more sprites in cybrcycc

This commit is contained in:
Michaël Banaan Ananas 2011-10-05 20:07:11 +00:00
parent 2d0b9f2291
commit 1bd6f172fe

View File

@ -4,6 +4,9 @@
* todo:
*
* - emulate slave dsp!
* - tokyowar tanks are not shootable, same for timecris helicopter,
* there's still a very small hitbox but almost impossible to hit
* (is this related to video board? or cpu?)
* - fog (not even hooked yet up on not-super)
* - polygon seaming (fix those small gaps between polygons)
* - missing/wrong sided textures (eg. ridgerac race start, propcycl scoreboard)
@ -13,7 +16,7 @@
* + xy offset
* + clipping to window (eg. timecris)
* + eliminate garbage in airco22b
* + some missing sprites in cycbrcycc (most easy to spot is the missing city picture at titlescreen)
* + y doublesize/scaling feature? (cybrcycc)
*
* - lots of smaller issues
*
@ -1262,6 +1265,7 @@ DrawSpritesHelper(
const UINT32 *pSource,
const UINT32 *pPal,
int num_sprites,
int enable,
int deltax,
int deltay )
{
@ -1285,7 +1289,7 @@ DrawSpritesHelper(
----.----.----.----.----.----.----.-xxx numrows
*/
UINT32 attrs = pSource[2];
if( (attrs&0x04000000)==0 )
if( (attrs&enable)==0 )
{
/* sprite is not hidden */
INT32 zcoord = pPal[0];
@ -1478,13 +1482,13 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
case NAMCOS22_CYBER_CYCLES:
// approx (not enough testdata)
deltax = 0x280;
deltay = 0x400; // spriteram32[3]>>16 is 0x400, 0x42a doesn't look correct
deltay = 0x390; // minimap sprites y-pos is still very wrong, probably related to y-scaling - spriteram32[3]>>16 is 0x400
break;
case NAMCOS22_TOKYO_WARS:
// approx (not enough testdata)
deltax = 190;
deltay = 0x10e; // spriteram32[3]>>16(0x0e6) is 0x10 more than aquajet
deltay = 0x110; // spriteram32[3]>>16(0x0e6) is 0x10 more than aquajet
break;
default:
@ -1516,7 +1520,11 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
int base = spriteram32[0] & 0xffff; // alpinesa/alpinr2b
int num_sprites = (spriteram32[1]>>16) - base;
// 'enable' bits: assume that bit 0 affects spritecount by 1 (alpinr2b), and all bits set means off (aquajet)
/* 'enable' bits function:
bit 0: affects spritecount by 1? (alpinr2b)
bit 1: ???
bit 2: per-sprite enable mask? (cybrcycc)
all bits set means off (aquajet) */
int enable = spriteram32[0]>>16&7;
num_sprites += (~enable & 1);
@ -1524,7 +1532,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
{
pSource = &spriteram32[0x04000/4 + base*4];
pPal = &spriteram32[0x20000/4 + base*2];
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, deltax, deltay );
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay );
}
/* VICS RAM provides two additional banks (also many unknown regs here) */
@ -1532,6 +1540,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
0x940000 -x------ sprite chip busy
0x940018 xxxx---- clr.w $940018.l
0x940030 xxxxxxxx 0x0600000 - enable bits?
0x940034 xxxxxxxx 0x3070b0f
0x940040 xxxxxxxx sprite attribute size
@ -1541,20 +1550,22 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
0x940060..0x94007c set#2
*/
num_sprites = state->m_vics_control[0x60/4] >> 4 & 0x1ff;
enable = 4; // placeholder
num_sprites = state->m_vics_control[0x60/4] >> 4 & 0x1ff; // no +1
if( num_sprites > 0 )
{
pSource = &state->m_vics_data[(state->m_vics_control[0x68/4]&0xffff)/4];
pPal = &state->m_vics_data[(state->m_vics_control[0x78/4]&0xffff)/4];
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, deltax, deltay );
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay );
}
num_sprites = state->m_vics_control[0x40/4] >> 4 & 0x1ff;
num_sprites = state->m_vics_control[0x40/4] >> 4 & 0x1ff; // no +1
if( num_sprites > 0 )
{
pSource = &state->m_vics_data[(state->m_vics_control[0x48/4]&0xffff)/4];
pPal = &state->m_vics_data[(state->m_vics_control[0x58/4]&0xffff)/4];
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, deltax, deltay );
DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<24, deltax, deltay );
}
} /* DrawSprites */