Game should probably be promoted to working now, I'll do that tomorrow after a bit of test...

This commit is contained in:
Angelo Salese 2009-06-06 21:02:09 +00:00
parent 4ef8a7333f
commit 1bedf42c94

View File

@ -92,14 +92,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
color = spriteram[count+2] & 0x7;
/* TODO: understand this */
if(spriteram[count+2] & 0x80)
spr_offs+=0x200;
if(spriteram[count+2] & 0x40)
spr_offs+=0x80;
if(spriteram[count+2] & 0x20)
spr_offs+=0x100;
spr_offs += 2*(spriteram[count+2] & 0xf0);
y = 0x100 - spriteram[count];
x = spriteram[count+3];
@ -112,10 +105,8 @@ static VIDEO_UPDATE(mirax)
{
const gfx_element *gfx = screen->machine->gfx[0];
int count = 0x00000;
int y,x;
for (y=0;y<32;y++)
{
for (x=0;x<32;x++)
@ -125,6 +116,8 @@ static VIDEO_UPDATE(mirax)
int x_scroll = (color & 0xff00)>>8;
tile|= ((color & 0x80)<<3) | ((color & 0x20)<<3);
if(color & 0x40) { tile+= 0x200; }
//int colour = tile>>12;
drawgfx(bitmap,gfx,tile,color & 7,0,0,(x*8),(y*8)-x_scroll,cliprect,TRANSPARENCY_NONE,0);
drawgfx(bitmap,gfx,tile,color & 7,0,0,(x*8),(y*8)-x_scroll+256,cliprect,TRANSPARENCY_NONE,0);