tascr30: add display, inputs and SmartBoard. [Sandro Ronco]

Machines promoted to working
----------------------------
Tasc ChessSystem R30 [Sandro Ronco]
This commit is contained in:
Sandro Ronco 2019-06-29 23:44:25 +02:00
parent 804fc3d188
commit 1bc2b04728
7 changed files with 1118 additions and 32 deletions

View File

@ -1222,6 +1222,7 @@ function linkProjects_mame_mess(_target, _subtarget)
"ta",
"tandberg",
"tangerin",
"tasc",
"tatung",
"teamconc",
"tektroni",
@ -3366,6 +3367,13 @@ files {
MAME_DIR .. "src/mame/drivers/oric.cpp",
}
createMESSProjects(_target, _subtarget, "tasc")
files {
MAME_DIR .. "src/mame/drivers/tasc.cpp",
MAME_DIR .. "src/mame/machine/smartboard.cpp",
MAME_DIR .. "src/mame/machine/smartboard.h",
}
createMESSProjects(_target, _subtarget, "tatung")
files {
MAME_DIR .. "src/mame/drivers/einstein.cpp",
@ -4054,7 +4062,6 @@ files {
MAME_DIR .. "src/mame/drivers/systel1.cpp",
MAME_DIR .. "src/mame/drivers/talkingbb.cpp",
MAME_DIR .. "src/mame/drivers/talkingfb.cpp",
MAME_DIR .. "src/mame/drivers/tasc.cpp",
MAME_DIR .. "src/mame/drivers/tavernie.cpp",
MAME_DIR .. "src/mame/drivers/tecnbras.cpp",
MAME_DIR .. "src/mame/drivers/telex1192.cpp",

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@ -10,6 +10,9 @@
#include "emu.h"
#include "t6963c.h"
//#define VERBOSE 1
#include "logmacro.h"
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
@ -38,6 +41,16 @@ t6963c_device::t6963c_device(const machine_config &mconfig, const char *tag, dev
, m_data(0)
, m_adp(0)
, m_auto_mode(auto_mode::NONE)
, m_graphic_home(0)
, m_text_home(0)
, m_graphic_area(0)
, m_text_area(0)
, m_cgram_offset(0)
, m_mode(0)
, m_display_mode(0)
, m_font_size(6)
, m_number_cols(40)
, m_number_lines(8)
{
}
@ -66,6 +79,16 @@ void t6963c_device::device_start()
save_item(NAME(m_data));
save_item(NAME(m_adp));
save_item(NAME(m_auto_mode));
save_item(NAME(m_graphic_home));
save_item(NAME(m_text_home));
save_item(NAME(m_graphic_area));
save_item(NAME(m_text_area));
save_item(NAME(m_cgram_offset));
save_item(NAME(m_mode));
save_item(NAME(m_display_mode));
save_item(NAME(m_font_size));
save_item(NAME(m_number_cols));
save_item(NAME(m_number_lines));
}
@ -76,6 +99,15 @@ void t6963c_device::device_start()
void t6963c_device::device_reset()
{
m_auto_mode = auto_mode::NONE;
m_data = 0;
m_adp = 0;
m_graphic_home = 0;
m_text_home = 0;
m_graphic_area = 0;
m_text_area = 0;
m_cgram_offset = 0;
m_mode = 0;
m_display_mode = 0;
}
@ -105,11 +137,11 @@ void t6963c_device::write(offs_t offset, u8 data)
// Data register
if (m_auto_mode == auto_mode::WRITE)
{
logerror("%s: Auto write %02X to %04X\n", machine().describe_context(), data, m_adp);
LOG("%s: Auto write %02X to %04X\n", machine().describe_context(), data, m_adp);
m_display_ram->write_byte(m_adp++, data);
}
else
m_data = (u16(data) << 8) | (data >> 8);
m_data = (u16(data) << 8) | (m_data >> 8);
}
}
@ -129,14 +161,16 @@ void t6963c_device::do_command(u8 cmd)
break;
case 0x02:
logerror("%s: Setting offset register for CG RAM at %04X to %04XH\n",
LOG("%s: Setting offset register for CG RAM at %04X to %04XH\n",
machine().describe_context(),
(m_data & 0x1f) << 11,
(m_data & 0x1f) << 11 | 0x7ff);
m_cgram_offset = (m_data & 0x1f) << 11;
break;
case 0x04:
logerror("%s: Setting address pointer = %04X\n", machine().describe_context(), m_data);
LOG("%s: Setting address pointer = %04X\n", machine().describe_context(), m_data);
m_adp = m_data;
break;
@ -147,37 +181,51 @@ void t6963c_device::do_command(u8 cmd)
}
else if ((cmd & 0xfd) == 0x40)
{
logerror("%s: Setting %s home address = %04X\n", machine().describe_context(),
LOG("%s: Setting %s home address = %04X\n", machine().describe_context(),
BIT(cmd, 1) ? "graphic" : "text",
m_data);
if (BIT(cmd, 1))
m_graphic_home = m_data;
else
m_text_home = m_data;
}
else if ((cmd & 0xfd) == 0x41)
{
logerror("%s: Setting %s area = %d columns\n", machine().describe_context(),
LOG("%s: Setting %s area = %d columns\n", machine().describe_context(),
BIT(cmd, 1) ? "graphic" : "text",
m_data);
if (BIT(cmd, 1))
m_graphic_area = m_data;
else
m_text_area = m_data;
}
else if ((cmd & 0xf0) == 0x80)
{
logerror("%s: %s mode, %s\n", machine().describe_context(),
LOG("%s: %s mode, %s\n", machine().describe_context(),
(cmd & 0x07) == 0x00 ? "OR"
: (cmd & 0x07) == 0x01 ? "EXOR"
: (cmd & 0x07) == 0x03 ? "AND"
: (cmd & 0x07) == 0x04 ? "Text attribute"
: "Unknown",
BIT(cmd, 3) ? "external CG RAM" : "internal CG ROM");
m_mode = cmd & 0x0f;
}
else if ((cmd & 0xf0) == 0x90)
{
if (cmd == 0x90)
logerror("%s: Display off\n", machine().describe_context());
LOG("%s: Display off\n", machine().describe_context());
else
logerror("%s: Text %s, graphic %s, cursor %s, blink %s\n",
LOG("%s: Text %s, graphic %s, cursor %s, blink %s\n",
machine().describe_context(),
BIT(cmd, 3) ? "on" : "off",
BIT(cmd, 2) ? "on" : "off",
BIT(cmd, 1) ? "on" : "off",
BIT(cmd, 0) ? "on" : "off");
m_display_mode = cmd & 0x0f;
}
else if ((cmd & 0xf8) == 0xa0)
{
@ -185,20 +233,19 @@ void t6963c_device::do_command(u8 cmd)
}
else if ((cmd & 0xfe) == 0xb0)
{
logerror("%s: Set data auto %s\n", machine().describe_context(), BIT(cmd, 0) ? "read" : "write");
LOG("%s: Set data auto %s\n", machine().describe_context(), BIT(cmd, 0) ? "read" : "write");
m_auto_mode = BIT(cmd, 0) ? auto_mode::READ : auto_mode::WRITE;
}
else if (cmd == 0xb2)
{
logerror("%s: Auto reset\n", machine().describe_context());
LOG("%s: Auto reset\n", machine().describe_context());
m_auto_mode = auto_mode::NONE;
}
else if ((cmd & 0xf0) == 0xc0)
{
if (BIT(cmd, 0))
{
logerror("%s: Read data from %04X and %s ADP\n", machine().describe_context(),
BIT(cmd, 0) ? "read" : "write",
LOG("%s: Read data from %04X and %s ADP\n", machine().describe_context(),
