added save to simple ui (nw)

This commit is contained in:
Miodrag Milanovic 2016-02-06 13:54:15 +01:00
parent f80ff01891
commit 1bc83295c7

View File

@ -135,7 +135,7 @@ void ui_simple_menu_select_game::handle()
//-------------------------------------------------
// inkey_select
//-------------------------------------------------
extern void save_main_option(running_machine &machine);
void ui_simple_menu_select_game::inkey_select(const ui_menu_event *menu_event)
{
const game_driver *driver = (const game_driver *)menu_event->itemref;
@ -143,7 +143,8 @@ void ui_simple_menu_select_game::inkey_select(const ui_menu_event *menu_event)
// special case for configure inputs
if ((FPTR)driver == 1)
ui_menu::stack_push(global_alloc_clear<ui_menu_game_options>(machine(), container));
else if ((FPTR)driver == 2)
save_main_option(machine());
// anything else is a driver
else
{
@ -262,6 +263,7 @@ void ui_simple_menu_select_game::populate()
{
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
item_append("Configure Options", nullptr, 0, (void *)1);
item_append("Save Configuration", nullptr, 0, (void *)2);
}
// configure the custom rendering
@ -314,8 +316,8 @@ void ui_simple_menu_select_game::custom_render(void *selectedref, float top, flo
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
// determine the text to render below
driver = ((FPTR)selectedref > 1) ? (const game_driver *)selectedref : nullptr;
if ((FPTR)driver > 1)
driver = ((FPTR)selectedref > 2) ? (const game_driver *)selectedref : nullptr;
if ((FPTR)driver > 2)
{
const char *gfxstat, *soundstat;