2mindril.cpp, 3x3puzzl.cpp: added dip locations [Guru]

39in1.cpp: added notes about actual PCB boot process, unimplemented dips [Guru]
This commit is contained in:
Ivan Vangelista 2020-03-22 09:34:06 +01:00
parent 3f68bc602c
commit 1bf9b8ea42
3 changed files with 66 additions and 39 deletions

View File

@ -223,31 +223,31 @@ void _2mindril_state::drill_map(address_map &map)
}
static INPUT_PORTS_START( drill )
PORT_START("DSW")//Dip-Switches
PORT_DIPNAME( 0x01, 0x01, "DSW" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW") //Dip-Switches. PCB labelled DIPSWA
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN0")//sensors
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(20)

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@ -20,6 +20,16 @@
* TODO:
* PXA255 peripherals
*
* 39in1 notes:
* The actual PCB just normally boots up to the game, whereas in MAME it
* defaults to test mode and checks the rom, then jumps out to the game
* after loading all 39 games. It is almost like it is defaulting to test
* mode on at bootup. On the real PCB, it just loads the 39 games then
* shows the game selection menu. Going into the test mode does the same
* code check but then shows a test screen with color bars. Pressing
* next shows a high score clear screen (if the HS dip is on). Pressing
* next shows the game dips screens and allows you to set up soft dip
* switches for each of the 39 games.
**************************************************************************/
#include "emu.h"
@ -238,6 +248,23 @@ static INPUT_PORTS_START( 39in1 )
PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE( 0x80000000, IP_ACTIVE_LOW )
/* The following dips apply to 39in1 and 48in1. 60in1 is the same but the last unused dipsw#4 is test mode off/on.
PORT_START("DSW") // 1x 4-position DIP switch labelled SW3
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Display Mode" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, "CGA 15.75kHz" )
PORT_DIPSETTING( 0x00, "VGA 31.5kHz" )
PORT_DIPNAME( 0x04, 0x04, "High Score Saver" ) PORT_DIPLOCATION("SW3:3")
PORT_DIPSETTING( 0x04, "Disabled" )
PORT_DIPSETTING( 0x00, "Enabled" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
*/
INPUT_PORTS_END
void _39in1_state::machine_start()

View File

@ -263,50 +263,50 @@ static INPUT_PORTS_START( _3x3puzzle )
PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_START("DSW01")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Free Play / Debug mode" )
PORT_DIPNAME( 0x4000, 0x4000, "Free Play / Debug mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END