m_adp,
(cmd & 0x0e) == 0x00 ? "increment"
: (cmd & 0x0e) == 0x02 ? "decrement"
@ -207,7 +254,7 @@ void t6963c_device::do_command(u8 cmd)
}
else
{
logerror("%s: Write %02X to %04X and %s ADP\n", machine().describe_context(),
LOG("%s: Write %02X to %04X and %s ADP\n", machine().describe_context(),
m_data >> 8,
m_adp,
(cmd & 0x0e) == 0x00 ? "increment"
@ -216,11 +263,12 @@ void t6963c_device::do_command(u8 cmd)
: "invalid");
m_display_ram->write_byte(m_adp, m_data >> 8);
if ((cmd & 0x0e) == 0x00)
++m_adp;
else if ((cmd & 0x0e) == 0x02)
--m_adp;
}
if ((cmd & 0x0e) == 0x00)
++m_adp;
else if ((cmd & 0x0e) == 0x02)
--m_adp;
}
else if (cmd == 0xe0)
{
@ -232,9 +280,17 @@ void t6963c_device::do_command(u8 cmd)
}
else if ((cmd & 0xf0) == 0xf0)
{
logerror("%s: %s bit %d\n", machine().describe_context(),
LOG("%s: %s bit %d\n", machine().describe_context(),
BIT(cmd, 3) ? "Set" : "Reset",
cmd & 0x07);
u8 data = m_display_ram->read_byte(m_adp);
if (BIT(cmd, 3))
data |= 1 << (cmd & 0x07);
else
data &= ~(1 << (cmd & 0x07));
m_display_ram->write_byte(m_adp, data);
}
else
{
@ -242,6 +298,88 @@ void t6963c_device::do_command(u8 cmd)
}
}
void t6963c_device::set_fs(u8 data)
{
m_font_size = 8 - (data & 3);
}
void t6963c_device::set_md(u8 data)
{
// MD0, MD1
m_number_lines = 8 - (data & 3) * 2;
if (BIT(data, 4)) // MDS
m_number_lines += 8;
switch((data >> 2) & 3) // MD2, MD3
{
case 0: m_number_cols = 32; break;
case 1: m_number_cols = 40; break;
case 2: m_number_cols = 64; break;
case 3: m_number_cols = 80; break;
}
}
uint32_t t6963c_device::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0, cliprect);
// Text layer
if (BIT(m_display_mode, 3))
for(int y=0; y<m_number_lines; y++)
for(int x=0; x<m_text_area; x++)
{
u8 c = m_display_ram->read_byte(m_text_home + y * m_number_cols + x);
for(int cy=0; cy<8; cy++)
{
u8 data;
if (!BIT(m_mode, 3))
{
if (c < 0x80)
data = m_cgrom[c * 8 + cy];
else
data = m_display_ram->read_byte(m_cgram_offset + (c & 0x7f) * 8 + cy);
}
else
data = m_display_ram->read_byte(m_cgram_offset + c * 8 + cy);
for(int cx=0; cx<m_font_size; cx++)
bitmap.pix16(y * 8 + cy, x * m_font_size + cx) = BIT(data, m_font_size - 1 - cx);
}
}
// Graphic layer
if (BIT(m_display_mode, 2))
for(int y=0; y<m_number_lines*8; y++)
for(int x=0; x<m_graphic_area; x++)
{
u8 data = m_display_ram->read_byte(m_graphic_home + y * m_number_cols + x);
for(int i=0; i<m_font_size; i++)
{
int pix = BIT(data, m_font_size - 1 - i);
switch(m_mode & 7)
{
case 0: // OR
bitmap.pix16(y, x * m_font_size + i) |= pix;
break;
case 1: // EXOR
bitmap.pix16(y, x * m_font_size + i) ^= pix;
break;
case 3: // AND
bitmap.pix16(y, x * m_font_size + i) &= pix;
break;
case 4: // Text attribute
logerror("%s: Unimplemented Text attribute\n", machine().describe_context());
break;
}
}
}
return 0;
}
//**************************************************************************
// T6963C-BASED LCD UNITS
@ -254,6 +392,7 @@ void t6963c_device::do_command(u8 cmd)
lm24014h_device::lm24014h_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, LM24014H, tag, owner, clock)
, m_lcdc(*this, "lcdc")
, m_fs(1)
{
}
@ -264,6 +403,10 @@ lm24014h_device::lm24014h_device(const machine_config &mconfig, const char *tag,
void lm24014h_device::device_start()
{
save_item(NAME(m_fs));
m_lcdc->set_md(4); // 8 lines x 40 columns
m_lcdc->set_fs(m_fs << 1); // font size 6x8 or 8x8
}
@ -277,6 +420,12 @@ void lm24014h_device::ram_map(address_map &map)
map(0x0000, 0x1fff).ram(); // TC5564AFL-15
}
void lm24014h_device::lcd_palette(palette_device &palette) const
{
palette.set_pen_color(0, rgb_t(138, 146, 148));
palette.set_pen_color(1, rgb_t(92, 83, 88));
}
//-------------------------------------------------
// device_add_mconfig - add device-specific
@ -287,6 +436,16 @@ void lm24014h_device::device_add_mconfig(machine_config &config)
{
T6963C(config, m_lcdc, 0); // XTAL is unknown
m_lcdc->set_addrmap(0, &lm24014h_device::ram_map);
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(50);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500));
screen.set_size(240, 64);
screen.set_visarea(0, 240-1, 0, 64-1);
screen.set_screen_update("lcdc", FUNC(t6963c_device::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", FUNC(lm24014h_device::lcd_palette), 2);
}

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@ -12,6 +12,10 @@
#pragma once
#include "emupal.h"
#include "screen.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
@ -35,6 +39,12 @@ public:
u8 read(offs_t offset);
void write(offs_t offset, u8 data);
// Display configurations
void set_md(u8 data); // MD0, MD1, MD2, MD3, MDS
void set_fs(u8 data); // FS0, FS1
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
static constexpr feature_type unemulated_features() { return feature::GRAPHICS; }
protected:
@ -58,6 +68,16 @@ private:
u16 m_data;
u16 m_adp;
auto_mode m_auto_mode;
u16 m_graphic_home;
u16 m_text_home;
u16 m_graphic_area;
u16 m_text_area;
u16 m_cgram_offset;
u8 m_mode;
u8 m_display_mode;
u8 m_font_size;
u8 m_number_cols;
u8 m_number_lines;
};
// ======================> lm24014h_device
@ -71,6 +91,7 @@ public:
// CPU read/write access
u8 read(offs_t offset) { return m_lcdc->read(offset); }
void write(offs_t offset, u8 data) { m_lcdc->write(offset, data); }
void set_fs(u8 data) { m_fs = data & 1; }
protected:
// device-specific overrides
@ -78,12 +99,15 @@ protected:
virtual void device_add_mconfig(machine_config &config) override;
virtual const tiny_rom_entry *device_rom_region() const override;
void lcd_palette(palette_device &palette) const;
private:
// internal configuration
void ram_map(address_map &map);
// internal LCD controller
required_device<t6963c_device> m_lcdc;
int m_fs;
