source[2]&0x000000f0)>>4;
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chainy=(source[2]&0x0000000f);
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chaini=(source[2]&0x00000100);
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zoomy = (source[1]&0xffff0000)>>16;
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zoomx = (source[1]&0x0000ffff)>>0;
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@ -199,10 +177,38 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
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{
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for(xdrw=0;xdrw<=chainx;xdrw++)
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{
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drawgfxzoom_transpen(bitmap,cliprect,gfx,tileno,pal,xflip,yflip,xpos+(xinc*xdrw),ypos+(yinc*ydrw),zoomx,zoomy/*0x10000*/,0);
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tileno++;
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if (!chaini)
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{
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pdrawgfxzoom_transpen(bitmap,cliprect,gfx,tileno,pal,xflip,yflip,xpos+(xinc*xdrw),ypos+(yinc*ydrw),zoomx,zoomy/*0x10000*/,machine->priority_bitmap, 0,0);
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tileno++;
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}
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else // inline chain mode, used by ss64
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{
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tileno=(source[4]&0x0007ffff);
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pal =(source[3]&0x00ff0000)>>16;
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//xflip=(source[4]&0x02000000)>>25;
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//yflip=(source[4]&0x01000000)>>24;
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if (source[3]&0x00800000)
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{
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gfx= machine->gfx[4];
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}
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else
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{
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gfx= machine->gfx[5];
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tileno>>=1;
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}
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pdrawgfxzoom_transpen(bitmap,cliprect,gfx,tileno,pal,xflip,yflip,xpos+(xinc*xdrw),ypos+(yinc*ydrw),zoomx,zoomy/*0x10000*/,machine->priority_bitmap, 0,0);
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source +=8;
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}
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}
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}
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if (!chaini) source +=8;
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}
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}
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@ -1124,7 +1130,8 @@ static void hng64_drawtilemap( bitmap_t *bitmap, const rectangle *cliprect, int
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VIDEO_UPDATE( hng64 )
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{
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bitmap_fill(bitmap, 0, get_black_pen(screen->machine));
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bitmap_fill(bitmap, 0, screen->machine->pens[0]); //<- user selectable pen too?
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bitmap_fill(screen->machine->priority_bitmap, cliprect, 0x00);
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// the tilemap auto animation and moveable tilebases means that they end up
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// dirty most frames anyway, even with manual tracking
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@ -1146,7 +1153,6 @@ VIDEO_UPDATE( hng64 )
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transition_control(bitmap, cliprect) ;
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/*
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popmessage("%08x %08x %08x %08x %08x %08x %08x %08x %08x %08x %08x %08x %08x %08x %08x",
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hng64_videoregs[0x00],
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hng64_videoregs[0x01],
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@ -1163,7 +1169,7 @@ VIDEO_UPDATE( hng64 )
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hng64_videoregs[0x0c],
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hng64_videoregs[0x0d],
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hng64_videoregs[0x0e]);
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*/
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// tilemap0 per layer flags
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// 0840 - startup tests, 8x8x4 layer
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