};
// device type declarations

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@ -1,5 +1,5 @@
// license:BSD-3-Clause
// copyright-holders:hap
// copyright-holders:hap, Sandro Ronco
/******************************************************************************
Tasc ChessSystem
@ -27,14 +27,22 @@ references:
- https://www.schach-computer.info/wiki/index.php?title=Tasc_SmartBoard
- https://www.miclangschach.de/index.php?n=Main.TascR30
TODO:
- everything
notes:
- holding LEFT+RIGHT on boot load the QC TestMode
- holding UP+DOWN on boot load the TestMode
******************************************************************************/
#include "emu.h"
#include "cpu/arm/arm.h"
#include "machine/nvram.h"
#include "machine/smartboard.h"
#include "machine/timer.h"
#include "video/t6963c.h"
#include "sound/spkrdev.h"
#include "speaker.h"
#include "tascr30.lh"
namespace {
@ -45,9 +53,14 @@ public:
tasc_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_lcd(*this, "lcd"),
m_smartboard(*this, "smartboard"),
m_rom(*this, "maincpu"),
m_speaker(*this, "speaker"),
m_mainram(*this, "mainram"),
m_disable_bootrom(*this, "disable_bootrom")
m_disable_bootrom(*this, "disable_bootrom"),
m_inputs(*this, "IN.%u", 0U),
m_out_leds(*this, "pled%u", 0U)
{ }
void tasc(machine_config &config);
@ -59,13 +72,19 @@ protected:
private:
// devices/pointers
required_device<arm_cpu_device> m_maincpu;
required_device<lm24014h_device> m_lcd;
required_device<tasc_sb30_device> m_smartboard;
required_region_ptr<u32> m_rom;
required_device<speaker_sound_device> m_speaker;
required_shared_ptr<u32> m_mainram;
required_device<timer_device> m_disable_bootrom;
required_ioport_array<4> m_inputs;
output_finder<2> m_out_leds;
void main_map(address_map &map);
bool m_bootrom_enabled;
uint32_t m_mux;
TIMER_DEVICE_CALLBACK_MEMBER(disable_bootrom) { m_bootrom_enabled = false; }
// I/O handlers
@ -76,12 +95,15 @@ private:
void tasc_state::machine_start()
{
m_out_leds.resolve();
save_item(NAME(m_bootrom_enabled));
save_item(NAME(m_mux));
}
void tasc_state::machine_reset()
{
m_bootrom_enabled = true;
m_mux = 0;
}
@ -96,21 +118,39 @@ READ32_MEMBER(tasc_state::bootrom_r)
READ32_MEMBER(tasc_state::p1000_r)
{
logerror("p1000_r\n");
// disconnect bootrom from the bus after next opcode
if (m_bootrom_enabled && !m_disable_bootrom->enabled() && !machine().side_effects_disabled())
m_disable_bootrom->adjust(m_maincpu->cycles_to_attotime(5));
return 0;
uint32_t data = m_smartboard->read();
for(int i=0; i<4; i++)
{
if (BIT(m_mux, i))
data |= (m_inputs[i]->read() << 24);
}
return data;
}
WRITE32_MEMBER(tasc_state::p1000_w)
{
// similar to risc2500 where msb is select, lsb is data
logerror("p1000_w: %02X %02X\n", data >> 24, data & 0xff);
}
if (ACCESSING_BITS_24_31)
{
if (BIT(data, 27))
m_lcd->write(BIT(data, 26), data & 0xff);
m_smartboard->write((data >> 24) & 0xff);
}
else
{
m_out_leds[0] = BIT(data, 0);
m_out_leds[1] = BIT(data, 1);
m_speaker->level_w((data >> 2) & 3);
}
COMBINE_DATA(&m_mux);
}
/******************************************************************************
@ -123,7 +163,7 @@ void tasc_state::main_map(address_map &map)
map(0x00000000, 0x0000000b).r(FUNC(tasc_state::bootrom_r));
map(0x01000000, 0x01000003).rw(FUNC(tasc_state::p1000_r), FUNC(tasc_state::p1000_w));
map(0x02000000, 0x0203ffff).rom().region("maincpu", 0);
//map(0x03000000, 0x03003fff).ram();
map(0x03000000, 0x0307ffff).ram().share("nvram").umask32(0x000000ff);
}
@ -133,6 +173,25 @@ void tasc_state::main_map(address_map &map)
******************************************************************************/
static INPUT_PORTS_START( tasc )
PORT_START("IN.0")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("PLAY")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME("LEFT")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("IN.1")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("BACK")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("RIGHT")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("IN.2")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("MENU")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_UP) PORT_NAME("UP")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Left Clock")
PORT_START("IN.3")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("ENTER")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("DOWN")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Right Clock")
INPUT_PORTS_END
@ -150,6 +209,21 @@ void tasc_state::tasc(machine_config &config)
m_maincpu->set_periodic_int(FUNC(tasc_state::irq1_line_hold), attotime::from_hz(250));
TIMER(config, "disable_bootrom").configure_generic(FUNC(tasc_state::disable_bootrom));
NVRAM(config, "nvram", nvram_device::DEFAULT_NONE);
LM24014H(config, m_lcd, 0);
m_lcd->set_fs(1); // font size 6x8
TASC_SB30(config, m_smartboard, 0);
config.set_default_layout(layout_tascr30);
/* sound hardware */
SPEAKER(config, "mono").front_center();
static const int16_t speaker_levels[3] = { 0, 32767, -32768 };
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.75);
m_speaker->set_levels(3, speaker_levels);
}
@ -189,4 +263,4 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
CONS( 1993, tascr30, 0, 0, tasc, tasc, tasc_state, empty_init, "Tasc", "ChessSystem R30", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
CONS( 1993, tascr30, 0, 0, tasc, tasc, tasc_state, empty_init, "Tasc", "ChessSystem R30", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

480
src/mame/layout/tascr30.lay Normal file
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@ -0,0 +1,480 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="ledr" defstate="0">
<disk state="0"> <color red="0.15" green="0.15" blue="0.15" /> </disk>
<disk state="1"> <color red="0.75" green="0.00" blue="0.00" /> </disk>
</element>
<element name="ledg" defstate="0">
<disk state="0"> <color red="0.15" green="0.15" blue="0.15" /> </disk>
<disk state="1"> <color red="0.00" green="0.75" blue="0.00" /> </disk>
</element>
<element name="hlb">
<rect state="0"> <color red="0.1" green="0.1" blue="0.1" /> </rect>
<rect state="1"> <color red="0.4" green="0.4" blue="0.4" /> </rect>
</element>
<element name="hlbr">
<disk state="0"> <color red="0.56" green="0.33" blue="0.12" /> </disk>
<disk state="1"> <color red="0.76" green="0.53" blue="0.32" /> </disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wn.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/bk.png" state="3"/>
<image file="chess/wk.png" state="4"/>
<image file="chess/bq.png" state="5"/>
<image file="chess/wq.png" state="6"/>
<image file="chess/br.png" state="7"/>
<image file="chess/br.png" state="8"/>
<image file="chess/wr.png" state="9"/>
<image file="chess/wr.png" state="10"/>
<image file="chess/bb.png" state="11"/>
<image file="chess/bb.png" state="12"/>
<image file="chess/wb.png" state="13"/>
<image file="chess/wb.png" state="14"/>
<image file="chess/bn.png" state="15"/>
<image file="chess/bn.png" state="16"/>
<image file="chess/wp.png" state="17"/>
<image file="chess/wp.png" state="18"/>
<image file="chess/wp.png" state="19"/>
<image file="chess/wp.png" state="20"/>
<image file="chess/wp.png" state="21"/>
<image file="chess/wp.png" state="22"/>
<image file="chess/wp.png" state="23"/>
<image file="chess/wp.png" state="24"/>
<image file="chess/bp.png" state="25"/>
<image file="chess/bp.png" state="26"/>
<image file="chess/bp.png" state="27"/>
<image file="chess/bp.png" state="28"/>
<image file="chess/bp.png" state="29"/>
<image file="chess/bp.png" state="30"/>
<image file="chess/bp.png" state="31"/>
<image file="chess/bp.png" state="32"/>
<!-- selected pieces -->
<image file="chess/wn.png" state="33"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="34"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="35"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="36"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="37"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="38"><color alpha="0.5" /></image>
<image file="chess/br.png" state="39"><color alpha="0.5" /></image>
<image file="chess/br.png" state="40"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="41"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="42"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="43"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="44"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="45"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="46"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="47"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="48"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="49"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="50"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="51"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="52"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="53"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="54"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="55"><color alpha="0.5" /></image>
<image file="chess/wp.png" state="56"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="57"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="58"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="59"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="60"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="61"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="62"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="63"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="64"><color alpha="0.5" /></image>
</element>
<element name="text_1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="1"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_2"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="2"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_3"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="3"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_4"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="4"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_5"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="5"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_6"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="6"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_7"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="7"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_8"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="8"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_a"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="A"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_b"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="B"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_c"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="C"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_d"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="D"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_e"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="E"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_f"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="F"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_g"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="G"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_h"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="H"> <color red="1" green="1" blue="1" /></text> </element>
<element name="text_play"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="PLAY"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_back"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="BACK"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_menu"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="MENU"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_enter"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="ENTER"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_gt"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="&gt;"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_lt"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect> <text string="&lt;"> <color red="0" green="0" blue="0" /></text> </element>
<element name="background"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
<element name="background_cp"> <rect><color red="0.89" green="0.85" blue="0.66" /></rect></element>
<group name="control_panel">
<screen index="0"><bounds x="30" y="40" width="240" height="64" /></screen>
<bezel element="background_cp"><bounds x="0" y="00" width="300" height="39" /></bezel>
<bezel element="background_cp"><bounds x="0" y="105" width="300" height="80" /></bezel>
<bezel element="background_cp"><bounds x="0" y="20" width="29" height="90" /></bezel>
<bezel element="background_cp"><bounds x="271" y="20" width="29" height="90" /></bezel>
<bezel element="hlbr" inputtag="IN.2" inputmask="0x80"><bounds x="50" y="11" width="15" height="15" /></bezel>
<bezel element="hlbr" inputtag="IN.3" inputmask="0x80"><bounds x="235" y="11" width="15" height="15" /></bezel>
<bezel name="pled0" element="ledg"><bounds x="20" y="15" width="8" height="8" /></bezel>
<bezel name="pled1" element="ledg"><bounds x="272" y="15" width="8" height="8" /></bezel>
<bezel element="text_play" ><bounds x="30" y="125" width="20" height="6" /></bezel>
<bezel element="text_back" ><bounds x="60" y="125" width="20" height="6" /></bezel>
<bezel element="text_menu" ><bounds x="90" y="125" width="20" height="6" /></bezel>
<bezel element="text_lt" ><bounds x="145" y="135" width="6" height="15" /></bezel>
<bezel element="text_gt" ><bounds x="233" y="135" width="6" height="15" /></bezel>
<bezel element="text_lt" ><bounds x="182.5" y="114" width="20" height="6" /><orientation rotate="90" /></bezel>
<bezel element="text_gt" ><bounds x="182.5" y="165" width="20" height="6" /><orientation rotate="90" /></bezel>
<bezel element="text_enter" ><bounds x="250" y="125" width="20" height="6" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x20"><bounds x="30" y="135" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x20"><bounds x="60" y="135" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x20"><bounds x="90" y="135" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.0" inputmask="0x40"><bounds x="152.5" y="135" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x40"><bounds x="182.5" y="148" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x40"><bounds x="182.5" y="123" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.1" inputmask="0x40"><bounds x="212.5" y="135" width="20" height="15" /></bezel>
<bezel element="hlb" inputtag="IN.3" inputmask="0x20"><bounds x="250" y="135" width="20" height="15" /></bezel>
</group>
<!-- sb board -->
<element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
<element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
<element name="board_border"><rect><color red="0.00" green="0.00" blue="0.00" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="82" height="82" />
<bezel element="board_border"><bounds x="0.7" y="0.7" width="0.3" height="80.6" /></bezel>
<bezel element="board_border"><bounds x="81" y="0.7" width="0.3" height="80.6" /></bezel>
<bezel element="board_border"><bounds x="0.7" y="0.7" width="80.6" height="0.3" /></bezel>
<bezel element="board_border"><bounds x="0.7" y="81" width="80.6" height="0.3" /></bezel>
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="1" y="1" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="11" y="1" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="21" y="1" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="31" y="1" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="41" y="1" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="51" y="1" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="61" y="1" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="71" y="1" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="1" y="11" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="11" y="11" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="21" y="11" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="31" y="11" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="41" y="11" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="51" y="11" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="61" y="11" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="71" y="11" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="1" y="21" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="11" y="21" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="21" y="21" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="31" y="21" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="41" y="21" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="51" y="21" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="61" y="21" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="71" y="21" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="1" y="31" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="11" y="31" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="21" y="31" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="31" y="31" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="41" y="31" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="51" y="31" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="61" y="31" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="71" y="31" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="1" y="41" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="11" y="41" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="21" y="41" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="31" y="41" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="41" y="41" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="51" y="41" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="61" y="41" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="71" y="41" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="1" y="51" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="11" y="51" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="21" y="51" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="31" y="51" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="41" y="51" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="51" y="51" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="61" y="51" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="71" y="51" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="1" y="61" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="11" y="61" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="21" y="61" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="31" y="61" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="41" y="61" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="51" y="61" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="61" y="61" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="71" y="61" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="1" y="71" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="11" y="71" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="21" y="71" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="31" y="71" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="41" y="71" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="51" y="71" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="61" y="71" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="71" y="71" width="10" height="10" /></bezel>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="1" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x01"><bounds x="1" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x02"><bounds x="11" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x04"><bounds x="21" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x08"><bounds x="31" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x10"><bounds x="41" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x20"><bounds x="51" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x40"><bounds x="61" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel element="hlbb" inputtag="smartboard:board:RANK.~i~" inputmask="0x80"><bounds x="71" y="~y~" width="10" height="10" /><color alpha="0.1" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="1" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="11" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="21" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="31" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="41" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="51" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="61" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="71" y="~y~" width="10" height="10" /></bezel>
</repeat>
<!-- LEDs -->
<repeat count="9">
<param name="x" start="80.3" increment="-10" />
<param name="i" start="0" increment="1" />
<bezel name="led_0~i~" element="ledr"><bounds x="~x~" y="0.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_1~i~" element="ledr"><bounds x="~x~" y="10.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_2~i~" element="ledr"><bounds x="~x~" y="20.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_3~i~" element="ledr"><bounds x="~x~" y="30.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_4~i~" element="ledr"><bounds x="~x~" y="40.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_5~i~" element="ledr"><bounds x="~x~" y="50.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_6~i~" element="ledr"><bounds x="~x~" y="60.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_7~i~" element="ledr"><bounds x="~x~" y="70.3" width="1.4" height="1.4" /></bezel>
<bezel name="led_8~i~" element="ledr"><bounds x="~x~" y="80.3" width="1.4" height="1.4" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="piece_ui" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect> <text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.84" green="0.75" blue="0.50" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"> <rect><color red="0.56" green="0.33" blue="0.12" /></rect><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<rect><color red="0.56" green="0.33" blue="0.12" /></rect>
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cwhite"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cwhite"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cwhite"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
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<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="smartboard:board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="smartboard:board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece_ui"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece_ui"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece_ui"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece_ui"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece_ui"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece_ui"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece_ui"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece_ui"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece_ui"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece_ui"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece_ui"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece_ui"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="smartboard:board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
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<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="smartboard:board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="smartboard:board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
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<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<view name="Chessboard + Control Panel">
<bezel element="background"><bounds x="0" y="0" width="108" height="95" /></bezel>
<!-- chessboard coords -->
<bezel element="text_8" ><bounds x="14.5" y="12" width="2" height="2" /></bezel>
<bezel element="text_7" ><bounds x="14.5" y="22" width="2" height="2" /></bezel>
<bezel element="text_6" ><bounds x="14.5" y="32" width="2" height="2" /></bezel>
<bezel element="text_5" ><bounds x="14.5" y="42" width="2" height="2" /></bezel>
<bezel element="text_4" ><bounds x="14.5" y="52" width="2" height="2" /></bezel>
<bezel element="text_3" ><bounds x="14.5" y="62" width="2" height="2" /></bezel>
<bezel element="text_2" ><bounds x="14.5" y="72" width="2" height="2" /></bezel>
<bezel element="text_1" ><bounds x="14.5" y="82" width="2" height="2" /></bezel>
<bezel element="text_a" ><bounds x="22" y="90" width="2" height="2" /></bezel>
<bezel element="text_b" ><bounds x="32" y="90" width="2" height="2" /></bezel>
<bezel element="text_c" ><bounds x="42" y="90" width="2" height="2" /></bezel>
<bezel element="text_d" ><bounds x="52" y="90" width="2" height="2" /></bezel>
<bezel element="text_e" ><bounds x="62" y="90" width="2" height="2" /></bezel>
<bezel element="text_f" ><bounds x="72" y="90" width="2" height="2" /></bezel>
<bezel element="text_g" ><bounds x="82" y="90" width="2" height="2" /></bezel>
<bezel element="text_h" ><bounds x="92" y="90" width="2" height="2" /></bezel>
<group ref="sb_board"><bounds x="17" y="7" width="82" height="82" /></group>
<group ref="sb_ui"><bounds x="2" y="8" width="10" height="80" /></group>
<group ref="control_panel"><bounds x="0" y="95" width="108" height="67" /></group>
</view>
<view name="Control Panel">
<group ref="control_panel"><bounds x="0" y="0" width="300" height="185" /></group>
</view>
</mamelayout>

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@ -0,0 +1,282 @@
// license:BSD-3-Clause
// copyright-holders:Sandro Ronco
/******************************************************************************
Tasc SmartBoard
The SmartBoard can detect which piece is present on a specific square, more
info on the technology used in the piece recognition system can be found in
the US patent 5,129,654
******************************************************************************/
#include "emu.h"
#include "smartboard.h"
enum
{
SB30_WHITE_KNIGHT1 = 0,
SB30_WHITE_KNIGHT2 = 1,
SB30_BLACK_KING = 2,
SB30_WHITE_KING = 3,
SB30_BLACK_QUEEN = 4,
SB30_WHITE_QUEEN = 5,
SB30_BLACK_ROOK1 = 6,
SB30_BLACK_ROOK2 = 7,
SB30_WHITE_ROOK1 = 8,
SB30_WHITE_ROOK2 = 9,
SB30_BLACK_BISHOP1 = 10,
SB30_BLACK_BISHOP2 = 11,
SB30_WHITE_BISHOP1 = 12,
SB30_WHITE_BISHOP2 = 13,
SB30_BLACK_KNIGHT1 = 14,
SB30_BLACK_KNIGHT2 = 15,
SB30_WHITE_PAWN1 = 16,
SB30_WHITE_PAWN2 = 17,
SB30_WHITE_PAWN3 = 18,
SB30_WHITE_PAWN4 = 19,
SB30_WHITE_PAWN5 = 20,
SB30_WHITE_PAWN6 = 21,
SB30_WHITE_PAWN7 = 22,
SB30_WHITE_PAWN8 = 23,
SB30_BLACK_PAWN1 = 24,
SB30_BLACK_PAWN2 = 25,
SB30_BLACK_PAWN3 = 26,
SB30_BLACK_PAWN4 = 27,
SB30_BLACK_PAWN5 = 28,
SB30_BLACK_PAWN6 = 29,
SB30_BLACK_PAWN7 = 30,
SB30_BLACK_PAWN8 = 31,
};
//**************************************************************************
// DEVICE DEFINITIONS
//**************************************************************************
DEFINE_DEVICE_TYPE(TASC_SB30, tasc_sb30_device, "tasc_sb30", "Tasc SmartBoard SB30")
//**************************************************************************
// LIVE DEVICE
//**************************************************************************
//-------------------------------------------------
// tasc_sb30_device - constructor
//-------------------------------------------------
tasc_sb30_device::tasc_sb30_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
: device_t(mconfig, TASC_SB30, tag, owner, clock)
, m_board(*this, "board")
, m_out_leds(*this, "led_%u%u", 0U, 0U)
{
}
//-------------------------------------------------
// device_start - device-specific startup
//-------------------------------------------------
void tasc_sb30_device::device_start()
{
m_out_leds.resolve();
m_leds_off_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(tasc_sb30_device::leds_off_cb), this));
save_item(NAME(m_data));
save_item(NAME(m_position));
save_item(NAME(m_shift));
}
//-------------------------------------------------
// device_reset - device-specific reset
//-------------------------------------------------
void tasc_sb30_device::device_reset()
{
m_data = 0;
m_position = 0;
m_shift = 0;
}
//-------------------------------------------------
// device_add_mconfig - add device-specific
// machine configuration
//-------------------------------------------------
void tasc_sb30_device::device_add_mconfig(machine_config &config)
{
SENSORBOARD(config, m_board);
m_board->set_type(sensorboard_device::INDUCTIVE);
m_board->set_max_id(32);
m_board->set_mod_enable(false);
m_board->init_cb().set(FUNC(tasc_sb30_device::init_cb));
m_board->spawn_cb().set(FUNC(tasc_sb30_device::spawn_cb));
}
TIMER_CALLBACK_MEMBER(tasc_sb30_device::leds_off_cb)
{
for (int y=0; y<9; y++)
for (int x=0; x<9; x++)
m_out_leds[y][x] = 0;
}
void tasc_sb30_device::init_cb(int state)
{
m_board->clear_board();
m_board->write_piece(0, 0, 1 + SB30_WHITE_ROOK1);
m_board->write_piece(7, 0, 1 + SB30_WHITE_ROOK2);
m_board->write_piece(1, 0, 1 + SB30_WHITE_KNIGHT1);
m_board->write_piece(6, 0, 1 + SB30_WHITE_KNIGHT2);
m_board->write_piece(2, 0, 1 + SB30_WHITE_BISHOP1);
m_board->write_piece(5, 0, 1 + SB30_WHITE_BISHOP2);
m_board->write_piece(3, 0, 1 + SB30_WHITE_QUEEN);
m_board->write_piece(4, 0, 1 + SB30_WHITE_KING);
m_board->write_piece(0, 7, 1 + SB30_BLACK_ROOK1);
m_board->write_piece(7, 7, 1 + SB30_BLACK_ROOK2);
m_board->write_piece(1, 7, 1 + SB30_BLACK_KNIGHT1);
m_board->write_piece(6, 7, 1 + SB30_BLACK_KNIGHT2);
m_board->write_piece(2, 7, 1 + SB30_BLACK_BISHOP1);
m_board->write_piece(5, 7, 1 + SB30_BLACK_BISHOP2);
m_board->write_piece(3, 7, 1 + SB30_BLACK_QUEEN);
m_board->write_piece(4, 7, 1 + SB30_BLACK_KING);
for (int x = 0; x < 8; x++)
{
m_board->write_piece(x, 1, 1 + SB30_WHITE_PAWN1 + x);
m_board->write_piece(x, 6, 1 + SB30_BLACK_PAWN1 + x);
}
}
bool tasc_sb30_device::piece_available(uint8_t id)
{
for (int y=0; y<8; y++)
for (int x=0; x<8; x++)
{
if (m_board->read_piece(x, y) == id)
return false;
}
return true;
}
uint8_t tasc_sb30_device::spawn_cb(offs_t offset)
{
int piece_id = -1;
if (offset == 1)
{
for (int p = 0; p < 8; p++)
if (piece_available(1 + SB30_WHITE_PAWN1 + p))
{
piece_id = SB30_WHITE_PAWN1 + p;
break;
}
}
else if (offset == 7)
{
for (int p = 0; p < 8; p++)
if (piece_available(1 + SB30_BLACK_PAWN1 + p))
{
piece_id = SB30_BLACK_PAWN1 + p;
break;
}
}
else if (offset == 2)
{
if (piece_available(1 + SB30_WHITE_KNIGHT1)) piece_id = SB30_WHITE_KNIGHT1;
else if (piece_available(1 + SB30_WHITE_KNIGHT2)) piece_id = SB30_WHITE_KNIGHT2;
}
else if (offset == 3)
{
if (piece_available(1 + SB30_WHITE_BISHOP1)) piece_id = SB30_WHITE_BISHOP1;
else if (piece_available(1 + SB30_WHITE_BISHOP2)) piece_id = SB30_WHITE_BISHOP2;
}
else if (offset == 4)
{
if (piece_available(1 + SB30_WHITE_ROOK1)) piece_id = SB30_WHITE_ROOK1;
else if (piece_available(1 + SB30_WHITE_ROOK2)) piece_id = SB30_WHITE_ROOK2;
}
else if (offset == 5)
piece_id = SB30_WHITE_QUEEN;
else if (offset == 6 && piece_available(1 + SB30_WHITE_KING))
piece_id = SB30_WHITE_KING;
else if (offset == 8)
{
if (piece_available(1 + SB30_BLACK_KNIGHT1)) piece_id = SB30_BLACK_KNIGHT1;
else if (piece_available(1 + SB30_BLACK_KNIGHT2)) piece_id = SB30_BLACK_KNIGHT2;
}
else if (offset == 9)
{
if (piece_available(1 + SB30_BLACK_BISHOP1)) piece_id = SB30_BLACK_BISHOP1;
else if (piece_available(1 + SB30_BLACK_BISHOP2)) piece_id = SB30_BLACK_BISHOP2;
}
else if (offset == 10)
{
if (piece_available(1 + SB30_BLACK_ROOK1)) piece_id = SB30_BLACK_ROOK1;
else if (piece_available(1 + SB30_BLACK_ROOK2)) piece_id = SB30_BLACK_ROOK2;
}
else if (offset == 11)
piece_id = SB30_BLACK_QUEEN;
else if (offset == 12 && piece_available(1 + SB30_BLACK_KING))
piece_id = SB30_BLACK_KING;
if (piece_id >= 0)
return piece_id + 1;
else
return 0; // not available
}
uint8_t tasc_sb30_device::read()
{
int x = (m_position & 0x3f) / 8;
int y = (m_position & 0x3f) % 8;
int piece_id = m_board->read_sensor(7 - x, 7 - y);
// each piece is identified by a single bit in a 32-bit sequence, if multiple bits are active the MSB is used
uint32_t sb30_id = 0;
if (piece_id > 0)
sb30_id = 1UL << (piece_id - 1);
return BIT(sb30_id, m_shift & 0x1f);
}
void tasc_sb30_device::write(uint8_t data)
{
if (BIT(data, 3) && !BIT(m_data, 3))
m_position = 0;
if (BIT(data, 7) && BIT(data, 6) && !BIT(m_data, 6))
{
out_led(m_position);
m_leds_off_timer->adjust(attotime::from_hz(5));
}
if (!BIT(data, 7) && BIT(m_data, 7))
{
m_position++;
if (m_position & 0x40)
{
m_shift++;
if (m_position & 1)
m_shift = 0;
}
}
m_data = data;
}
void tasc_sb30_device::out_led(int pos)
{
pos &= 0x3f;
int x = pos / 8;
int y = pos % 8;
m_out_leds[y + 0][x + 0] = 1;
m_out_leds[y + 0][x + 1] = 1;
m_out_leds[y + 1][x + 0] = 1;
m_out_leds[y + 1][x + 1] = 1;
}

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@ -0,0 +1,60 @@
// license:BSD-3-Clause
// copyright-holders:Sandro Ronco
/**********************************************************************
Tasc SmartBoard
*********************************************************************/
#ifndef MAME_MACHINE_SMARTBOARD_H
#define MAME_MACHINE_SMARTBOARD_H
#pragma once
#include "machine/sensorboard.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> tasc_sb30_device
class tasc_sb30_device : public device_t
{
public:
// construction/destruction
tasc_sb30_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
uint8_t read();
void write(uint8_t data);
protected:
// device-level overrides
virtual void device_start() override;
virtual void device_reset() override;
// optional information overrides
virtual void device_add_mconfig(machine_config &config) override;
private:
TIMER_CALLBACK_MEMBER(leds_off_cb);
void out_led(int pos);
bool piece_available(uint8_t id);
void init_cb(int state);
uint8_t spawn_cb(offs_t offset);
required_device<sensorboard_device> m_board;
output_finder<9,9> m_out_leds;
emu_timer * m_leds_off_timer;
uint8_t m_data;
uint8_t m_position;
uint8_t m_shift;
};
// device type definition
DECLARE_DEVICE_TYPE(TASC_SB30, tasc_sb30_device)
#endif // MAME_MACHINE_SMARTBOARD_H